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[[File:Girasola001.png | right ]]
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[[File:Girasola001.png | right]]
  
 
A player character in [[SWADE: Out of the Badlands]].
 
A player character in [[SWADE: Out of the Badlands]].
  
Girasola, or Sunny to friends and family, is an odd ray of sunshine. Surprisingly tall, kinda lanky, perpetually listless; she doesn't talk often and gets wicked sarcastic when she does, but she actually really likes people and is very chill and friendly as long as you don't make her run or work or anything silly like that. She suffers from a congenital lung condition that makes her easily winded and gets worse the longer she stays out of the Dust, which she keeps in check by carrying a pouch of Dust on her that she uses like snuff.
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Girasola - thanks a lot, dad - is an odd ray of sunshine. Surprisingly tall, kinda lanky, perpetually listless; she doesn't talk often and gets wicked sarcastic when she does, but she actually really likes people and is very chill and friendly as long as you don't make her run or work or anything silly like that.
  
A duster girl born to duster parents, Sunny grew up hunting weird game in the badlands, knows the wild better than anyone and speaks Ting like a Dustling. She loves to travel, and originally got herself hired onto [[Airship:_The_Black_Sheep | the Black Sheep]] 'cos it saves her a bunch of walking.
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A duster girl born to duster parents, she grew up hunting weird game in the badlands, knows the wild better than anyone and speaks Ting like a Dustling. She loves to travel, and originally got herself hired onto the Black Sheep 'cos it saves her a bunch of walking.
  
== Traits ==
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== Ancestry (Duster) ==
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'''Outsider:''' Dusters appear human on the surface - mostly - but settled folk can sense something is off with them. Persuasion rolls are made at -2 vs settled humans.
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'''Environmental Resistance (Dust):''' Dusters get +4 to resist the negative effects of Dust that plagues the badlands.
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'''Attribute Increase (Player's Choice):''' One attribute (Agility, Smarts, Spirit, Strength, or Vigor) starts at d6 and that attribute die's maximum is d12+1. (Player chose Agility.)
  
{|
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'''Adaptable:''' Gain one free Novice edge that you meet the requirements for.  
|- bgcolor="#dddddd"
 
! colspan="2" | Attributes || width="20px" rowspan="10" bgcolor="ffffff" | !! colspan="2" | Skills
 
|- bgcolor="#eeeeee"
 
| Agility || width="60px" | d8 || ''Athletics'' || width="60px" | d6
 
|-
 
| Smarts || d8 || ''Common Knowledge'' || d8
 
|- bgcolor="#eeeeee"
 
| Spirit || d6 || Fighting || d6
 
|-
 
| Strength || d6 '''<sup>1</sup>''' || ''Notice'' || d8+2
 
|- bgcolor="#eeeeee"
 
| Vigor || d6(-2) '''<sup>2</sup>''' || ''Persuasion'' || d4(-2) '''<sup>3</sup>'''
 
|-
 
| || || ''Piloting'' || d4
 
|- bgcolor="#eeeeee"
 
| '''Pace''' || 6 || Shooting || d8
 
|-
 
| '''Parry''' || 5 || ''Stealth'' || d8(+2) '''<sup>4</sup>'''
 
|- bgcolor="#eeeeee"
 
| '''Toughness''' || 6 (1) || Survival || d8(+2) '''<sup>4</sup>'''
 
|-
 
| height="5px" |
 
|-
 
| colspan="5" | '''<sup>1</sup>''' Strength increased one die type for Encumbrance and Min Str.
 
|-
 
| colspan="5" | '''<sup>2</sup>''' Vigor -2 to resist fatigue; +4 to resist the Dust; free reroll to resist environmental hazards.
 
|-
 
| colspan="5" | '''<sup>3</sup>''' Persuasion -2 when dealing with settled people.
 
|-
 
| colspan="5" | '''<sup>4</sup>''' Stealth and Survival +2 in the wild.
 
|}
 
  
 
== Hindrances ==
 
== Hindrances ==
  
 
Anemic (minor), Habit (major, Dust), Illiterate (minor), Outsider (minor, Duster)
 
Anemic (minor), Habit (major, Dust), Illiterate (minor), Outsider (minor, Duster)
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== Traits ==
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=== Attributes ===
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Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6 (-2 to resist fatigue)
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=== Skills ===
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''Athletics'' d6, ''Common Knowledge'' d8, Fighting d6, ''Notice'' d8+2, ''Persuasion'' d4, ''Piloting'' d4, Shooting d8, ''Stealth'' d8 (+2 in the wild), Survival d8 (+2 in the wild)
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=== Derived Statistics ===
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'''Pace:''' 6, '''Parry:''' 5, '''Toughness:''' 5
  
 
== Edges ==
 
== Edges ==
  
Alertness, Soldier, Woodsman
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Alertness, Woodsman
  
 
== Special Abilities ==
 
== Special Abilities ==
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== Gear ==
 
== Gear ==
  
{| style="text-align:center"
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* Big knife (Str+d6, Weight 2)
|- bgcolor="#dddddd"
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* Heavy revolver (Rng 12/24/48, Dmg 2d6+1, AP 1, RoF 1, Shots 6, Str d4, Weight 4)
! width="240px" | Weapon !! width="80px" | Range !! width="80px" | Damage !! width="40px" | AP !! width="40px" | RoF !! width="60px" | Shots !! width="60px" | Min Str !! width="60px" | Weight
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* Long rifle with bipod (Rng 30/60/120, Dmg 2d10, AP 2, Rof 1, Shots 1, Str d8/-, Weight 13)
|- bgcolor="#eeeeee"
 
| align="left" | Big knife || - || Str+d6 || - || - || - || d6 || 2
 
|-
 
| align="left" | Heavy revolver (.45) || 12/24/48 || 2d6+1 || 1 || 1 || 6 || d4 || 4
 
|- bgcolor="#eeeeeee"
 
| align="left" | Long rifle (.50) with scope '''<sup>1</sup>'''|| 30/60/120 || 2d10 || 2 || 1 || 1 || d8 || 13
 
|-
 
| height="5px" |
 
|-
 
| colspan="8" align="left" | '''<sup>1</sup>''' Snapfire; scope cancels 2 additional points of penalties when aiming.
 
|}
 
  
Billowing poncho, shadowy hat, tough boots (Armor 1, weight 5)
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Billowing poncho, shadowy hat
  
Canteen, dozen .45 pistol rounds, dozen .50 rifle rounds, flute, jackknife, jerky, lucky dice, matches, pouch of Dust, telescope (weight ~6)
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Canteen, flute, jackknife, jerky, lucky dice, matches, pouch of Dust, telescope
 
 
'''Total weight:''' ~30 lb
 
  
 
'''Wealth:''' d6
 
'''Wealth:''' d6
 
== Ancestry (Duster) ==
 
 
You're a Duster, at home in the badlands. You look human, but you're really not. Life in the wilds has changed you on a fundamental level, and you and your crew and your airship are the lynchpins that hold society together.
 
 
* '''Adaptable:''' Gain one free Novice edge that you meet the requirements for. (Chose Alertness)
 
* '''Attribute Increase (Player's Choice):''' One attribute (Agility, Smarts, Spirit, Strength, or Vigor) starts at d6 and that attribute die's maximum is d12+1. (Chose Agility.)
 
* '''Environmental Resistance (Dust):''' Dusters get +4 to resist the negative effects of Dust that plagues the badlands.
 
* '''Outsider:''' Dusters appear human on the surface - mostly - but settled folk can sense something is off with them. Persuasion rolls are made at -2 vs settled humans.
 
  
 
== Experience ==
 
== Experience ==

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