Editing Gregor Runarm
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=Character Notes= | =Character Notes= | ||
− | '''Name and Race:''' Gregor Runarm, Male Human ( | + | '''Name and Race:''' Gregor Runarm, Male Human (half-celestial) |
− | '' | + | ''Class:''' Scout 4,Barbarian 1,Cloistered cleric 1,Prestige Ranger 13 |
− | + | '''Exp: 181 198''' | |
− | |||
− | '''Exp: | ||
'''Alignment:''' Neutral Good | '''Alignment:''' Neutral Good | ||
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Gregor's father had once been the proud leader of a hardy township of trappers and mountainfolk, high and apart on the side of mountains at the eastern edge of the kingdom. A decade more and Gregor might have rightly inherited a proper title, if a small one, his life one of responsibility and forethought. Such was not meant to be. When he was but a small boy the township was attacked by raiders and creatures pressed into their employ from the North, the people scattered and Gregor's father killed. Raised by his father's truest friend, he grew ise in the ways of the wilderness and battle lore. However, his spirit was ever restless, and he travelled to more civilised lands in search of…something. During his earliest years, he fell into company with a young Mage, a newly consecrated priest of Pelor the Sun and a somewhat ragged half-orc. They travelled together having adventures and righting wrong, while inside, Gregor still sought answers for his restless nature. After trying many different approaches, he finally found peace in the teachings of the Order and tradition of the rangers. After years of many adventures, he found himself with even more power and responsibility than had been denied him by the events of his youth. More mellowed now with age, the cocksure recklessness of youth still stirs beneath the surface and is held at bay through frequent hunts and hands-on work in the running of the town. | Gregor's father had once been the proud leader of a hardy township of trappers and mountainfolk, high and apart on the side of mountains at the eastern edge of the kingdom. A decade more and Gregor might have rightly inherited a proper title, if a small one, his life one of responsibility and forethought. Such was not meant to be. When he was but a small boy the township was attacked by raiders and creatures pressed into their employ from the North, the people scattered and Gregor's father killed. Raised by his father's truest friend, he grew ise in the ways of the wilderness and battle lore. However, his spirit was ever restless, and he travelled to more civilised lands in search of…something. During his earliest years, he fell into company with a young Mage, a newly consecrated priest of Pelor the Sun and a somewhat ragged half-orc. They travelled together having adventures and righting wrong, while inside, Gregor still sought answers for his restless nature. After trying many different approaches, he finally found peace in the teachings of the Order and tradition of the rangers. After years of many adventures, he found himself with even more power and responsibility than had been denied him by the events of his youth. More mellowed now with age, the cocksure recklessness of youth still stirs beneath the surface and is held at bay through frequent hunts and hands-on work in the running of the town. | ||
− | Recently, the god Vatun granted Gregor and his friends a boon | + | Recently, the god Vatun granted Gregor and his friends a boon. He has had his celestial aspect awakened and functions now as a Demi-celestial. |
==Base Statistics== | ==Base Statistics== | ||
− | '''HD:''' HD: | + | '''HD:''' HD: 17d8+68(ranger/scout), 1d12+4(Barbarian,Hunter), 1d6+4(C.Cleric) |
− | '''Hit points:''' | + | '''Hit points:''' 230 |
− | '''Initiative:''' | + | '''Initiative:''' +12/+14 (+17/19 w'Shard) |
− | '''Speed:''' | + | '''Speed:''' 60 (70 boots)120 flying (good man) |
− | + | ===Characteristics=== | |
− | *'''STR | + | *'''STR 19(+4)'''(25/+7) |
− | *'''DEX | + | *'''DEX 18(+4)'''(24/+7) |
− | *'''CON | + | *'''CON 18(+4)'''(24/+5) |
− | *'''INT 16 | + | *'''INT 16(+3)'''(20/+5) |
− | *'''WIS 18 | + | *'''WIS 18(+4)'''(20/+5) |
− | *'''CHA 20 | + | *'''CHA 20(+5)'''(22/+6) |
− | ''' | + | ==Combat Related== |
− | + | ||
− | + | '''AC:''' | |
− | + | *33/37 (Flatfooted:27 Touch:21)(+4 when moving 10' or more) | |
+ | *[+5 Studded Leather,+5 Vest Nat armour, +5 Ring Prot, +6 Dex] | ||
'''Attacks:''' | '''Attacks:''' | ||
− | *+ | + | *+22/17/12/7 base melee |
− | *+ | + | *+23/18/13/8 base ranged |
− | === | + | ==='''Full Attacks and Defences'''=== |
− | ''' | ||
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'''AC''' | '''AC''' | ||
− | * | + | *34[38]/27/22[+4 Nat Armour in Dragonform] If fighting TW with Loper & Shard |
*+4 if moving 10' | *+4 if moving 10' | ||
− | + | *Additional +4(morale) | |
'''Attacks''' | '''Attacks''' | ||
− | ''+2 Darkwood Longbow, composite (+2 Str Bonus):Dam(1d8+ | + | ''+2 Darkwood Longbow, composite (+2 Str Bonus):Dam(1d8+3+1d6 frost)'' |
− | * + | + | *+27/22/17/12 |
− | + | *+2 Dam w' EW arrows | |
− | ''Combinations - (TWU | + | ''Combinations - (TWU)'' |
− | |||
− | |||
− | '' | + | ''+3 Sword (Shard) & +3 Vorpal Axe (Loper) or reversed. |
− | * | + | * +23[27]/18[22]/13[17]/8[12] and +23[27]/18[22]/13[17] |
− | + | * (1d8+8[12] for prime, 1d8+5[9] for off) | |
− | * +5d6 skirmish (move 10') | + | * + 5d6 skirmish (move 10') |
* +2/2d6 Arcane caster/Invoker[Shard] | * +2/2d6 Arcane caster/Invoker[Shard] | ||
+ | * +4 Dam all favored enemies[Shard] | ||
* Impedes Spells/SLA 1d6 rounds (DC 15 +SL)[Shard] | * Impedes Spells/SLA 1d6 rounds (DC 15 +SL)[Shard] | ||
− | * Natural 20 severs head/limb [Loper] | + | * Natural 20 severs head/limb [loper] |
− | + | '''Saves:''' [all +5 Cloak,+1 with Loper in hand] | |
− | + | * Fortitude +17[23] | |
+ | * Reflex +14[20] | ||
+ | * Willpower +12[18] | ||
+ | *additional +4 morale | ||
+ | ===Current Stats & Buffs=== | ||
+ | * HP total +39 | ||
+ | *Fly (from potion)60'Man:Good | ||
+ | *Mass resist Fire 30pts (cold)[Isaac] | ||
+ | *Haste [Gregor] | ||
+ | *Hero's Feast [Albard] | ||
+ | *Death Ward, Extended [Albard] | ||
+ | *True seeing [Isaac](from staff of Vision) | ||
+ | *Protection from Arrows (Dr/10 magic v missiles, 90 pts) | ||
+ | *Greater Heroism [Isaac]+4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points (20) | ||
+ | *Rary's Telepathic Bond[Isaac] | ||
+ | *Message[Isaac] | ||
+ | *Mage Armor (from Staff of the Magi) +4 armor bonus to AC.Since mage armor is made of force, incorporeal creatures can’t bypass it the way they do normal armor. | ||
+ | *Stoneskin (from wand, CL-7)damage reduction 10/adamantine. (70 points) | ||
+ | *Enlarge Person (wand) | ||
− | + | Hero's Feast: Al, Greg, Issac, Kazoth, Justin, Darias, Bighammer: Every creature partaking of the feast is cured of all diseases, sickness, and nausea; becomes immune to poison for 12 hours; and gains 1d8 temporary hit points +1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food that is consumed grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and immunity to fear effects for 12 hours. | |
==Abilities== | ==Abilities== | ||
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==='''Skills:'''=== | ==='''Skills:'''=== | ||
− | '''All skills +5'''[Headband] | + | *'''All skills +5'''[Headband] |
− | + | * Bluff 13 (Cha+6) [FE] | |
− | * | + | * Climb 11/14 (Str+5) [AC] |
− | + | * Diplomacy 27 (Cha+6) +6s | |
− | + | * Escape Artist 27 (Dex+6) [15m] | |
− | * | + | * Gather Information 14 (Cha+6) +2s |
− | * | + | * Handle Animal 28 (Cha+6) |
− | + | * Heal 13 (Wis+5) | |
− | + | * Hide 46(Dex+6) [AC][15m] | |
− | * Escape Artist | + | * Intimidate 13 (Cha+6) +2s |
− | * | + | * Jump 36 (Str+5)[AC][5m] +2s +12 move rate |
− | * | + | * Kn (Arcana) 11 (Int+5) |
− | * | + | * Kn (Dungeoneering) 13 (Int+5) |
− | + | * Kn (Nature) 15 (Int+5) +2s | |
− | + | * Kn (Local) 13 (Int+5) | |
− | * | + | * Kn (Nob & Royalty) 13 (Int+5) |
− | * Kn ( | + | * Listen 31 (Wis+5) [FE] |
− | * Kn ( | + | * Move Silently 46 (Dex+6) [AC][15m] |
− | * Kn (Nature) | + | * Ride 18 (Dex+6) +2s |
− | * Kn (Local) | + | * Search 30 (Int+5) |
− | * Kn ( | + | * Sense Motive 19 (Wis+5) [FE] +2s |
− | * | + | * Speak Language: Common,Orc,Goblin,Draconic,Celestial,Giant. |
− | * | + | * Spot 35 (Wis+5) [FE] [5m] |
− | + | * Survival 29 (Wis+5) [FE] +2s | |
− | |||
− | * | ||
− | * Sense Motive | ||
− | * | ||
− | *Spot | ||
− | *Survival | ||
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==='''Feats:'''=== | ==='''Feats:'''=== | ||
− | * | + | * Armor Proficiency: light,medium. |
− | * | + | * Shield Proficiency |
− | * | + | * Simple, Martial Weapon Proficiency |
− | * | + | * Track |
− | * | + | * Endurance |
− | + | * Swift Hunter: 17th lvl for skirmish & Fav enemies, may skirmish all fav en even if immune. | |
− | * Swift Hunter: | + | * Iron Will(+2 Will st) |
* Leadership (Cohort Level 15th) | * Leadership (Cohort Level 15th) | ||
* Quick Reconnoiter | * Quick Reconnoiter | ||
+ | * Two-Weapon Fighting - Improved TWF - Greater TWF(3 atts OH; base/-5/-10) | ||
* Oversized two weapon use. | * Oversized two weapon use. | ||
* Improved initiative | * Improved initiative | ||
* Dark Stalker | * Dark Stalker | ||
− | |||
− | |||
==='''Scout Abilities:'''=== | ==='''Scout Abilities:'''=== | ||
* Skirmish (+5d6, +4AC, must move 10’) | * Skirmish (+5d6, +4AC, must move 10’) | ||
+ | * Fast move +10’ | ||
+ | * Battle Fortitude +1 | ||
+ | * Trackless step | ||
* Trapfinding | * Trapfinding | ||
+ | * Uncanny dodge | ||
==='''Barbarian Hunter Abilities:'''=== | ==='''Barbarian Hunter Abilities:'''=== | ||
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* Favored Enemy | * Favored Enemy | ||
− | + | ==='''Cloistered Cleric Abilities:'''=== | |
+ | *'''Domains:''' Knowledge, Celerity, Animal. Gregor has an ethos, not a god. | ||
+ | * ACF : Smite Evil (1/Day)+3 Hit,+7 Dam. | ||
+ | * Spontaneous Casting (healing) | ||
+ | * Spells 0-6, 1st (4)6+1, 2nd (3)4+1, 3rd (2)3+1, 4th (1)2+1. | ||
+ | * Domain powers: Spk w/ animals 1/day, divination spells +1 CL, +10’ movement | ||
==='''Ranger Abilities:'''=== | ==='''Ranger Abilities:'''=== | ||
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*Outsiders (Evil) (+4) | *Outsiders (Evil) (+4) | ||
− | =='''Spells Prepared ( | + | =='''Spells Prepared (Cleric):'''== |
− | + | * Spells 0-6, 1st 5+1, 2nd 4+1, 3rd 2+1, 4th 2+1 | |
− | + | * 0th - Detect Magic x 1, Light, Guidance x 2, Amanuensis x 2 | |
− | * Spells 1st | + | * 1st - Prot f'evil x 3, divine favour x 2 [''Expeditious Retreat''] |
− | * 1st - | + | * 2nd - ''Shield other'', ''Resist energy x 3'',[''cats grace''] |
− | * 2nd - | + | * 3rd - ''Prot from energy '' ''Devil blight'' [dominate animal] |
− | * 3rd - | + | * 4th - Freedom of movement [haste] |
− | * 4th - | ||
='''Possessions:'''= | ='''Possessions:'''= | ||
==''Magic items by location''== | ==''Magic items by location''== | ||
− | *Head: Headband of all skills (+5) | + | * Head: Headband of all skills (+5) |
− | Face: Goggles of | + | * Face: Goggles of Draconic Vision |
− | *Throat: | + | * Throat: Amulet of Mind Blank & Secret Chest |
− | *Body: | + | * Shoulders: |
− | *Torso: | + | * Body: +5 Studded Leather: Slick(Gr),Shadow(Gr),Silent Moves(Gr). |
− | *Arms: Bracers of Archery, Greater (+2comp B Atts/+1 Dam) | + | * Torso: Vest of Natural Armour and Resistance +5 |
− | *Hands: | + | * Arms: Bracers of Archery, Greater (+2comp B Atts/+1 Dam) |
− | *Waist: Belt of magnificence (+6 all atts) | + | * Hands: |
− | *Feet: Boots of Striding and Springing | + | * Waist: Belt of magnificence (+6 all atts) |
− | *Rings: | + | * Feet: Boots of Striding and Springing |
− | (ring of True guise in pouch on belt). | + | * Rings: Protection +5, Ring of the Gold Wyrm w fire resistance 30. (ring of True guise in pouch on belt). |
+ | Carried in secret chest | ||
+ | * Helm of Comp Lang & Read Magic | ||
+ | * Elemental Gems (air and earth | ||
− | Weapons: | + | ===''Weapons:''=== |
− | *Shard + | + | *Shard +3 Hunting,Impedance, Magebane, Transmuting, Warning Longsword |
*Loper +3 Vorpal Parrying(+1 Insight bonus AC,STs) Battleaxe | *Loper +3 Vorpal Parrying(+1 Insight bonus AC,STs) Battleaxe | ||
*Dagger +4 Thinaun. | *Dagger +4 Thinaun. | ||
− | * | + | ===''Carried''=== |
+ | *Elemental Gems (air and earth) | ||
+ | ===Quiver of Ehlonna=== | ||
Contains: | Contains: | ||
− | *Bow | + | *Bow |
− | *+ | + | *50 +2 arrows (Exit Wound) |
− | + | ||
− | + | ===In Heward's Handy Haversack=== | |
− | + | *Murlynd`s Spoon | |
− | + | *Scr: Pass without Trace X 3 | |
− | + | *Potions of cure light wounds.x 1,Good hope x 1, Nondetection x1,Circle against Evil x 1,CSW x1,Restoration, Lesser x2 | |
+ | *Restorative Ointment (1c) | ||
Explorer`s outfit; Noble`s outfit (As needed); Bedroll; Blanket, winter; Bottle, wine, glass; Chalk, 1 piece; Fishhook; Fishing Tackle; Flint and steel; Knucklebones; Rope, hemp (50 ft.); Signet ring, gold; Tarp; Waterskin (full); Whetstone. | Explorer`s outfit; Noble`s outfit (As needed); Bedroll; Blanket, winter; Bottle, wine, glass; Chalk, 1 piece; Fishhook; Fishing Tackle; Flint and steel; Knucklebones; Rope, hemp (50 ft.); Signet ring, gold; Tarp; Waterskin (full); Whetstone. | ||
*''Goods:'' 7,156 gp, 2 sp, 2 cp* | *''Goods:'' 7,156 gp, 2 sp, 2 cp* | ||
+ | |||
='''Notes:'''= | ='''Notes:'''= |