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* '''Class:''' Fighter   
 
* '''Class:''' Fighter   
 
* '''Race:''' Dwarf  
 
* '''Race:''' Dwarf  
* '''Alignment:''' Neutral
+
* '''Alignment:'''  
 
* '''Level:''' 1   
 
* '''Level:''' 1   
  
* '''XP:''' 232
+
* '''XP:''' 0
 
* '''XP Bonus:''' +10%
 
* '''XP Bonus:''' +10%
  
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* '''HD:''' 1+1
 
* '''HD:''' 1+1
 
* '''HP Max:''' 5
 
* '''HP Max:''' 5
* '''HP Current:''' 3
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* '''HP Current:''' 5
  
* '''AC:''' 17
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* '''AC:'''  
* '''Base Movement Rate:''' 6 feet per turn.
+
* '''Move:'''  
 
* '''Saving Throw:''' 14
 
* '''Saving Throw:''' 14
* '''Saving Throw Mods:''' +2 vs Death and Poison.  +4 vs Magic.
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* '''Saving Throw Mods:''' +2 vs Death and Poison
  
 
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== Spells / Abilities ==
 
== Spells / Abilities ==
  
* '''Combat Fury:''' Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.
+
'''Combat Fury:''' 1 attack / level VS foes of 1HD or less.
  
 
* '''Cleave:''' When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.
 
* '''Cleave:''' When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.
 
* '''Fighting Giants''' Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.
 
 
* '''Keen Detection''' Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).
 
  
 
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== Weapons / Armour ==
 
== Weapons / Armour ==
  
* '''Plate Mail'''
+
*
** AC: -6
 
** Weight: 75
 
 
 
* '''Shield'''
 
** AC: -1
 
** Weight: 10
 
 
 
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]
 
 
 
* '''Dwarven Hand Axe'''
 
** Damage: 1d6
 
** Weight: 5
 
** Can be used as either a melee or missile weapon.
 
** Can be used as an Axe, Hammer, or Crowbar.
 
 
 
* '''Light Crossbow'''
 
** Damage: 1d6-1
 
** Weight: 5
 
** Rate of Fire: 1
 
** Range: 60 ft
 
  
 
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== Equipment ==
 
== Equipment ==
  
''A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.''
+
*  
 
 
* '''Backpack''' (on back)
 
** Waterskin
 
** Dried Food Rations x2
 
** Case of Crossbow Bolts
 
** Lantern
 
** Lamp Oil X3
 
  
* '''Gold:''' 0
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* '''Gold:''' 90
 
* '''Silver:''' 0
 
* '''Silver:''' 0
 
* '''Copper:''' 0
 
* '''Copper:''' 0
 
* '''Gems:''' 0
 
* '''Gems:''' 0
  
* '''Encumbrance:''' 100 pounds
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* '''Encumbrance:'''
 +
 
 
----
 
----
  
 
== Hirelings and Henchmen ==
 
== Hirelings and Henchmen ==
  
''Max of 5 with a loyalty of +1.''
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Max of 5 with a loyalty of +1.
  
 
* None
 
* None
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== History ==
 
== History ==
 
'''Languages''' Common, Dwarves, Gnomes, Goblins, Orcs, and Kobolds.
 
 
 
Gray Dwarves are called so for two reasons.
 
 
 
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.
 
 
 
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.
 
  
 
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