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− | + | [[3-5_Against_the_Giants_Campaign]] | |
− | =Character Notes= | + | ===Character Notes=== |
− | '''Name and Race:''' Gregor Runarm, Male Human | + | '''Name and Race:''' Gregor Runarm, Male Human |
− | ''' | + | '''Class:''' Ranger 17/Barbarian 1 |
− | + | '''Exp: 163 798''' | |
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− | '''Exp: | ||
'''Alignment:''' Neutral Good | '''Alignment:''' Neutral Good | ||
'''Background:''' | '''Background:''' | ||
− | + | Gregor's father had once been the proud leader of a hardy township of trappers and mountainfolk, high and apart on the side of mountains at the eastern edge of the kingdom. A decade more and Gregor might have rightly inherited a proper title, if a small one, his life one of responsibility and forethought. Such was not meant to be. When he was but a small boy the township was attacked by raiders and creatures pressed into their employ from the North, the people scattered and Gregor's father killed. Raised by his father's truest friend in the Order and tradition of the rangers, he had many adventures before finding himself with even more power and responsibility than had been denied him by the events of his youth. More mellowed now with age, the cocksure recklessness of youth still stirs beneath the surface and is held at bay through frequent hunts and hands-on work in the running of the town. | |
− | Gregor's father had once been the proud leader of a hardy township of trappers and mountainfolk, high and apart on the side of mountains at the eastern edge of the kingdom. A decade more and Gregor might have rightly inherited a proper title, if a small one, his life one of responsibility and forethought. Such was not meant to be. When he was but a small boy the township was attacked by raiders and creatures pressed into their employ from the North, the people scattered and Gregor's father killed. Raised by his father's truest friend | ||
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==Base Statistics== | ==Base Statistics== | ||
− | '''HD:''' | + | '''HD:''' 17d8+34(Ranger), 1d12+2(Barbarian,Hunter) |
− | ''' | + | '''Hitpoints:''' 184 |
− | '''Initiative:''' | + | '''Initiative:''' +8/+10 |
− | '''Speed:''' | + | '''Speed:''' 50 |
− | + | ===Characteristics=== | |
− | *'''STR | + | *'''STR 15(+2)'''(21/+5) |
− | *'''DEX | + | *'''DEX 16(+3)'''(18/+4) |
− | *'''CON | + | *'''CON 14(+2)''' |
− | *'''INT | + | *'''INT 14(+2)''' |
− | *'''WIS | + | *'''WIS 14(+2)''' |
− | *'''CHA | + | *'''CHA 16(+3)''' |
− | ''' | + | ==Combat Related== |
− | + | '''AC:''' | |
− | + | *30 (Flatfooted:26 Touch:19) | |
− | + | *[+5 Studded Leather,+4 Amulet Nat armour, +5 Ring Prot, +4 Dex] | |
'''Attacks:''' | '''Attacks:''' | ||
− | *+ | + | *+22/17/12/7 base melee |
− | *+ | + | *+21/16/11/6 base ranged |
− | + | '''Saves:''' [all +3 Cloak,+1 with Loper in hand] | |
− | ''' | + | * Fortitude +14[18] |
− | + | * Reflex +12[16] | |
− | + | * Willpower +9[13] | |
− | * + | + | |
− | * + | + | ===Current Stats & Buffs=== |
+ | |||
+ | '''Defences''' | ||
− | + | *AC - 32/27/20 If fighting TW with Loper & Harver or Loper & Pact | |
− | + | *Protection from Arrows 9th DR10/magic vs Missiles [90 points]- 9 hours | |
− | + | *Stoneskin 17th DR10/Adamantine [150 points]- 170 mins | |
− | + | *Resist Cold 17th cold resistance 30 - 170 mins | |
− | * | ||
'''Attacks''' | '''Attacks''' | ||
− | ''+2 Darkwood Longbow, composite (+2 Str Bonus):Dam(1d8+ | + | ''+2 Darkwood Longbow, composite (+2 Str Bonus):Dam(1d8+3+1d6 frost)'' |
− | * + | + | *+24/19/14/9 or +22/+17/+12/+7/+22 with Rapid Shot |
− | + | *+1 close range (30') [+1 heros feast] | |
+ | *+2 Dam w' EW arrows | ||
− | ''Combinations - (TWU | + | ''Combinations - (TWU)'' [All +1 Att heros feast] |
− | * + | + | ''+3 Holy Sword & +3 Vorpal Axe or reversed. |
− | * (1d8+ | + | * +23/18/13/8 and +23/18/13 |
+ | * (1d8+8 for prime, 1d8+5 for off) | ||
+ | * - vs Evil Giant 1d8+12, 1d8+9 off (+2d6 holy sword) | ||
+ | * Dual strike 21 (1d8+8 for prime, 1d8+5 for off) | ||
+ | * - DS vs Evil Giant (2d8+2d6+21) | ||
− | '' | + | ''+3 Vorpal Axe/Holy Sword & +4 Intelligent Handaxe:(1d8+8 for Sword/Axe, 1d6+6 for Axe)'' |
− | + | *+23/18/13/8 and +24/+19/+14 TWU | |
− | * + | + | *Dual Strike 21 |
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− | * | ||
+ | '''Saves:''' [all +1 with Loper in hand] | ||
+ | * Fortitude +20 | ||
+ | * Reflex +19 | ||
+ | * Willpower +18 [+1 Heros feast] | ||
+ | '''Skill,etc buffs''' | ||
− | + | *Heros Feast - HP: +1d8+CL, +1 Morale bonus Att & Will ST. Immune to poison - 12 hours | |
+ | *True seeing - Staff | ||
+ | *Forest fold 7th +10 hide and move silently in local conditions - 7 hours. | ||
+ | *Pass without trace 7th Impossible to track w'out magic - 7 hours. | ||
==Abilities== | ==Abilities== | ||
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==='''Skills:'''=== | ==='''Skills:'''=== | ||
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+ | Skills: 180+7=187[192] | ||
− | * | + | * Bluff 5 (Cha)+3/2 [FE] |
− | * | + | * Climb 14 (Str, AC) +6/8 |
− | * | + | * Diplomacy 18(Cha)+3/+8/+6s |
− | * | + | * Escape Artist 19 (Dex)+3/[15] |
− | + | * Gather Information 7 (Cha)+3/2/+2s | |
− | + | * Handle Animal 20 (Cha) +3/17 | |
− | * | + | * Heal 5 (Wis)+2/3 |
− | * | + | * Hide 23[38](Dex,AC)+3/+19, |
− | * Kn ( | + | * Intimidate 5 (Cha) +3/+2s |
− | * Kn (Nature) | + | * Jump 20 (Str,AC)+6/9[14], |
− | * Kn (Local) | + | * Kn (Dungeoneering) 5 (Int)+2/+3 |
− | + | * Kn (Nature) 7 (Int) +2/3/+2s | |
− | * Kn (Nob & Royalty) | + | * Kn (Local) 5 (Int) +2/+3 |
− | * | + | * Kn (Nob & Royalty) 5 (Int) +2/3 |
− | + | * Listen 22 (Wis)+2/+21 [FE] | |
− | + | * Move Silently 23[38](Dex,AC) +4/+18, | |
− | + | * Ride 8 (Dex)+4/2/+2s | |
− | * | + | * Search 5 (Int) +2/3, |
− | * | + | * Sense Motive 9 (Wis)+2/5 [FE} |
− | *Spot | + | * Sleight of Hand 7 (Dex) +4/+1/+2s |
− | *Survival | + | * Speak Language: Common,Orc,Goblin,Draconic,Celestial,Giant. |
− | + | * Spot 22 (Wis)+2/+19 [FE] | |
− | + | * Survival 22[24](Wis)+2/19 [FE] | |
− | + | * Swim 9 (Str,AC)+6/3 | |
− | * | + | * Use Rope 5[7] (Dex)+4/1 |
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==='''Feats:'''=== | ==='''Feats:'''=== | ||
+ | From Ranger | ||
+ | * Armor Proficiency: light,medium. | ||
+ | * Shield Proficiency | ||
+ | * Simple, Martial Weapon Proficiency | ||
+ | * Track | ||
+ | * Endurance | ||
− | * | + | * Point Blank Shot - Rapid Shot |
− | + | * Iron Will(+2Will st) | |
− | + | * Leadership (Cohort Level 14th) | |
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− | * | ||
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− | * Leadership (Cohort Level | ||
* Quick Reconnoiter | * Quick Reconnoiter | ||
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+ | Combat style | ||
+ | * Two-Weapon Fighting - Improved TWF - Greater TWF(3 atts OH; base/-5/-10) | ||
* Oversized two weapon use. | * Oversized two weapon use. | ||
+ | * Dual Strike (Use both weapons at -4/-10, as SA.) | ||
* Improved initiative | * Improved initiative | ||
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==='''Ranger Abilities:'''=== | ==='''Ranger Abilities:'''=== | ||
* Wild Empathy (+20) | * Wild Empathy (+20) | ||
− | * | + | * Animal Companion 7th Level |
* Woodland Stride | * Woodland Stride | ||
* Swift Tracker | * Swift Tracker | ||
* Evasion | * Evasion | ||
− | * | + | * Camoflague |
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==='''Favored Enemies:'''=== | ==='''Favored Enemies:'''=== | ||
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*Magical Beasts (+2) | *Magical Beasts (+2) | ||
*Giants (+4) | *Giants (+4) | ||
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*Outsiders (Evil) (+4) | *Outsiders (Evil) (+4) | ||
− | ==''' | + | ==='''Barbarian Hunter Abilities.'''=== |
+ | * Fast movement. | ||
+ | * Favoured Enemy | ||
− | + | =='''Spells Prepared (Ranger ):'''== | |
− | * | + | * 3x1st, 2x2nd,1x3rd,1x4th |
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− | + | * 1st - Arrow mind,Exacting shot, Hunters Mercy. | |
+ | * 2nd - Haste, swift; Protection from energy. | ||
+ | * 3rd - Forestfold | ||
+ | * 4th - Foebane | ||
− | =='' | + | ==='''In ring of spell storing:'''=== |
− | * | + | * Armour lock /1st x 3 |
− | + | * Spore Field /2nd | |
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− | * | ||
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+ | =='''Possessions:'''== | ||
− | Weapons: | + | ===''Weapons:''=== |
− | * | + | *Harver the +4 Intelligent Handaxe |
*Loper +3 Vorpal Parrying(+1 Insight bonus AC,STs) Battleaxe | *Loper +3 Vorpal Parrying(+1 Insight bonus AC,STs) Battleaxe | ||
+ | *Pact +3 Holy Longsword. | ||
*Dagger +4 Thinaun. | *Dagger +4 Thinaun. | ||
− | * | + | ==='''Armor and Worn:'''=== |
+ | |||
+ | *+5 Studded Leather: Slick(Gr),Shadow(Gr),Silent Moves(Gr). | ||
+ | *Belt of Giant Strength +6 | ||
+ | *Ring: Protection +5 | ||
+ | *Amulet of Natural Armour +4 | ||
+ | *Cloak of Resistance+3 | ||
+ | *Ring of Mind Shielding | ||
+ | *Boots of Striding and Springing | ||
+ | *Goggles of Night | ||
+ | *Ring: Climbing[on chain around neck] | ||
+ | *Bracers of Archery, Greater (+2comp B Atts/+1 Dam) | ||
+ | *Helm of Comp Lang & Read Magic | ||
+ | *Elemental Gems (air and earth) | ||
+ | ===-Quiver of Ehlonna-=== | ||
Contains: | Contains: | ||
− | *Bow | + | *Bow |
− | *+ | + | *50 +2 arrows (Exit Wound) |
− | + | ||
− | + | ===-In Heward's Handy Haversack-=== | |
− | + | *Mask of Deception[must remove goggles to use] | |
− | + | *Bag of Tricks, Tan | |
− | + | *Murlynd`s Spoon | |
+ | *Scr: Pass without Trace X 3 | ||
+ | *Potions of cure light wounds.x 1,Good hope x 1, Nondetection x1,Circle against Evil x 1,Fly x 1,CSW x1,Restoration, Lesser x2 | ||
+ | *Crystal Ball | ||
+ | *Restorative Ointment (1c) | ||
Explorer`s outfit; Noble`s outfit (As needed); Bedroll; Blanket, winter; Bottle, wine, glass; Chalk, 1 piece; Fishhook; Fishing Tackle; Flint and steel; Knucklebones; Rope, hemp (50 ft.); Signet ring, gold; Tarp; Waterskin (full); Whetstone. | Explorer`s outfit; Noble`s outfit (As needed); Bedroll; Blanket, winter; Bottle, wine, glass; Chalk, 1 piece; Fishhook; Fishing Tackle; Flint and steel; Knucklebones; Rope, hemp (50 ft.); Signet ring, gold; Tarp; Waterskin (full); Whetstone. | ||
− | *''Goods:'' | + | *''Goods:'' 27,156 gp, 2 sp, 2 cp* |
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− | + | '''Notes:''' | |
− | + | + | Harver - The +4 Intelligent Handaxe Sheds light, is Lawful Good, Int 13, Wis 10, Cha 13, Ego 7, Empathy, Vision (60 ft.) and hearing, Diplomacy 10 ranks, Knowledge (architecture and engineering) 10 ranks). It was created as a gift to a dwarven scout by a powerful wizard, and sees itself as a champion's weapon, often feeling the desire to help those being treated unjustly and encouraging rash action. It is also rather interested in dwarven architecture, fascinated by the works of it's "people," and an intense dislike of the undead as they are not only unholy but killed its original owner. |
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− | + | Quick Reconnoiter - Free action for Spot/Listen Checks, +2 Initiative in area that was reconnoitered. | |
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− | + | Graybeard - Has Evasion (As the special ability), and Devotion (+4 on Will Saves against enchantment spells and effects). Has 4 bonus HD, +4 Natural Armor Bonus, +2 Str/Dex Adjustment, and 3 Bonus Tricks. | |
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