Editing Grace Tian
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Latest revision | Your text | ||
Line 11: | Line 11: | ||
|birthplace=Core | |birthplace=Core | ||
|favoredWeapon=N/A | |favoredWeapon=N/A | ||
− | |||
|abilities_physicalDie=8 | |abilities_physicalDie=8 | ||
|abilities_mentalDie=8 | |abilities_mentalDie=8 | ||
Line 18: | Line 17: | ||
|distinctions_role_triggers@0_name=Less than Ideal Circumstances | |distinctions_role_triggers@0_name=Less than Ideal Circumstances | ||
|distinctions_role_triggers@0_text=Step back any complications to a Treat roll based on distractions, lack of equipment, hygiene, or similar problems. | |distinctions_role_triggers@0_text=Step back any complications to a Treat roll based on distractions, lack of equipment, hygiene, or similar problems. | ||
− | |distinctions_role_triggers@1_name= | + | |distinctions_role_triggers@1_name= |
− | |distinctions_role_triggers@1_text= | + | |distinctions_role_triggers@1_text= |
|distinctions_background_name=Fallen From Grace | |distinctions_background_name=Fallen From Grace | ||
|distinctions_background_triggers@0_name=Do I Know You? | |distinctions_background_triggers@0_name=Do I Know You? | ||
Line 25: | Line 24: | ||
|distinctions_background_triggers@1_name=Court of Public Opinion | |distinctions_background_triggers@1_name=Court of Public Opinion | ||
|distinctions_background_triggers@1_text=Get a Plot Point when you get a complication arising from Fed personnel's or aligned people's belief in the accusations of treason against the Alliance. | |distinctions_background_triggers@1_text=Get a Plot Point when you get a complication arising from Fed personnel's or aligned people's belief in the accusations of treason against the Alliance. | ||
− | |distinctions_personality_name= | + | |distinctions_personality_name=Seeking Atonement |
|distinctions_personality_triggers@0_name=Nightmares | |distinctions_personality_triggers@0_name=Nightmares | ||
|distinctions_personality_triggers@0_text=Start every Episode with an Exhausted d6 Complication. Step it up to reroll the dice on an Action. Once it exceeds d12, you are out until given medical treatment. | |distinctions_personality_triggers@0_text=Start every Episode with an Exhausted d6 Complication. Step it up to reroll the dice on an Action. Once it exceeds d12, you are out until given medical treatment. | ||
− | |distinctions_personality_triggers@1_name=Blood | + | |distinctions_personality_triggers@1_name=Blood, Toil, Tears and Sweat |
− | |distinctions_personality_triggers@1_text= | + | |distinctions_personality_triggers@1_text=Spend 1 PP to add your labor to your next roll in addition to any other Skill you are using. |
|skills@0_name:Craft_die=4 | |skills@0_name:Craft_die=4 | ||
|skills@0_name:Craft_specializations@0= | |skills@0_name:Craft_specializations@0= | ||
Line 36: | Line 35: | ||
|skills@1_name:Drive_specializations@0= | |skills@1_name:Drive_specializations@0= | ||
|skills@1_name:Drive_specializations@1= | |skills@1_name:Drive_specializations@1= | ||
− | |skills@2_name:Fight_die= | + | |skills@2_name:Fight_die=4 |
|skills@2_name:Fight_specializations@0= | |skills@2_name:Fight_specializations@0= | ||
|skills@2_name:Fight_specializations@1= | |skills@2_name:Fight_specializations@1= | ||
Line 46: | Line 45: | ||
|skills@4_name:Fly_specializations@1= | |skills@4_name:Fly_specializations@1= | ||
|skills@5_name:Focus_die=8 | |skills@5_name:Focus_die=8 | ||
− | |skills@5_name:Focus_specializations@0= | + | |skills@5_name:Focus_specializations@0= |
|skills@5_name:Focus_specializations@1= | |skills@5_name:Focus_specializations@1= | ||
|skills@6_name:Influence_die=8 | |skills@6_name:Influence_die=8 | ||
Line 53: | Line 52: | ||
|skills@7_name:Know_die=8 | |skills@7_name:Know_die=8 | ||
|skills@7_name:Know_specializations@0=Military Society | |skills@7_name:Know_specializations@0=Military Society | ||
− | |skills@7_name:Know_specializations@1 | + | |skills@7_name:Know_specializations@1= |
− | |||
|skills@8_name:Labor_die=8 | |skills@8_name:Labor_die=8 | ||
|skills@8_name:Labor_specializations@0= | |skills@8_name:Labor_specializations@0= | ||
Line 76: | Line 74: | ||
|skills@14_name:Sneak_specializations@0= | |skills@14_name:Sneak_specializations@0= | ||
|skills@14_name:Sneak_specializations@1= | |skills@14_name:Sneak_specializations@1= | ||
− | |skills@15_name:Survive_die= | + | |skills@15_name:Survive_die=4 |
|skills@15_name:Survive_specializations@0= | |skills@15_name:Survive_specializations@0= | ||
|skills@15_name:Survive_specializations@1= | |skills@15_name:Survive_specializations@1= | ||
Line 84: | Line 82: | ||
|skills@17_name:Treat_die=12 | |skills@17_name:Treat_die=12 | ||
|skills@17_name:Treat_specializations@0=Trauma Medicine | |skills@17_name:Treat_specializations@0=Trauma Medicine | ||
− | |skills@17_name:Treat_specializations@1 | + | |skills@17_name:Treat_specializations@1= |
− | |||
|skills@18_name:Trick_die=6 | |skills@18_name:Trick_die=6 | ||
|skills@18_name:Trick_specializations@0= | |skills@18_name:Trick_specializations@0= | ||
|skills@18_name:Trick_specializations@1= | |skills@18_name:Trick_specializations@1= | ||
− | |sigAssets@0_name= | + | |sigAssets@0_name=Clinic in a Can |
|sigAssets@0_die=8 | |sigAssets@0_die=8 | ||
|sigAssets@0_triggers@0_name= | |sigAssets@0_triggers@0_name= | ||
Line 126: | Line 123: | ||
|spent_s02e04=Rechargeable BDH die | |spent_s02e04=Rechargeable BDH die | ||
|spent_s02e05=Rechargeable BDH die | |spent_s02e05=Rechargeable BDH die | ||
− | |spent_s02e06= | + | |spent_s02e06= |
− | |spent_s02e07= | + | |spent_s02e07= |
− | |spent_s02e08= | + | |spent_s02e08= |
− | |spent_s02e09= | + | |spent_s02e09= |
− | |spent_s02e10= | + | |spent_s02e10= |
− | |spent_s02e11= | + | |spent_s02e11= |
− | |spent_s02e12= | + | |spent_s02e12= |
− | |spent_s02e13= | + | |spent_s02e13= |
− | |spent_s02e14= | + | |spent_s02e14= |
− | |spent_s02e15= | + | |spent_s02e15= |
− | |spent_s02e16= | + | |spent_s02e16= |
− | |spent_s02e17= | + | |spent_s02e17= |
− | |spent_s02e18= | + | |spent_s02e18= |
− | |spent_s02e19= | + | |spent_s02e19= |
− | |spent_s02e20= | + | |spent_s02e20= |
}} | }} | ||
<br><br><br> | <br><br><br> |