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Godbound: Blood and Oil:Inerrant Benevolent Luminary
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'''Name:''' ''Inerrant Benevolent Luminary'' '''Player:''' [[KreenWarrior|KreenWarrior]] '''Campaign:''' [[Godbound:_Blood_and_Oil|Blood and Oil]] '''Caste:''' Orichalcum '''Current incarnation:''' Leader of Men, Beloved of the Populat '''Previous incarnation:''' Firefighter Who Died in the Line of Duty '''Level:''' 1 '''Weapon:''' +2 Pneumatic Hammer (1d8+1), +2 Fire Word (1d10+1) '''Armour:''' Medium (AC 4, -4 to Evasion) '''Attributes''' Strength 13 (bonus +1, check 8+) Dexterity 13 (bonus +1, check 8+) Constitution 10 (bonus +0, check 11+) Intelligence 14 (bonus +1, check 7+) Wisdom 16 (bonus +2, check 5+) Charisma 8 (16 from Command; bonus +2, check 5+) Hardiness: 14+ Evasion: 18+ Spirit: 13+ Hit Points: 8/8 Experience Points: 3 Available Dominion: 1 Spent Dominion: 0 '''Installed Charms''' Command (Inherent) - Raises CHA to 16. Can communicate with any creature. Know the Inner Truth (1) - Spend scene-long Effort. Can tell the motivations of a conversational partner. Spirit saves for worthy opponent. Fire (3) - Immune to fire and smoke. Can fire projectiles that do 1d10 damage. Cinder Words (2) - Commit Effort. All lesser enemies take Fray damage each turn. Can ignite unattended objects with a free action. '''Stored Charms''' Guards, Seize Him! (1) - Can summon a Small Mob of minions, or 6 major retainers, from up to 10 miles away. Health (3) - Raises CON to 16. Immune to poison and disease. Ender of Plagues (1) - Spend scene-long Effort. Cure all diseases within sight. Day-long Effort cures all disease within a half-mile. Merciful Gaze (1) - Heal 2d6+your level HP of a target. Target must spend day-long Effort. '''Effort''' Uncommitted (2) '''Influence''' Uncommitted (2)
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