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== Combat Block ==
 
== Combat Block ==
*Movement Rate: 20
+
*Movement Rate:
 
*Hit Points:
 
*Hit Points:
 
*System Strain: 3/7
 
*System Strain: 3/7
 
*Armor Class:  
 
*Armor Class:  
**Under Armor: AC: 7
+
**Under Armor: AC:  
 
**Power Armor: AC: 1  
 
**Power Armor: AC: 1  
 
*Attacks
 
*Attacks
**(Attack 1): Laser Rifle: 1D10 (Burst +2 for 3 ammo), ammo 20
+
**(Attack 1): Laser Rifle: 1D10
**(Attack 2): Laser Pistol: 1d6, ammo: 10
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**(Attack 2): Laser Pistol:  
**(Attack 3): Monoblade: 1d8+1
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**(Attack 3): Monoblade:  
 
*Saves
 
*Saves
 
**Physical: 14
 
**Physical: 14
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*(Pressure Sheath)
 
*(Pressure Sheath)
 
**SS: (1)
 
**SS: (1)
**Description: Occasionally purchased by workers in hard
+
**Description: (Just copypasta what it does from the book)
vacuum or other hostile environments, pressure sheathing integrates
 
an ultrathin pressure membrane with the user’s dermis and emergency
 
fi lm sealants that trigger at the user’s mental command. Th e pressure
 
sheathing serves as an '''emergency vacc suit with an integral oxygen
 
supply and temperature regulators that can sustain them for up to
 
thirty minutes'''. A pressure sheath needs 48 hours to regain structural
 
integrity and power after triggering. A pressure sheath can be detected
 
by a medical examination, but not by less specific inspection.
 
  
 
*(Ghost Talker)
 
*(Ghost Talker)
 
**SS: (1)
 
**SS: (1)
**Description: Th ese units act as a built-in compad for
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**Description: (Just copypasta what it does from the book)
the user and allow for reception and transmission of audio and visual
 
recordings
 
  
 
*(Eelskin Capacitor)
 
*(Eelskin Capacitor)
 
**SS: (1)
 
**SS: (1)
**Description:A hair-fi ne mesh of almost imperceptible
+
**Description: (Just copypasta what it does from the book)
wiring along the user’s palms and fi ngers allow them to trigger brief,
 
controlled bursts of electrical energy at targets within fi ve meters.
 
'''Rolled as an Unarmed attack, it does 2d4 non-lethal damage to those
 
struck.''' In its intended use, '''it also allows the user to override and
 
disable most electronic locks and security systems with a successful
 
Security skill check.''' Both triggering a burst and hacking a security
 
system tax the user’s biology; '''one System Strain point is gained with
 
each attack or skill check.'''
 
  
 
== Skills ==
 
== Skills ==
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*Computer 3
 
*Computer 3
 
*Culture
 
*Culture
**The Reef 0
+
**Nyx 0
 
**Spacer 0
 
**Spacer 0
 
*Exo-suit 1
 
*Exo-suit 1
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**Astronautics 0  
 
**Astronautics 0  
 
**Postech 1
 
**Postech 1
 +
 +
== Psychic Powers ==
 +
*If you aren't playing a psychic, just delete this section. Otherwise, make it look how you want
  
 
== Equipment ==
 
== Equipment ==
===Loadout: High-Risk/Hostile Situation ===
+
(You guys are starting to be rich, powerful people, and are starting to accumulate a whole bunch of shit. Therefore, this section and the next are going to be kind of complicated)
 +
 
 +
=== (Loadout 1. You can name these different loadouts whatever you want, just tell me in the IC thread which one you are using.) ===
  
 
*'''READIED'''
 
*'''READIED'''
**Armor: Power Armor: AC 1
+
**Armor:
**Weapons:Laser Rifle
+
**Weapons:
**Consumables: 6 A-cells
+
**Consumables: (Glowbugs, reloads, etc)
**Gear: Multitool, Backpack (in suit)
+
**Gear: (Dataslabs, skill kits, etc)
 
*'''STOWED'''
 
*'''STOWED'''
**Weapons:laser pistol, monoblade
+
**Weapons:
**Consumables:6 a-cells, glowbugs
+
**Consumables:
**Gear: Vaccc Fresher, Survival Kit, Toolkit Postech
+
**Gear:
  
===Low-Risk/Civvie Load ===
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=== (Loadout 2. Copypasta this to have as many loadouts as you want to make) ===
  
 
*'''READIED'''
 
*'''READIED'''
**Armor: Under Armor
+
**Armor:
**Weapons: laser pistol, laser rifle
+
**Weapons:
**Consumables:  
+
**Consumables: (Glowbugs, reloads, etc)
**Gear: Multi-tool
+
**Gear: (Dataslabs, skill kits, etc)
 
*'''STOWED'''
 
*'''STOWED'''
 
**Weapons:
 
**Weapons:
**Consumables: 6 a-cells, toolkit
+
**Consumables:
 
**Gear:
 
**Gear:
  
 
== Assets ==
 
== Assets ==
 +
(This section is about material that you might or might not ever load into your Equipment. It may or may not always apply. Categories are examples only, do what makes sense for your character, excepting that I do want to know where your money is.)
 +
 +
 
=== Finances ===
 
=== Finances ===
  
*Credits:95,000 after Cybernetics
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*Credits:
**Credit Chips Carried: 500
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**Credit Chips Carried: (If you're willing to have high denominations, you can carry a lot of money on your person)
**Electronic Credits Carried:1500
+
**Electronic Credits Carried: (This is an amount carried on your compad. It's not EASY to steal, but it's traceable unlike chips)
**Stowed: 5000
+
**Stowed: (I assume you guys have little safes in your cabins on the ship)
**(Deposit A): 88,000 in State Bank.
+
**(Deposit A): (You might want to keep your funds in a bank or something back in the State, just in case)
 
**(Deposit B):  
 
**(Deposit B):  
  
 
=== Holdings ===
 
=== Holdings ===
 +
 +
*(If your character personally owns chunks of a planet or business or something, list it here)
  
 
=== Materiel ===
 
=== Materiel ===
 +
 +
*(If you have some other big thing, list it here)
  
 
=== Vehicles ===
 
=== Vehicles ===
 +
 +
*(Custom cars, mecha, whatever)

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