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Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]]
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[[3-5_Against_the_Giants_Campaign]]
  
=Character Notes=
+
===Character Notes===
  
'''Name and Race:''' Gregor Runarm, Male Human (Demi-celestial)
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'''Name and Race:''' Gregor Runarm, Male Human
  
'''Level:''' 20
+
'''Class:''' Ranger 17/Barbarian 1
  
'''Classes:''' Scout1/Barbarian(hunter)1/Ranger 18
+
'''Exp: 163 798'''
 
 
'''Exp: 195 001'''
 
  
 
'''Alignment:''' Neutral Good  
 
'''Alignment:''' Neutral Good  
  
 
'''Background:'''
 
'''Background:'''
 
+
Gregor's father had once been the proud leader of a hardy township of trappers and mountainfolk, high and apart on the side of mountains at the eastern edge of the kingdom. A decade more and Gregor might have rightly inherited a proper title, if a small one, his life one of responsibility and forethought. Such was not meant to be. When he was but a small boy the township was attacked by raiders and creatures pressed into their employ from the North, the people scattered and Gregor's father killed. Raised by his father's truest friend in the Order and tradition of the rangers, he had many adventures before finding himself with even more power and responsibility than had been denied him by the events of his youth. More mellowed now with age, the cocksure recklessness of youth still stirs beneath the surface and is held at bay through frequent hunts and hands-on work in the running of the town.
Gregor's father had once been the proud leader of a hardy township of trappers and mountainfolk, high and apart on the side of mountains at the eastern edge of the kingdom. A decade more and Gregor might have rightly inherited a proper title, if a small one, his life one of responsibility and forethought. Such was not meant to be. When he was but a small boy the township was attacked by raiders and creatures pressed into their employ from the North, the people scattered and Gregor's father killed. Raised by his father's truest friend, he grew ise in the ways of the wilderness and battle lore. However, his spirit was ever restless, and he travelled to more civilised lands in search of…something. During his earliest years, he fell into company with a young Mage, a newly consecrated priest of Pelor  the Sun and a somewhat ragged half-orc. They travelled together having adventures and righting wrong, while inside, Gregor still sought answers for his restless nature. After trying many different approaches, he finally found peace in the teachings of the Order and tradition of the rangers. After years of many adventures, he found himself with even more power and responsibility than had been denied him by the events of his youth. More mellowed now with age, the cocksure recklessness of youth still stirs beneath the surface and is held at bay through frequent hunts and hands-on work in the running of the town.
 
Recently, the god Vatun granted Gregor and his friends a boon as a result of their part in his rescue. He has had his celestial aspect awakened and functions now as a Demi-celestial.
 
  
 
==Base Statistics==
 
==Base Statistics==
  
'''HD:''' HD: 19d8+114(ranger/scout), 1d12+6(Barbarian,Hunter)
+
'''HD:''' 17d8+34(Ranger), 1d12+2(Barbarian,Hunter)  
  
'''Hit points:''' 304 (394 with belt)
+
'''Hitpoints:''' 184
  
'''Initiative:''' 18 +11/+13belt/+18shard
+
'''Initiative:''' +8/+10
  
'''Speed:''' 40/80 flying(good maneuver)
+
'''Speed:''' 50
  
'''Characteristics'''
+
===Characteristics===
*'''STR 24/+7'''(30/+10)[Base 15 -1 age, +1 level +4DC, +5 book, +6 belt]
+
*'''STR 15(+2)'''(21/+5)
*'''DEX 24/+7'''(30/+10)[Base 15 -1 age, +3 level, +2DC, +5 book, +6 belt,]
+
*'''DEX 16(+3)'''(18/+4)
*'''CON 22/+6'''(28/+9) [Base 14 -1 age, +4DC, +5 book, +6 belt]
+
*'''CON 14(+2)'''
*'''INT 16/+3'''(22/+6) [Base 13 +1 age, +2DC, +6 belt]
+
*'''INT 14(+2)'''
*'''WIS 18/+4'''(24/+7) [Base 13 +1 age, +4DC, +6 belt]
+
*'''WIS 14(+2)'''
*'''CHA 20/+5'''(26/+8) [Base 14 +1 age, +1 level, +4DC, +6 belt]
+
*'''CHA 16(+3)'''
  
'''Saves:''' [all +5 vest,+1 with Loper in hand]
+
==Combat Related==
* '''Fortitude'''
+
'''AC:'''
* '''Reflex'''
+
*30 (Flatfooted:26 Touch:19)
* '''Willpower'''
+
*[+5 Studded Leather,+4 Amulet Nat armour, +5 Ring Prot, +4 Dex]
  
 
'''Attacks:'''  
 
'''Attacks:'''  
*+26[29] base melee
+
*+22/17/12/7 base melee
*+26[29] base ranged
+
*+21/16/11/6 base ranged
  
===Combat Related===
+
'''Saves:''' [all +3 Cloak,+1 with Loper in hand]
'''AC:'''
+
* Fortitude +14[18]
*47/51 (Flatfooted:37 - Touch:27, +4 when moving 10' or more)
+
* Reflex +12[16]
*[+5 Mithral Chainmail,+5 Vest Nat armour, +5 Ring Prot, +10 Dex, +1 insight f'Loper]
+
* Willpower +9[13]
* +1 Natural Armour (innate)
+
 
* +5 Buckler Hvy fortification [Improved buckler use]
+
===Current Stats & Buffs===
 +
 
 +
'''Defences'''
  
=='''Full Attacks and Defences '''==
+
*AC - 32/27/20 If fighting TW with Loper & Harver or Loper & Pact
[u.c.]
+
*Protection from Arrows 9th DR10/magic vs Missiles [90 points]- 9 hours
'''AC'''
+
*Stoneskin 17th DR10/Adamantine [150 points]- 170 mins
*45/37/22[+4 Nat Armour in Dragonform:considered racial] If fighting TW with Loper & Shard
+
*Resist Cold 17th cold resistance 30 - 170 mins
*+4 if moving 10'
 
  
 
'''Attacks'''
 
'''Attacks'''
  
''+2 Darkwood Longbow, composite (+2 Str Bonus):Dam(1d8+5+1d6 frost+2 Dam w' EW arrows)''  
+
''+2 Darkwood Longbow, composite (+2 Str Bonus):Dam(1d8+3+1d6 frost)''  
* +29/24/19/14  
+
*+24/19/14/9 or +22/+17/+12/+7/+22 with Rapid Shot
 
+
*+1 close range (30') [+1 heros feast]
 +
*+2 Dam w' EW arrows
  
''Combinations - (TWU -2 to hit): +3 Sword (Shard) & +3 Vorpal Axe (Loper) or reversed.''
+
''Combinations - (TWU)'' [All +1 Att heros feast]
* +26[28]/21[23]/16[18]/11[13] and +26[28]/21[23]/16[18]-[only] for arcane casters.
+
''+3 Holy Sword & +3 Vorpal Axe or reversed.
* (1d8+11 for prime, 1d8+7 for off)
+
* +23/18/13/8 and +23/18/13
 +
* (1d8+8 for prime, 1d8+5 for off)
 +
* - vs Evil Giant 1d8+12, 1d8+9 off (+2d6 holy sword)
 +
* Dual strike 21 (1d8+8 for prime, 1d8+5 for off)
 +
* - DS vs Evil Giant (2d8+2d6+21)
  
''Notes on melee''
+
''+3 Vorpal Axe/Holy Sword & +4 Intelligent Handaxe:(1d8+8 for Sword/Axe, 1d6+6 for Axe)''
* Arcanists/Giants/Monstrous Humanoids/Outsiders (Evil):+8 dam. Magical Beasts +6 dam (+4 Dam all favored enemies[Shard])
+
*+23/18/13/8 and +24/+19/+14 TWU
* +4 to hit and damage with all attacks in Dragonform.
+
*Dual Strike 21
* +5d6 skirmish (move 10')
 
* +2/2d6 Arcane caster/Invoker[Shard]
 
* Impedes Spells/SLA 1d6 rounds (DC 15 +SL)[Shard]
 
* Natural 20 severs head/limb [Loper]
 
  
 +
'''Saves:''' [all +1 with Loper in hand]
 +
* Fortitude +20
 +
* Reflex +19
 +
* Willpower +18 [+1 Heros feast]
  
 +
'''Skill,etc buffs'''
  
===Current Stats & Buffs===
+
*Heros Feast - HP: +1d8+CL, +1 Morale bonus Att & Will ST. Immune to poison - 12 hours
 +
*True seeing - Staff
 +
*Forest fold 7th +10 hide and move silently in local conditions - 7 hours.
 +
*Pass without trace 7th Impossible to track w'out magic - 7 hours.
  
 
==Abilities==
 
==Abilities==
===Innate===
 
* A half-celestial has feathered wings and can fly at twice the base creature’s base land speed (good maneuverability)
 
* Natural armor improves by +1
 
* Darkvision out to 60 feet.
 
* Immunity to disease.
 
* Resistance to acid 10, cold 10, and electricity 10.
 
* Damage reduction:10/magic
 
* Natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
 
* Spell resistance equal to creature’s HD + 10 (29).
 
* +4 racial bonus on Fortitude saves against poison.
 
  
 
==='''Skills:'''===  
 
==='''Skills:'''===  
'''All skills +5'''[Headband]
 
 
* Speak Language: Common,Orc,Goblin,Draconic,Celestial,Giant,elf, dwarf.
 
 
* Climb 23/8 (Str+10) [AC]
 
* Jump 30/12 (Str+10)[AC][5m]+2s +4 move        
 
* Swim (Str +10)18/3
 
  
 +
Skills: 180+7=187[192]
  
* Escape Artist 31/1 (Dex+10) [15m]
+
* Bluff              5    (Cha)+3/2 [FE]
*Hide 52/22(Dex+10) [AC][15m]
+
* Climb              14    (Str, AC) +6/8
*Move Silently 52/22 (Dex+10) [AC][15m]
+
* Diplomacy          18(Cha)+3/+8/+6s
* Ride 27/5 (Dex+10) +2s    
+
* Escape Artist      19    (Dex)+3/[15]
 
+
* Gather Information 7    (Cha)+3/2/+2s
 
+
* Handle Animal      20    (Cha) +3/17
* Kn (Arcana) 12/1 (Int+6)
+
* Heal              5    (Wis)+2/3
* Kn (Dungeoneering) 22/11 (Int+6)
+
* Hide              23[38](Dex,AC)+3/+19,
* Kn (Geography)22/11  (Int+6)                               
+
* Intimidate        5    (Cha) +3/+2s
* Kn (Nature) 24/11 (Int+6) +2s
+
* Jump              20    (Str,AC)+6/9[14],
* Kn (Local) 14/3 (Int+6)        
+
* Kn (Dungeoneering) 5    (Int)+2/+3
* Kn (The Planes)12/1  (Int+6)               
+
* Kn (Nature)       7    (Int) +2/3/+2s
* Kn (Nob & Royalty) 12/1 (Int+6)
+
* Kn (Local)         5    (Int) +2/+3
*Search 33/22 (Int+6)
+
* Kn (Nob & Royalty) 5    (Int) +2/3
 
+
* Listen            22   (Wis)+2/+21 [FE]
 
+
* Move Silently      23[38](Dex,AC) +4/+18,
*Listen 34/23 (Wis+7) [FE]
+
* Ride              8    (Dex)+4/2/+2s
* Sense Motive 18/4 (Wis+7) [FE]+2s
+
* Search            5    (Int) +2/3,
* Heal 15/3 (Wis+7)
+
* Sense Motive      9    (Wis)+2/5 [FE}
*Spot 39/22 (Wis+7) [FE][5m]
+
* Sleight of Hand    7     (Dex) +4/+1/+2s
*Survival 37/23 (Wis+7) [FE]+2s   
+
* Speak Language: Common,Orc,Goblin,Draconic,Celestial,Giant.
 
+
* Spot               22   (Wis)+2/+19 [FE]
 
+
* Survival           22[24](Wis)+2/19 [FE]
* Bluff 14/1[2] (Cha+8) [FE]
+
* Swim              9    (Str,AC)+6/3
* Diplomacy 29/10[20] (Cha+8) +6s
+
* Use Rope          5[7] (Dex)+4/1
* Gather Information 16/1[2] (Cha+8)+2s
 
* Handle Animal 23/10(Cha+8)
 
* Intimidate 16/1 (Cha+8) +2s
 
  
 
==='''Feats:'''===  
 
==='''Feats:'''===  
 +
From Ranger
 +
* Armor Proficiency: light,medium.
 +
* Shield Proficiency
 +
* Simple, Martial Weapon Proficiency
 +
* Track
 +
* Endurance
  
* ''Armor Proficiency: light, medium''.
+
* Point Blank Shot - Rapid Shot
* ''Shield Proficiency''
+
* Iron Will(+2Will st)
* ''Simple, Martial Weapon Proficiency''
+
* Leadership (Cohort Level 14th)
* ''Track''
 
* ''Endurance''
 
* ''Two-Weapon Fighting - Improved TWF - Greater TWF''(3 atts OH; base/-5/-10)
 
* Swift Hunter: 19th lvl for Skirmish & Fav Enemies, may skirmish all favoured enemies even if immune to crits.
 
* Leadership (Cohort Level 15th)
 
 
* Quick Reconnoiter
 
* Quick Reconnoiter
 +
 +
Combat style
 +
* Two-Weapon Fighting - Improved TWF - Greater TWF(3 atts OH; base/-5/-10)
 
* Oversized two weapon use.
 
* Oversized two weapon use.
 +
* Dual Strike (Use both weapons at -4/-10, as SA.)
 
* Improved initiative
 
* Improved initiative
* Dark Stalker
 
* Fly-By Attack
 
* Improved buckler use
 
 
==='''Scout Abilities:'''===
 
* Skirmish (+5d6, +4AC, must move 10’)
 
* Trapfinding
 
 
==='''Barbarian Hunter Abilities:'''===
 
* Fast movement +10’
 
* Favored Enemy
 
 
 
  
 
==='''Ranger Abilities:'''===  
 
==='''Ranger Abilities:'''===  
 
* Wild Empathy (+20)
 
* Wild Empathy (+20)
* Alternate class feature: Distracting attack. All successful hits make foe flanked for allies until ally strikes or next turn.
+
* Animal Companion 7th Level
 
* Woodland Stride
 
* Woodland Stride
 
* Swift Tracker
 
* Swift Tracker
 
* Evasion
 
* Evasion
* Camouflage
+
* Camoflague
* Hide in plain sight
 
  
 
==='''Favored Enemies:'''===  
 
==='''Favored Enemies:'''===  
*Arcanists (+4) ACF: Arcane Hunter.
 
 
*Magical Beasts (+2)
 
*Magical Beasts (+2)
 
*Giants (+4)
 
*Giants (+4)
Line 174: Line 151:
 
*Outsiders (Evil) (+4)
 
*Outsiders (Evil) (+4)
  
=='''Spells Prepared (Ranger):'''==
+
==='''Barbarian Hunter Abilities.'''===
 +
* Fast movement.
 +
* Favoured Enemy
  
As 18th level Ranger
+
=='''Spells Prepared (Ranger ):'''==
* Spells 1st 3[5] , 2nd 2[5], 3rd 2[4], 4th 1[2]
+
* 3x1st, 2x2nd,1x3rd,1x4th
* 1st -
 
* 2nd -
 
* 3rd -
 
* 4th -
 
  
='''Possessions:'''=
+
* 1st - Arrow mind,Exacting shot, Hunters Mercy.
 +
* 2nd - Haste, swift; Protection from energy.
 +
* 3rd - Forestfold
 +
* 4th - Foebane
  
==''Magic items by location''==
+
==='''In ring of spell storing:'''===
*Head: Headband of all skills (+5) 32k
+
* Armour lock /1st x 3
Face: Goggles of true seeing (?)
+
* Spore Field /2nd
*Throat: Gregors little treasure. Amulet of Mind Blank & Secret Chest, [110k mind blank, ? secret chest] w’ retributive amulet [56k BoED p116]and adaptation [?]
 
*Body: Armour of the Eladrin +5 Mithril chain: [As Celestial armour, 22.4k , with Mithral and +2 [19k+4k],Shadow(Gr),Silent Moves(Gr) [+100.125k.]
 
*Torso: Daazix’s Vest,[+5 Spell resistance][25k, DMGII p267] w’ Natural Armour +5 [50k] and Resistance [25k]+5. [+25k]
 
*Arms: Bracers of Archery, Greater (+2comp B Atts/+1 Dam)[25k] with Strongarm bracers [6k+3k MIC p139]
 
*Hands: Ghost gauntlet,gives ghost touch special ability, can turn parts incorporeal +5 disable device/open locks, Teleport object 1/day to ethereal plane.[68.8k, DMGII p262], Casting glove [25k, DMGII p266]Stores one item up to 20 lbs, can use potions, wands, rods and staves stored.
 
*Waist: Belt of magnificence (+6 all atts) 200k [Min H p42]
 
*Feet: Boots of Striding and Springing
 
*Rings: Sequestering 300k [ELH p136], Ring of the Gold Wyrm w fire resistance 30.[? around 98k, I think]
 
(ring of True guise in pouch on belt).
 
  
 +
=='''Possessions:'''==
  
Weapons:
+
===''Weapons:''===
*Shard +4 Hunting, Magebane, Transmuting, Warning Shortsword [200k]
+
*Harver the +4 Intelligent Handaxe
 
*Loper +3 Vorpal Parrying(+1 Insight bonus AC,STs) Battleaxe
 
*Loper +3 Vorpal Parrying(+1 Insight bonus AC,STs) Battleaxe
 +
*Pact +3 Holy Longsword.
 
*Dagger +4 Thinaun.
 
*Dagger +4 Thinaun.
  
*Quiver of Ehlonna [8k]
+
==='''Armor and Worn:'''===
 +
 +
*+5 Studded Leather: Slick(Gr),Shadow(Gr),Silent Moves(Gr).
 +
*Belt of Giant Strength +6
 +
*Ring: Protection +5
 +
*Amulet of Natural Armour +4
 +
*Cloak of Resistance+3
 +
*Ring of Mind Shielding
 +
*Boots of Striding and Springing
 +
*Goggles of Night
 +
*Ring: Climbing[on chain around neck]
 +
*Bracers of Archery, Greater (+2comp B Atts/+1 Dam)
 +
*Helm of Comp Lang & Read Magic
 +
*Elemental Gems (air and earth)
  
 +
===-Quiver of Ehlonna-===
 
Contains:
 
Contains:
*Bow of the Solars 100.1k [BoED p114]
+
*Bow
*+3 books of wondrous stat increase +5 [ 412.5k]
+
*50 +2 arrows (Exit Wound)
 
+
Spent
+
===-In Heward's Handy Haversack-===
1.823 million gp.
+
*Mask of Deception[must remove goggles to use]
I need a couple of price checks, but I’ll chase them up at your leisure. The gold wyrm ring I can find a definite cost for, but the Amulet I’m not sure on.
+
*Bag of Tricks, Tan
Edit: the ring of the white wyrm [which this ring is based on] costs 64k. If that is the same, I'll add +5 Protection and cover the difference.
+
*Murlynd`s Spoon
 +
*Scr: Pass without Trace X 3
 +
*Potions of cure light wounds.x 1,Good hope x 1, Nondetection x1,Circle against Evil x 1,Fly x 1,CSW x1,Restoration, Lesser x2
 +
*Crystal Ball
 +
*Restorative Ointment (1c)
 
Explorer`s outfit; Noble`s outfit (As needed); Bedroll; Blanket, winter; Bottle, wine, glass; Chalk, 1 piece; Fishhook; Fishing Tackle; Flint and steel; Knucklebones; Rope, hemp (50 ft.); Signet ring, gold; Tarp; Waterskin (full); Whetstone.  
 
Explorer`s outfit; Noble`s outfit (As needed); Bedroll; Blanket, winter; Bottle, wine, glass; Chalk, 1 piece; Fishhook; Fishing Tackle; Flint and steel; Knucklebones; Rope, hemp (50 ft.); Signet ring, gold; Tarp; Waterskin (full); Whetstone.  
  
*''Goods:'' 7,156 gp, 2 sp, 2 cp*
+
*''Goods:'' 27,156 gp, 2 sp, 2 cp*
  
='''Notes:'''=
 
  
==The Shard of Anstruth.==
+
'''Notes:'''
  
+3  Hunting Impedance Magebane Transmuting Warning Longsword
+
Harver - The +4 Intelligent Handaxe Sheds light, is Lawful Good, Int 13, Wis 10, Cha 13, Ego 7, Empathy, Vision (60 ft.) and hearing, Diplomacy 10 ranks, Knowledge (architecture and engineering) 10 ranks). It was created as a gift to a dwarven scout by a powerful wizard, and sees itself as a champion's weapon, often feeling the desire to help those being treated unjustly and encouraging rash action. It is also rather interested in dwarven architecture, fascinated by the works of it's "people," and an intense dislike of the undead as they are not only unholy but killed its original owner.
  
Anstruth was a Half Celestial Ranger of great power, who was enraptured by and became a champion of Elysium, roaming its wide spaces and hunting those who came to destroy and plunder. He carried always his favoured weapon, a rare shard of Holy Elysium crystal (said to be the collected tears of those who mourned the slain) in the form of a blade, granted to him by Planetar Eshavrin in honor of his courage. It was imbued with great magics designed to aid him on his journeys and combat the enemies of Elysium.
 
He fell in battle against a powerful raiding force from the material plane, and his blade was carried there centuries ago. Since then, it has passed through the hands of many, and has been a minor legend amongst the Orders of Rangers, but was lost to history when Jhered the Ready disappeared on a mission to slay a Great White Wyrm in the mountains over a century ago
 
  
The Shard is not a forged blade, though it acts as one. It bears the appearance of a jagged streak of silvered metal, vaguely crystalline in structure.
+
Quick Reconnoiter - Free action for Spot/Listen Checks, +2 Initiative in area that was reconnoitered.
 
 
==Ring of the Gold Wyrm==
 
 
 
Cut from the Fang-tooth of an Ancient gold dragon, the ring grants the following powers -
 
  
*Speak and Understand Draconic
 
*Fire resistance 30 (Originally 10 - enhanced by Mordenkainen)
 
*Water breathing (continuous)
 
*Luck bonus: as Luckstone, 10' radius, 1/day for 12 hours
 
*Foresight 1/day CL19
 
*Draconic Transformation (1 hour/day, full round action, provokes AoO), +4 Natural armour,Bite/claw att as Half-dragon, Breath weapon 3d6 fire once per trans, +8 Str +2 Con +2 Int +2 Cha (all racial and add to other racial), Immune to fire, .
 
  
 
+
Graybeard - Has Evasion (As the special ability), and Devotion (+4 on Will Saves against enchantment spells and effects). Has 4 bonus HD, +4 Natural Armor Bonus, +2 Str/Dex Adjustment, and 3 Bonus Tricks.
Quick Reconnoiter - Free action for Spot/Listen Checks, +2 Initiative in area that was reconnoitered.
 

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