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Godric Grimm
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==Biographical Info== *'''Name''' Godric Grimm *'''Sex''' Male *'''Age''' 37 *'''Height''' 6'3" *'''Weight''' 167lbs *'''Hair''' Thick, black and going slightly grey at the temples *'''Eyes''' Grey *'''Skin''' Tanned *'''History and Personality''' *'''Social Class''' Upper Middle Godric is the son of a Minor Chieftain who embraced modern ways and the outside world through trade of the fur clothing his family is famous for. Godric was sent to a local monastery to be educated but never did get on very well with them. He has always been far more interested in the old ways and when he could he left home to join the Cult of Odin. Before they would accept him he had to show he possessed the strength to be of use to Odin so he spent several years with roving bands of warriors before returning to finally be inducted into the Mysteries of the Cult. *'''Description''' Tall, broad shouldered with a tendency to stride everywhere he goes. ==Characteristics== *'''Class''' Fighter/Cleric *'''Level''' 4/8 *'''EXP''' 8001/130559 *'''Alignment''' Lawful Neutral *'''STR''' 18(76) (+2/4) *'''INT''' 13 (3) *'''WIS''' 17 (+3) *'''DEX''' 12 *'''CON''' 18 *'''CHR''' 17 *'''COM''' 15 ==Combat Stats== *'''THAC0''' 21 20 20 20 20 20 19 18 17 SIXTEEN 15 14 13 12 11 10 9 8 7 6 *'''AC''' -2 (+1 Field Plate, +1 Shield) *'''HP''' 60 *'''Move''' 12" *'''Saving Throws''' +3 versus mental saves **''Death Ray or Poison'' 7 **''Magic Spells'' 12 **''Paralysis or Turn to Stone'' 10 **''Dragon Breath'' 13 **''Rod, Staff, or Wand'' 11 ==Race and Class Abilities== Weapon Proficiencies: Footman's Flail (double spec), Hammer (single spec), Staff, Sling, Footman's Mace, Club Non Weapon Proficiencies: Alertness, Ride, Weather Sense, Direction Sense Languages: Lawful Neutral, Common, Dwarven, Orcish, Giant *'''Turn Undead''' **D+, D, D, D, T, T, 4, 7, 10, 13, 16, 19, 20 **Skeleton, Zombie, Ghoul, Shadow, Wight, Ghast, Wraith, Mummy, Spectre, Vampire, Ghost, Lich, Special **d6+6 Skeletons, 1d12 others, 1-2 Special *'''Cleric Spells:''' 5 5 4 2 *'''Level 1:''' Cure Light Wounds x3, Bless, Protection from Evil *'''Level 2:''' Hold Person x2, Silence, Slow Poison, Augury *'''Level 3:''' Speak with Dead, Prayer, Dispel Magic, Remove Paralysis *'''Level 4:''' Abjure, Cure serious Wounds ==Gear and Treasure== *'''Encumbrance''' 1153c (+1500c limit from Strength) *'''Coins''' ''GP'' 49367 (stored somewhere safe, keeps about 100gp on him) ''EP'' ''SP'' ''CP'' *'''Weapons''' *+1 Footmans Flail (+6 d6+1/2d4 +8 spd 7, 3/2, 150c) *Hammer (+3, d4+1/d6 +6, spd 4, 1/2/3, 3/2, 50c) *Sling plus 20 bullets (d4+1/d6+1 +4, rof 1 5/10/20, 40c) *'''Gear''' Carried: Belt (3), cloak, high soft boots (30), leather travelling clothes (30), hat, backpack (20), 2 large belt pouches (20), 2 large sacks (20), tinder, flint and steel, 6 pebbles enchanted with continual light (one for each party member), prayer beads, silver holy symbol, backup iron holy symbol, +1 Footmans Flail, +1 Field Plate Mail, +1 Shield, 4 vials of holy water (80), hooded lantern (60), 6 flasks of oil (120), small silver mirror (5), 10 iron spikes (100), water skin (50), 50' of rope (75), 4 weeks of iron rations (300) On Pack Mule: Good quality medium tent (800c) Light war horse, Pack mule, saddle, large saddle bags, blanket, harness, bit and bridle for both, leather barding for war horse, fodder for both *'''Treasure''' Scroll of Protection from Gas Potion of Diminution Net of Entrapment Cleric Scroll: Resist Fire, Cure Disease, Remove Curse, Neutralise Poison, Cure serious Wounds
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