Editing Godric Grimm

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21 20 20 20 20 20 19 18 17 SIXTEEN 15 14 13 12 11 10 9 8 7 6  
 
21 20 20 20 20 20 19 18 17 SIXTEEN 15 14 13 12 11 10 9 8 7 6  
  
*'''AC''' -2 (+1 Field Plate, +1 Shield)
+
*'''AC''' 2 (+1 Chain, +1 Shield)
 
*'''HP''' 60
 
*'''HP''' 60
 
*'''Move''' 12"
 
*'''Move''' 12"
 
 
*'''Saving Throws'''
 
*'''Saving Throws'''
 
+3 versus mental saves
 
+3 versus mental saves
 +
+2 Ring of Protection included
  
**''Death Ray or Poison''  7
+
**''Death Ray or Poison''  5
**''Magic Spells''  12
+
**''Magic Spells''  10
**''Paralysis or Turn to Stone''  10
+
**''Paralysis or Turn to Stone''  8
**''Dragon Breath''  13
+
**''Dragon Breath''  11
**''Rod, Staff, or Wand''  11
+
**''Rod, Staff, or Wand''  9
  
 
==Race and Class Abilities==
 
==Race and Class Abilities==
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*'''Level 3:''' Speak with Dead, Prayer, Dispel Magic, Remove Paralysis
 
*'''Level 3:''' Speak with Dead, Prayer, Dispel Magic, Remove Paralysis
 
*'''Level 4:''' Abjure, Cure serious Wounds
 
*'''Level 4:''' Abjure, Cure serious Wounds
 +
 +
*'''Psionic Abilities:'''
 +
 +
Attack mode: Psychic Crush
 +
Defence modes: Thought Shield; Intellect Fortress
 +
 +
Psionic Disciplines
 +
Devotions: Detect Good and Evil; Detect Magic
 +
Sciences: Molecular Rearrangement
 +
 +
Strength Points: 56
  
 
==Gear and Treasure==
 
==Gear and Treasure==
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*Sling plus 20 bullets (d4+1/d6+1 +4, rof 1 5/10/20, 40c)
 
*Sling plus 20 bullets (d4+1/d6+1 +4, rof 1 5/10/20, 40c)
  
 +
**
 
*'''Gear'''
 
*'''Gear'''
 
Carried:  
 
Carried:  
Belt (3), cloak, high soft boots (30), leather travelling clothes (30), hat, backpack (20), 2 large belt pouches (20), 2 large sacks (20), tinder, flint and steel, 6 pebbles enchanted with continual light (one for each party member), prayer beads, silver holy symbol, backup iron holy symbol, +1 Footmans Flail, +1 Field Plate Mail, +1 Shield, 4 vials of holy water (80), hooded lantern (60), 6 flasks of oil (120), small silver mirror (5), 10 iron spikes (100), water skin (50), 50' of rope (75), 4 weeks of iron rations (300)
+
Belt (3), cloak, high soft boots (30), leather travelling clothes (30), hat, backpack (20), 2 large belt pouches (20), 2 large sacks (20), tinder, flint and steel, 6 pebbles enchanted with continual light (one for each party member), prayer beads, silver holy symbol, backup iron holy symbol, +1 Footmans Flail, +1 Chain Mail, +1 Shield, 4 vials of holy water (80), hooded lantern (60), 6 flasks of oil (120), small silver mirror (5), 10 iron spikes (100), water skin (50), 50' of rope (75), 4 weeks of iron rations (300)
  
 
On Pack Mule:
 
On Pack Mule:
Good quality medium tent (800c)
+
Good quality medium tent (800c), +1 Dagger
  
 
Light war horse, Pack mule, saddle, large saddle bags, blanket, harness, bit and bridle for both, leather barding for war horse, fodder for both  
 
Light war horse, Pack mule, saddle, large saddle bags, blanket, harness, bit and bridle for both, leather barding for war horse, fodder for both  
  
 
*'''Treasure'''
 
*'''Treasure'''
Scroll of Protection from Gas
 
Potion of Diminution
 
Net of Entrapment
 
  
Cleric Scroll: Resist Fire, Cure Disease, Remove Curse, Neutralise Poison, Cure serious Wounds
+
+2 Ring of Protection
 +
MU Scroll, 9th level of ability: Suggestion
 +
 
 +
Cleric Scroll: Resist Fire, Cure Disease, Remove Curse, Neutralise Poison, Cure serious Wounds  
 +
 
 +
Robe of useful items with: OAK TREE, 30 high, large,  OWL, GIANT,  PICK, standard digging,  POLE, lo’, ROOSTER, , ROPE, 50’ coil, SHOVEL,  TORCH, flaming,  WASP NEST, normal, about 200 wasps, MALLET & STAKES,
 +
MEAT, haunch of roast mutton, venison, etc,  DOOR, standard size, oak with iron bindings and bar

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