Editing Girasola McMasterson
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− | [[File:Girasola001.png | right ]] | + | [[File:Girasola001.png | right]] |
A player character in [[SWADE: Out of the Badlands]]. | A player character in [[SWADE: Out of the Badlands]]. | ||
− | Girasola, | + | Girasola - thanks a lot, dad - is an odd ray of sunshine. Surprisingly tall, kinda lanky, perpetually listless; she doesn't talk often and gets wicked sarcastic when she does, but she actually really likes people and is very chill and friendly as long as you don't make her run or work or anything silly like that. |
− | A duster girl born to duster parents, | + | A duster girl born to duster parents, she grew up hunting weird game in the badlands, knows the wild better than anyone and speaks Ting like a Dustling. She loves to travel, and originally got herself hired onto [[Airship:_The_Black_Sheep | the Black Sheep]] 'cos it saves her a bunch of walking. |
− | == Traits == | + | === Traits === |
{| | {| | ||
|- bgcolor="#dddddd" | |- bgcolor="#dddddd" | ||
− | ! colspan="2" | Attributes || width="20px" rowspan="10" bgcolor="ffffff" | !! colspan="2" | Skills | + | ! colspan="2" width="180px" | Attributes || width="20px" rowspan="10" bgcolor="#ffffff" | !! colspan="2" width="240px" | '''Skills''' |
|- bgcolor="#eeeeee" | |- bgcolor="#eeeeee" | ||
| Agility || width="60px" | d8 || ''Athletics'' || width="60px" | d6 | | Agility || width="60px" | d8 || ''Athletics'' || width="60px" | d6 | ||
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| Strength || d6 '''<sup>1</sup>''' || ''Notice'' || d8+2 | | Strength || d6 '''<sup>1</sup>''' || ''Notice'' || d8+2 | ||
|- bgcolor="#eeeeee" | |- bgcolor="#eeeeee" | ||
− | | Vigor || d6(-2) '''<sup>2</sup>''' || ''Persuasion'' || d4 | + | | Vigor || d6(-2) '''<sup>2</sup>''' || ''Persuasion'' || d4 |
|- | |- | ||
| || || ''Piloting'' || d4 | | || || ''Piloting'' || d4 | ||
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| '''Pace''' || 6 || Shooting || d8 | | '''Pace''' || 6 || Shooting || d8 | ||
|- | |- | ||
− | | '''Parry''' || 5 || ''Stealth'' || d8(+2) '''<sup> | + | | '''Parry''' || 5 || ''Stealth'' || d8(+2) '''<sup>3</sup>''' |
|- bgcolor="#eeeeee" | |- bgcolor="#eeeeee" | ||
− | | '''Toughness''' || 6 (1) || Survival || d8(+2) '''<sup> | + | | '''Toughness''' || 6 (1) || Survival || d8(+2) '''<sup>3</sup>''' |
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|- | |- | ||
| colspan="5" | '''<sup>1</sup>''' Strength increased one die type for Encumbrance and Min Str. | | colspan="5" | '''<sup>1</sup>''' Strength increased one die type for Encumbrance and Min Str. | ||
|- | |- | ||
− | | colspan="5" | '''<sup>2</sup>''' Vigor -2 to resist fatigue | + | | colspan="5" | '''<sup>2</sup>''' Vigor -2 to resist fatigue; free reroll to resist environmental hazards. |
|- | |- | ||
− | | colspan="5" | '''<sup>3 | + | | colspan="5" | '''<sup>3</sup>''' Stealth and Survival +2 in the wild. |
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|} | |} | ||
− | == Hindrances == | + | === Hindrances === |
Anemic (minor), Habit (major, Dust), Illiterate (minor), Outsider (minor, Duster) | Anemic (minor), Habit (major, Dust), Illiterate (minor), Outsider (minor, Duster) | ||
− | == Edges == | + | === Edges === |
Alertness, Soldier, Woodsman | Alertness, Soldier, Woodsman | ||
− | == Special Abilities == | + | === Special Abilities === |
Environmental Resistance (Dust) | Environmental Resistance (Dust) | ||
− | == Gear == | + | === Gear === |
{| style="text-align:center" | {| style="text-align:center" | ||
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|- bgcolor="#eeeeeee" | |- bgcolor="#eeeeeee" | ||
| align="left" | Long rifle (.50) with scope '''<sup>1</sup>'''|| 30/60/120 || 2d10 || 2 || 1 || 1 || d8 || 13 | | align="left" | Long rifle (.50) with scope '''<sup>1</sup>'''|| 30/60/120 || 2d10 || 2 || 1 || 1 || d8 || 13 | ||
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|- | |- | ||
| colspan="8" align="left" | '''<sup>1</sup>''' Snapfire; scope cancels 2 additional points of penalties when aiming. | | colspan="8" align="left" | '''<sup>1</sup>''' Snapfire; scope cancels 2 additional points of penalties when aiming. | ||
|} | |} | ||
− | Billowing poncho, shadowy hat, tough boots (Armor 1, | + | Billowing poncho, shadowy hat, tough boots (Armor 1) |
+ | |||
+ | Canteen, flute, jackknife, jerky, lucky dice, matches, pouch of Dust, telescope | ||
− | + | '''Wealth:''' d6 | |
− | + | === Ancestry (Duster) === | |
− | ''' | + | '''Adaptable:''' Gain one free Novice edge that you meet the requirements for. (Chose Alertness) |
− | + | '''Attribute Increase (Player's Choice):''' One attribute (Agility, Smarts, Spirit, Strength, or Vigor) starts at d6 and that attribute die's maximum is d12+1. (Chose Agility.) | |
− | + | '''Environmental Resistance (Dust):''' Dusters get +4 to resist the negative effects of Dust that plagues the badlands. | |
− | + | '''Outsider:''' Dusters appear human on the surface - mostly - but settled folk can sense something is off with them. Persuasion rolls are made at -2 vs settled humans. | |
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− | == Experience == | + | === Experience === |
'''Rank:''' Novice | '''Rank:''' Novice |