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Line 11: Line 11:
 
|birthplace=Core
 
|birthplace=Core
 
|favoredWeapon=N/A
 
|favoredWeapon=N/A
|bdhd_d6=1
 
 
|abilities_physicalDie=8
 
|abilities_physicalDie=8
 
|abilities_mentalDie=8
 
|abilities_mentalDie=8
Line 18: Line 17:
 
|distinctions_role_triggers@0_name=Less than Ideal Circumstances
 
|distinctions_role_triggers@0_name=Less than Ideal Circumstances
 
|distinctions_role_triggers@0_text=Step back any complications to a Treat roll based on distractions, lack of equipment, hygiene, or similar problems.
 
|distinctions_role_triggers@0_text=Step back any complications to a Treat roll based on distractions, lack of equipment, hygiene, or similar problems.
|distinctions_role_triggers@1_name=Buying Time
+
|distinctions_role_triggers@1_name=
|distinctions_role_triggers@1_text=Spend PP on Taken Out player to step complication back to d10 for scene duration. Complication when later treated is doubled.
+
|distinctions_role_triggers@1_text=
 
|distinctions_background_name=Fallen From Grace
 
|distinctions_background_name=Fallen From Grace
 
|distinctions_background_triggers@0_name=Do I Know You?
 
|distinctions_background_triggers@0_name=Do I Know You?
Line 25: Line 24:
 
|distinctions_background_triggers@1_name=Court of Public Opinion
 
|distinctions_background_triggers@1_name=Court of Public Opinion
 
|distinctions_background_triggers@1_text=Get a Plot Point when you get a complication arising from Fed personnel's or aligned people's belief in the accusations of treason against the Alliance.
 
|distinctions_background_triggers@1_text=Get a Plot Point when you get a complication arising from Fed personnel's or aligned people's belief in the accusations of treason against the Alliance.
|distinctions_personality_name=Heart of Darkness
+
|distinctions_personality_name=Seeking Atonement
 
|distinctions_personality_triggers@0_name=Nightmares
 
|distinctions_personality_triggers@0_name=Nightmares
 
|distinctions_personality_triggers@0_text=Start every Episode with an Exhausted d6 Complication. Step it up to reroll the dice on an Action. Once it exceeds d12, you are out until given medical treatment.
 
|distinctions_personality_triggers@0_text=Start every Episode with an Exhausted d6 Complication. Step it up to reroll the dice on an Action. Once it exceeds d12, you are out until given medical treatment.
|distinctions_personality_triggers@1_name=Blood Lust
+
|distinctions_personality_triggers@1_name=Blood, Toil, Tears and Sweat
|distinctions_personality_triggers@1_text=When injured or after injuring another party (even possible during medical treatment). Step up or double Physical when doing hand to hand violence. Then take on or step up a complication Rage. Rage complication can only be eliminated by a successful Treat roll (though it can be stepped down by other means (ex. opportunities).  
+
|distinctions_personality_triggers@1_text=Spend 1 PP to add your labor to your next roll in addition to any other Skill you are using.
 
|skills@0_name:Craft_die=4
 
|skills@0_name:Craft_die=4
 
|skills@0_name:Craft_specializations@0=
 
|skills@0_name:Craft_specializations@0=
Line 36: Line 35:
 
|skills@1_name:Drive_specializations@0=
 
|skills@1_name:Drive_specializations@0=
 
|skills@1_name:Drive_specializations@1=
 
|skills@1_name:Drive_specializations@1=
|skills@2_name:Fight_die=6
+
|skills@2_name:Fight_die=4
 
|skills@2_name:Fight_specializations@0=
 
|skills@2_name:Fight_specializations@0=
 
|skills@2_name:Fight_specializations@1=
 
|skills@2_name:Fight_specializations@1=
Line 46: Line 45:
 
|skills@4_name:Fly_specializations@1=
 
|skills@4_name:Fly_specializations@1=
 
|skills@5_name:Focus_die=8
 
|skills@5_name:Focus_die=8
|skills@5_name:Focus_specializations@0=Intimidation
+
|skills@5_name:Focus_specializations@0=
 
|skills@5_name:Focus_specializations@1=
 
|skills@5_name:Focus_specializations@1=
 
|skills@6_name:Influence_die=8
 
|skills@6_name:Influence_die=8
Line 53: Line 52:
 
|skills@7_name:Know_die=8
 
|skills@7_name:Know_die=8
 
|skills@7_name:Know_specializations@0=Military Society
 
|skills@7_name:Know_specializations@0=Military Society
|skills@7_name:Know_specializations@1=Medical Research
+
|skills@7_name:Know_specializations@1=
|skills@7_name:Know_specializations@2=
 
 
|skills@8_name:Labor_die=8
 
|skills@8_name:Labor_die=8
 
|skills@8_name:Labor_specializations@0=
 
|skills@8_name:Labor_specializations@0=
Line 76: Line 74:
 
|skills@14_name:Sneak_specializations@0=
 
|skills@14_name:Sneak_specializations@0=
 
|skills@14_name:Sneak_specializations@1=
 
|skills@14_name:Sneak_specializations@1=
|skills@15_name:Survive_die=6
+
|skills@15_name:Survive_die=4
 
|skills@15_name:Survive_specializations@0=
 
|skills@15_name:Survive_specializations@0=
 
|skills@15_name:Survive_specializations@1=
 
|skills@15_name:Survive_specializations@1=
Line 84: Line 82:
 
|skills@17_name:Treat_die=12
 
|skills@17_name:Treat_die=12
 
|skills@17_name:Treat_specializations@0=Trauma Medicine
 
|skills@17_name:Treat_specializations@0=Trauma Medicine
|skills@17_name:Treat_specializations@1=Surgery
+
|skills@17_name:Treat_specializations@1=
|skills@17_name:Treat_specializations@2=
 
 
|skills@18_name:Trick_die=6
 
|skills@18_name:Trick_die=6
 
|skills@18_name:Trick_specializations@0=
 
|skills@18_name:Trick_specializations@0=
 
|skills@18_name:Trick_specializations@1=
 
|skills@18_name:Trick_specializations@1=
|sigAssets@0_name=Delilah MedBay
+
|sigAssets@0_name=Clinic in a Can
 
|sigAssets@0_die=8
 
|sigAssets@0_die=8
 
|sigAssets@0_triggers@0_name=
 
|sigAssets@0_triggers@0_name=
Line 126: Line 123:
 
|spent_s02e04=Rechargeable BDH die
 
|spent_s02e04=Rechargeable BDH die
 
|spent_s02e05=Rechargeable BDH die
 
|spent_s02e05=Rechargeable BDH die
|spent_s02e06=Rechargeable BDH to d6
+
|spent_s02e06=
|spent_s02e07=Rechargeable BDH to d6
+
|spent_s02e07=
|spent_s02e08=Trigger (Buying Time)
+
|spent_s02e08=
|spent_s02e09=Trigger (Buying Time)
+
|spent_s02e09=
|spent_s02e10=Focus Speciality (Intimidation)
+
|spent_s02e10=
|spent_s02e11=Focus Specialty (Intimidation)
+
|spent_s02e11=
|spent_s02e12=Knowledge Speciality(Medical Research)
+
|spent_s02e12=
|spent_s02e13=Knowledge Speciality (Medical Research)
+
|spent_s02e13=
|spent_s02e14=Survival to d6
+
|spent_s02e14=
|spent_s02e15=Survival to d6
+
|spent_s02e15=
|spent_s02e16=Treat Speciality (Surgery)
+
|spent_s02e16=
|spent_s02e17=Treat Speciality (Surgery)
+
|spent_s02e17=
|spent_s02e18=Fight to d6
+
|spent_s02e18=
|spent_s02e19=Fight to d6
+
|spent_s02e19=
|spent_s02e20=Notice Speciality (Being Watched)
+
|spent_s02e20=
 
}}
 
}}
 
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