Editing Godbound: Blood and Oil
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=Player Characters= | =Player Characters= | ||
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+ | * ''[[Godbound:_Blood_and_Oil:Inerrant_Benevolent_Luminary|Inerrant Benevolent Luminary]]'' of the Orichalcum caste, played by [[User:KreenWarrior|KreenWarrior]] | ||
* ''[[Godbound:_Blood_and_Oil:Scrupulous_Liquidator|Scrupulous Liquidator]]'' of the Moonsilver caste, played by [[User:EnigmaticOne|EnigmaticOne]] | * ''[[Godbound:_Blood_and_Oil:Scrupulous_Liquidator|Scrupulous Liquidator]]'' of the Moonsilver caste, played by [[User:EnigmaticOne|EnigmaticOne]] | ||
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* ''[[Godbound:_Blood_and_Oil:Stoic_Depth_Explorer|Stoic Depth Explorer]]'' of the Jade caste, played by [[User:Jeremy_Kopczynski|Jeremy Kopczynski]] | * ''[[Godbound:_Blood_and_Oil:Stoic_Depth_Explorer|Stoic Depth Explorer]]'' of the Jade caste, played by [[User:Jeremy_Kopczynski|Jeremy Kopczynski]] | ||
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+ | * ''[[Godbound:_Blood_and_Oil:Reified_Focus_of_Possibilities|Reified Focus of Possibilities]]'' of the Starmetal caste, played by [[User:Metal_Fatigue|Metal Fatigue]] | ||
* ''[[Godbound:_Blood_and_Oil:Contraposition_of_Immaculate_Repose|Contraposition of Immaculate Repose]]'' of the Soulsteel caste, played by [[User:Shining_Lotus_Sage|Shining Lotus Sage]] | * ''[[Godbound:_Blood_and_Oil:Contraposition_of_Immaculate_Repose|Contraposition of Immaculate Repose]]'' of the Soulsteel caste, played by [[User:Shining_Lotus_Sage|Shining Lotus Sage]] | ||
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===Non-Player Characters=== | ===Non-Player Characters=== | ||
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* Driss, Celebrant of Loran | * Driss, Celebrant of Loran | ||
* Honn, Autocrat of Loran | * Honn, Autocrat of Loran | ||
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* You gain Effort as quickly as a regular Godbound, starting with 2 and gaining 1 more per level. | * You gain Effort as quickly as a regular Godbound, starting with 2 and gaining 1 more per level. | ||
− | * Alchemicals can learn Strifes normally. No particular Word is required to learn any Strife - if it becomes relevant, the techniques of a Strife are considered Gifts of the | + | * Alchemicals can learn Strifes normally. No particular Word is required to learn any Strife - if it becomes relevant, the techniques of a Strife are considered Gifts of the ALchemical's inherent Word. Techniques take up the same number of slots as their cost (so 1 slot for the the entrance technique, 1/2 slot for each lesser technique, 1 slot for the finishing technique). For a particular technique to be installed, all its prerequisite techniques must first have been installed (so the entrance technique must be installed for any lesser technique to be installed, and all other techniques must be installed for the finishing technique to be installed). |
* Spending or committing Effort triggers anima displays. 1 Effort can be spent or committed "invisibly" at level 1, and the amount increases to 2 Effort at level 3 and 3 Effort at level 6. Spending or committing 1 Effort above this limit causes anima display at the "4-7 motes" level, 2 above causes anima displays at the "8-10 motes" level, 3 above causes anima displays at the "11-15 motes" level, and 4 or more above causes the effects of the "16+" level. '''The anima effect remains while the Effort is committed or the spent Effort continues to have mechanical effects''' - thus, an anima display might be decreased by uncommitting one or more points of Effort, and anima displays caused by Effort spent to activate a temporary effect immediately disappear when the effect does. | * Spending or committing Effort triggers anima displays. 1 Effort can be spent or committed "invisibly" at level 1, and the amount increases to 2 Effort at level 3 and 3 Effort at level 6. Spending or committing 1 Effort above this limit causes anima display at the "4-7 motes" level, 2 above causes anima displays at the "8-10 motes" level, 3 above causes anima displays at the "11-15 motes" level, and 4 or more above causes the effects of the "16+" level. '''The anima effect remains while the Effort is committed or the spent Effort continues to have mechanical effects''' - thus, an anima display might be decreased by uncommitting one or more points of Effort, and anima displays caused by Effort spent to activate a temporary effect immediately disappear when the effect does. | ||
** Why? Because I've always thought that it's freaking idiotic that Exalts glow ''more'' the less powerful they are, and it's a GM's perogative to turn his pet peeves into house rules! :P | ** Why? Because I've always thought that it's freaking idiotic that Exalts glow ''more'' the less powerful they are, and it's a GM's perogative to turn his pet peeves into house rules! :P |