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|birthplace=Core
 
|birthplace=Core
 
|favoredWeapon=N/A
 
|favoredWeapon=N/A
|bdhd_d6=1
 
 
|abilities_physicalDie=8
 
|abilities_physicalDie=8
 
|abilities_mentalDie=8
 
|abilities_mentalDie=8
 
|abilities_socialDie=8
 
|abilities_socialDie=8
 
|distinctions_role_name=Veteran Doctor
 
|distinctions_role_name=Veteran Doctor
|distinctions_role_triggers@0_name=Less than Ideal Circumstances
+
|distinctions_role_triggers@0_name=
|distinctions_role_triggers@0_text=Step back any complications to a Treat roll based on distractions, lack of equipment, hygiene, or similar problems.
+
|distinctions_role_triggers@0_text=
|distinctions_role_triggers@1_name=Buying Time
+
|distinctions_background_name=Treason Suspect
|distinctions_role_triggers@1_text=Spend PP on Taken Out player to step complication back to d10 for scene duration. Complication when later treated is doubled.
+
|distinctions_background_triggers@0_name=Don't I Know You?
|distinctions_background_name=Fallen From Grace
+
|distinctions_background_triggers@0_text=Get a Plot Point when you get a complication arising from Federal personnel's or aligned people's suspicions.
|distinctions_background_triggers@0_name=Do I Know You?
+
|distinctions_personality_name=Seeking Atonement
|distinctions_background_triggers@0_text=Spend 1 PP to gain a d6 Morale Boost Asset from an unexpected ally.
 
|distinctions_background_triggers@1_name=Court of Public Opinion
 
|distinctions_background_triggers@1_text=Get a Plot Point when you get a complication arising from Fed personnel's or aligned people's belief in the accusations of treason against the Alliance.
 
|distinctions_personality_name=Heart of Darkness
 
 
|distinctions_personality_triggers@0_name=Nightmares
 
|distinctions_personality_triggers@0_name=Nightmares
 
|distinctions_personality_triggers@0_text=Start every Episode with an Exhausted d6 Complication. Step it up to reroll the dice on an Action. Once it exceeds d12, you are out until given medical treatment.
 
|distinctions_personality_triggers@0_text=Start every Episode with an Exhausted d6 Complication. Step it up to reroll the dice on an Action. Once it exceeds d12, you are out until given medical treatment.
|distinctions_personality_triggers@1_name=Blood Lust
 
|distinctions_personality_triggers@1_text=When injured or after injuring another party (even possible during medical treatment). Step up or double Physical when doing hand to hand violence. Then take on or step up a complication Rage. Rage complication can only be eliminated by a successful Treat roll (though it can be stepped down by other means (ex. opportunities).
 
 
|skills@0_name:Craft_die=4
 
|skills@0_name:Craft_die=4
 
|skills@0_name:Craft_specializations@0=
 
|skills@0_name:Craft_specializations@0=
 
|skills@0_name:Craft_specializations@1=
 
|skills@0_name:Craft_specializations@1=
|skills@1_name:Drive_die=6
+
|skills@1_name:Drive_die=4
 
|skills@1_name:Drive_specializations@0=
 
|skills@1_name:Drive_specializations@0=
 
|skills@1_name:Drive_specializations@1=
 
|skills@1_name:Drive_specializations@1=
|skills@2_name:Fight_die=6
+
|skills@2_name:Fight_die=4
 
|skills@2_name:Fight_specializations@0=
 
|skills@2_name:Fight_specializations@0=
 
|skills@2_name:Fight_specializations@1=
 
|skills@2_name:Fight_specializations@1=
Line 46: Line 39:
 
|skills@4_name:Fly_specializations@1=
 
|skills@4_name:Fly_specializations@1=
 
|skills@5_name:Focus_die=8
 
|skills@5_name:Focus_die=8
|skills@5_name:Focus_specializations@0=Intimidation
+
|skills@5_name:Focus_specializations@0=
 
|skills@5_name:Focus_specializations@1=
 
|skills@5_name:Focus_specializations@1=
 
|skills@6_name:Influence_die=8
 
|skills@6_name:Influence_die=8
Line 53: Line 46:
 
|skills@7_name:Know_die=8
 
|skills@7_name:Know_die=8
 
|skills@7_name:Know_specializations@0=Military Society
 
|skills@7_name:Know_specializations@0=Military Society
|skills@7_name:Know_specializations@1=Medical Research
+
|skills@7_name:Know_specializations@1=
|skills@7_name:Know_specializations@2=
+
|skills@8_name:Labor_die=4
|skills@8_name:Labor_die=8
 
 
|skills@8_name:Labor_specializations@0=
 
|skills@8_name:Labor_specializations@0=
 
|skills@8_name:Labor_specializations@1=
 
|skills@8_name:Labor_specializations@1=
Line 62: Line 54:
 
|skills@9_name:Move_specializations@1=
 
|skills@9_name:Move_specializations@1=
 
|skills@10_name:Notice_die=8
 
|skills@10_name:Notice_die=8
|skills@10_name:Notice_specializations@0=Being Watched
+
|skills@10_name:Notice_specializations@0=
 
|skills@10_name:Notice_specializations@1=
 
|skills@10_name:Notice_specializations@1=
 
|skills@11_name:Operate_die=4
 
|skills@11_name:Operate_die=4
Line 76: Line 68:
 
|skills@14_name:Sneak_specializations@0=
 
|skills@14_name:Sneak_specializations@0=
 
|skills@14_name:Sneak_specializations@1=
 
|skills@14_name:Sneak_specializations@1=
|skills@15_name:Survive_die=6
+
|skills@15_name:Survive_die=4
 
|skills@15_name:Survive_specializations@0=
 
|skills@15_name:Survive_specializations@0=
 
|skills@15_name:Survive_specializations@1=
 
|skills@15_name:Survive_specializations@1=
Line 84: Line 76:
 
|skills@17_name:Treat_die=12
 
|skills@17_name:Treat_die=12
 
|skills@17_name:Treat_specializations@0=Trauma Medicine
 
|skills@17_name:Treat_specializations@0=Trauma Medicine
|skills@17_name:Treat_specializations@1=Surgery
+
|skills@17_name:Treat_specializations@1=
|skills@17_name:Treat_specializations@2=
 
 
|skills@18_name:Trick_die=6
 
|skills@18_name:Trick_die=6
 
|skills@18_name:Trick_specializations@0=
 
|skills@18_name:Trick_specializations@0=
 
|skills@18_name:Trick_specializations@1=
 
|skills@18_name:Trick_specializations@1=
|sigAssets@0_name=Delilah MedBay
+
|sigAssets@0_name=Clinic in a Can
 
|sigAssets@0_die=8
 
|sigAssets@0_die=8
|sigAssets@0_triggers@0_name=
 
|sigAssets@0_triggers@0_description=
 
|sigAssets@0_triggers@1_name=
 
|sigAssets@0_triggers@1_description=
 
 
|sigAssets@1_name=Academy Med Bag
 
|sigAssets@1_name=Academy Med Bag
 
|sigAssets@1_die=8
 
|sigAssets@1_die=8
|sigAssets@1_triggers@0_name=
 
|sigAssets@1_triggers@0_description=
 
|sigAssets@1_triggers@1_name=
 
|sigAssets@1_triggers@1_description=
 
 
|sigAssets@2_name=
 
|sigAssets@2_name=
 
|sigAssets@2_die=
 
|sigAssets@2_die=
|sigAssets@2_triggers@0_name=
 
|sigAssets@2_triggers@0_description=
 
|sigAssets@2_triggers@1_name=
 
|sigAssets@2_triggers@1_description=
 
|spent_s01e01=Delilah Medbay
 
|spent_s01e02=Delilah Medbay
 
|spent_s01e03=Labor(d6)
 
|spent_s01e04=Labor(d6)
 
|spent_s01e05=Labor(d8)
 
|spent_s01e06=Labor(d8)
 
|spent_s01e07=Labor(d8)
 
|spent_s01e08=Trigger (Blood, Toil, Tears and Sweat)
 
|spent_s01e09=Trigger (Blood, Toil, Tears and Sweat)
 
|spent_s01e10=Trigger (Less than Ideal Circumstances)
 
|spent_s01e11=Trigger (Less than Ideal Circumstances)
 
|spent_s01e12=Notice Specialty (Being Watched)
 
|spent_s01e13=Drive (d6)
 
|spent_s01e14=Drive (d6)
 
|spent_s02e01=Distinction change from Treason Suspect to Fallen From Grace
 
|spent_s02e02=Trigger (Do I know You?)
 
|spent_s02e03=Trigger (Do I Know You?)
 
|spent_s02e04=Rechargeable BDH die
 
|spent_s02e05=Rechargeable BDH die
 
|spent_s02e06=Rechargeable BDH to d6
 
|spent_s02e07=Rechargeable BDH to d6
 
|spent_s02e08=Trigger (Buying Time)
 
|spent_s02e09=Trigger (Buying Time)
 
|spent_s02e10=Focus Speciality (Intimidation)
 
|spent_s02e11=Focus Specialty (Intimidation)
 
|spent_s02e12=Knowledge Speciality(Medical Research)
 
|spent_s02e13=Knowledge Speciality (Medical Research)
 
|spent_s02e14=Survival to d6
 
|spent_s02e15=Survival to d6
 
|spent_s02e16=Treat Speciality (Surgery)
 
|spent_s02e17=Treat Speciality (Surgery)
 
|spent_s02e18=Fight to d6
 
|spent_s02e19=Fight to d6
 
|spent_s02e20=Notice Speciality (Being Watched)
 
 
}}
 
}}
 
<br><br><br>
 
<br><br><br>
Line 180: Line 125:
 
=='''''RPs & Journal Entries'''''==
 
=='''''RPs & Journal Entries'''''==
  
''Pre-Game''<br>
+
Pre-Game<br>
 
First UWar<br>
 
First UWar<br>
 
[[Crossroads]]<br><br>
 
[[Crossroads]]<br><br>
  
Second UWar<br>
 
 
[[Lowering of the Colors]]<br>
 
[[Lowering of the Colors]]<br>
 
[[Sound Retreat]]<br>
 
[[Sound Retreat]]<br>

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