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=D20 3.5 VERSION=
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= GNOLL =
==DESCRIPTION==
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Gnolls are hyena-like anthropomorphic creatures. Primitive in culture and wildly violent, gnolls are fairly dangerous to most everyone.  
Gnolls are hyena-headed, evil humanoids that wander in loose tribes. Most gnolls have dirty yellow or reddish-brown fur. A gnoll is a nocturnal carnivore, preferring intelligent creatures for food because they scream more.
 
 
 
A gnoll is about 7-1/2 feet tall and weighs 300 pounds. Gnolls speak Gnoll.
 
 
 
 
   
 
   
==STATS==
 
 
 
'''Medium Humanoid (Gnoll)'''  
 
'''Medium Humanoid (Gnoll)'''  
 
 
'''Hit Dice:''' 2d8+2 (11 hp)
 
'''Hit Dice:''' 2d8+2 (11 hp)
 
 
'''Initiative:''' +0
 
'''Initiative:''' +0
 
 
'''Speed:''' 30 ft. (6 squares)
 
'''Speed:''' 30 ft. (6 squares)
 
 
'''Armor Class:''' 15 (+1 natural, +2 leather armor, +2 heavy steel shield), touch 10, flat-footed 15
 
'''Armor Class:''' 15 (+1 natural, +2 leather armor, +2 heavy steel shield), touch 10, flat-footed 15
 
 
'''Base Attack/Grapple:''' +1/+3
 
'''Base Attack/Grapple:''' +1/+3
 
 
'''Attack:''' Battleaxe +3 melee (1d8+2/x3) or shortbow +1 ranged (1d6/x3)
 
'''Attack:''' Battleaxe +3 melee (1d8+2/x3) or shortbow +1 ranged (1d6/x3)
 
 
'''Full Attack:''' Battleaxe +3 melee (1d8+2/x3) or shortbow +1 ranged (1d6/x3)
 
'''Full Attack:''' Battleaxe +3 melee (1d8+2/x3) or shortbow +1 ranged (1d6/x3)
 
 
'''Space/Reach:''' 5 ft./5 ft.
 
'''Space/Reach:''' 5 ft./5 ft.
 
 
'''Special Attacks:''' —
 
'''Special Attacks:''' —
 
 
'''Special Qualities:''' Darkvision 60 ft.
 
'''Special Qualities:''' Darkvision 60 ft.
 
 
'''Saves:''' Fort +4, Ref +0, Will +0
 
'''Saves:''' Fort +4, Ref +0, Will +0
 
 
'''Abilities:''' Str 15, Dex 10, Con 13, Int 8, Wis 11, Cha 8
 
'''Abilities:''' Str 15, Dex 10, Con 13, Int 8, Wis 11, Cha 8
 
 
'''Skills:''' Listen +2, Spot +3
 
'''Skills:''' Listen +2, Spot +3
 
 
'''Feats:''' Power Attack
 
'''Feats:''' Power Attack
 
 
'''Environment:''' Warm plains
 
'''Environment:''' Warm plains
 
'''Organization:''' Solitary, pair, hunting party (2–5 and 1–2 hyenas), band (10–100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th–6th level and 5–8 hyenas), or tribe (20–200 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th–8th level, and 7–12 hyenas; underground lairs also have 1–3 trolls)
 
 
   
 
   
'''Challenge Rating:''' 1
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Organization: Solitary, pair, hunting party (2–5 and 1–2 hyenas), band (10–100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th–6th level and 5–8 hyenas), or tribe (20–200 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th–8th level, and 7–12 hyenas; underground lairs also have 1–3 trolls)
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Challenge Rating: 1
 
   
 
   
'''Treasure:''' Standard
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Treasure: Standard
 
   
 
   
'''Alignment:''' Usually chaotic evil
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Alignment: Usually chaotic evil
 
   
 
   
'''Advancement:''' By character class
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Advancement: By character class
 
   
 
   
'''Level Adjustment:''' +1
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Level Adjustment: +1
 
   
 
   
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Gnolls are hyena-headed, evil humanoids that wander in loose tribes. Most gnolls have dirty yellow or reddish-brown fur. A gnoll is a nocturnal carnivore, preferring intelligent creatures for food because they scream more.
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A gnoll is about 7-1/2 feet tall and weighs 300 pounds. Gnolls speak Gnoll.
  
==COMBAT==
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COMBAT
 
Gnolls like to attack when they have the advantage of numbers, using horde tactics and their physical strength to overwhelm and knock down their opponents. They show little discipline when fighting unless they have a strong leader; at such times, they can maintain ranks and fight as a unit. While they do not usually prepare traps, they do use ambushes and try to attack from a flanking position. Because of its shield, a gnoll’s modifier on Hide checks (untrained) is –2, which means gnolls always take special care to seek favorable conditions when laying ambushes (such as darkness, cover, or some other form of advantageous terrain).
 
Gnolls like to attack when they have the advantage of numbers, using horde tactics and their physical strength to overwhelm and knock down their opponents. They show little discipline when fighting unless they have a strong leader; at such times, they can maintain ranks and fight as a unit. While they do not usually prepare traps, they do use ambushes and try to attack from a flanking position. Because of its shield, a gnoll’s modifier on Hide checks (untrained) is –2, which means gnolls always take special care to seek favorable conditions when laying ambushes (such as darkness, cover, or some other form of advantageous terrain).
  
 
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GNOLLS AS CHARACTERS
==GNOLLS AS CHARACTERS==
 
 
Gnoll characters possess the following racial traits.
 
Gnoll characters possess the following racial traits.
  

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