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Godbound: Blood and Oil:Shimmering Mercurial Purifier
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'''Name:''' ''Shimmering Mercurial Purifier'' '''Player:''' [[squidheadjax|squidheadjax]] '''Campaign:''' [[Godbound:_Blood_and_Oil|Blood and Oil]] '''Caste:''' Moonsilver '''Current incarnation:''' Purifying Priestess, Envoy of Inconvenient Truths '''Previous incarnation:''' Ruthlessly inquisitive Regulator, irrascible but brilliant Surgeon '''Level:''' 2 '''Weapon:''' +4 Scalpel (1d6+2), +4 Paired scalpels (1d10+2), +4 Mechanical crossbow (1d8+2) '''Armour:''' Light (Defense 19) '''Attributes''' Strength 10 (bonus +0, check 11+) Dexterity 8 (16 from Deception; bonus +2, check 5+) Constitution 13 (16 from Fertility; bonus +2, check 5+) Intelligence 14 (bonus +1, check 7+) Wisdom 16 (bonus +2, check 5+) Charisma 13 (bonus +1, check 8+) Hardiness: 13+ Evasion: 12+ Spirit: 12+ Hit Points: 12/14 Experience Points: 5 Available Dominion: 0 Spent Dominion: 2 '''Installed Charms''' Deception (Inherent) - Raises DEX to 16. Deceiver's Unblinking Eye (1) - You can always tell when someone is lying to you. Perfect Masquerade (1) - Commit Effort. You can appear as any person you have seen. Veiled Step (1) - Commit Effort. Lesser foes are incapable of detecting you. Worthy opponents can only detect you with a Spirit save. Fertility (3) - Raises Constitution to 16. A Sense of Ash (1) - Commit Effort. You can identify poisoned or diseased people or areas on sight. '''Stored Charms''' A Second Spring (1) - Spend day-long Effort. All allies within sight become rested and regain 1d6+your level HP. This does not require them to commit Effort. Sea (3) - Can breathe and otherwise function normally under water. Immune to cold. Body of Water (1) - Natural AC 3. Immune to poison. Salt-Spray Purity (2) - Spend scene-long Effort to dispel an effect on yourself or an ally. '''Effort''' Indefinitely committed: A Sense of Ash (1) Committed for the day (1) Uncommitted (1) '''Influence''' Uncommitted (3)
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