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'''Name and Race:''' Gregor Runarm, Male Human (Demi-celestial)
 
'''Name and Race:''' Gregor Runarm, Male Human (Demi-celestial)
  
'''Level:''' 20
+
'''Class:''' Scout 4/Barbarian (hunter) 1/Cloistered Cleric 1/Prestige Ranger 13
  
'''Classes:''' Scout1/Barbarian(hunter)1/Ranger 18
+
'''Exp: 188 976'''
 
 
'''Exp: 195 001'''
 
  
 
'''Alignment:''' Neutral Good  
 
'''Alignment:''' Neutral Good  
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==Base Statistics==
 
==Base Statistics==
  
'''HD:''' HD: 19d8+114(ranger/scout), 1d12+6(Barbarian,Hunter)
+
'''HD:''' HD: 17d8+68(ranger/scout), 1d12+4(Barbarian,Hunter), 1d6+4(C.Cleric)
 +
 
 +
'''Hit points:''' 287 (230)
  
'''Hit points:''' 304 (394 with belt)
+
'''Initiative:''' +12/+14 (+17/19 w'Shard)
  
'''Initiative:''' 18 +11/+13belt/+18shard
+
'''Speed:''' 60 (70 boots)120 flying (good maneuver)
  
'''Speed:''' 40/80 flying(good maneuver)
+
===Characteristics===
 +
*'''STR 25/+7'''(19/+4)
 +
*'''DEX 24/+7'''(18/+4)
 +
*'''CON 24/+7'''(18/+4)
 +
*'''INT 22/+6'''(16/+3)
 +
*'''WIS 24/+7'''(18/+4)
 +
*'''CHA 26/+8'''(20/+5)
  
'''Characteristics'''
+
==Combat Related==
*'''STR 24/+7'''(30/+10)[Base 15 -1 age, +1 level +4DC, +5 book, +6 belt]
 
*'''DEX 24/+7'''(30/+10)[Base 15 -1 age, +3 level, +2DC, +5 book, +6 belt,]
 
*'''CON 22/+6'''(28/+9) [Base 14 -1 age, +4DC, +5 book, +6 belt]
 
*'''INT 16/+3'''(22/+6) [Base 13 +1 age, +2DC, +6 belt]
 
*'''WIS 18/+4'''(24/+7) [Base 13 +1 age, +4DC, +6 belt]
 
*'''CHA 20/+5'''(26/+8) [Base 14 +1 age, +1 level, +4DC, +6 belt]
 
  
'''Saves:''' [all +5 vest,+1 with Loper in hand]
+
'''AC:'''
* '''Fortitude'''
+
*41/45 (Flatfooted:28 - Touch:22)(+4 when moving 10' or more)
* '''Reflex'''
+
*[+5 Studded Leather,+5 Vest Nat armour, +5 Ring Prot, +7 Dex, +1 insight f'Loper]
* '''Willpower'''
+
* +1 Natural Armour (innate)
 +
* +5 Buckler Hvy fortification [note - only properly usable with potion of Heroism - Improved buckler use]
  
 
'''Attacks:'''  
 
'''Attacks:'''  
*+26[29] base melee
+
*+24/19/14/9 base melee and ranged
*+26[29] base ranged
 
  
===Combat Related===
 
'''AC:''' 
 
*47/51 (Flatfooted:37 - Touch:27, +4 when moving 10' or more)
 
*[+5 Mithral Chainmail,+5 Vest Nat armour, +5 Ring Prot, +10 Dex, +1 insight f'Loper]
 
* +1 Natural Armour (innate)
 
* +5 Buckler Hvy fortification [Improved buckler use]
 
  
=='''Full Attacks and Defences '''==
+
==='''Full Attacks and Defences'''===
[u.c.]
+
 
 
'''AC'''
 
'''AC'''
*45/37/22[+4 Nat Armour in Dragonform:considered racial] If fighting TW with Loper & Shard
+
*34[38]/27/22[+4 Nat Armour in Dragonform] If fighting TW with Loper & Shard
 
*+4 if moving 10'
 
*+4 if moving 10'
 
+
*Additional +4(morale)
 
'''Attacks'''
 
'''Attacks'''
  
''+2 Darkwood Longbow, composite (+2 Str Bonus):Dam(1d8+5+1d6 frost+2 Dam w' EW arrows)''  
+
''+2 Darkwood Longbow, composite (+2 Str Bonus):Dam(1d8+3+1d6 frost)''  
* +29/24/19/14
+
*+27/22/17/12
 +
*+2 Dam w' EW arrows
  
 +
''Combinations - (TWU)''
  
''Combinations - (TWU -2 to hit): +3 Sword (Shard) & +3 Vorpal Axe (Loper) or reversed.''
+
''+3 Sword (Shard) & +3 Vorpal Axe (Loper) or reversed.
* +26[28]/21[23]/16[18]/11[13] and +26[28]/21[23]/16[18]-[only] for arcane casters.
+
* +23[27]/18[22]/13[17]/8[12] and +23[27]/18[22]/13[17]
* (1d8+11 for prime, 1d8+7 for off)
+
* (1d8+8[12] for prime, 1d8+5[9] for off)
 
+
* + 5d6 skirmish (move 10')  
''Notes on melee''
 
* Arcanists/Giants/Monstrous Humanoids/Outsiders (Evil):+8 dam. Magical Beasts +6 dam (+4 Dam all favored enemies[Shard])
 
* +4 to hit and damage with all attacks in Dragonform.
 
* +5d6 skirmish (move 10')  
 
 
* +2/2d6 Arcane caster/Invoker[Shard]
 
* +2/2d6 Arcane caster/Invoker[Shard]
 +
* +4 Dam all favored enemies[Shard]
 
* Impedes Spells/SLA 1d6 rounds (DC 15 +SL)[Shard]
 
* Impedes Spells/SLA 1d6 rounds (DC 15 +SL)[Shard]
* Natural 20 severs head/limb [Loper]
+
* Natural 20 severs head/limb [loper]
 
+
'''Saves:''' [all +5 Cloak,+1 with Loper in hand]
 +
* Fortitude +17[23]
 +
* Reflex +14[20]
 +
* Willpower +12[18]
 +
*additional +4 morale
 +
===Current Stats & Buffs===
 +
* HP total +39
 +
*Fly (from potion)60'Man:Good
 +
*Mass resist Fire 30pts (cold)[Isaac]
 +
*Haste [Gregor]
 +
*Hero's Feast [Albard]
 +
*Death Ward, Extended [Albard]
 +
*True seeing [Isaac](from staff of Vision)
 +
*Protection from Arrows (Dr/10 magic v missiles, 90 pts)
 +
*Greater Heroism [Isaac]+4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points (20)
 +
*Rary's Telepathic Bond[Isaac]
 +
*Message[Isaac]
 +
*Mage Armor (from Staff of the Magi) +4 armor bonus to AC.Since mage armor is made of force, incorporeal creatures can’t bypass it the way they do normal armor.
 +
*Stoneskin (from wand, CL-7)damage reduction 10/adamantine. (70 points)
 +
*Enlarge Person (wand)
  
 
+
Hero's Feast: Al, Greg, Issac, Kazoth, Justin, Darias, Bighammer: Every creature partaking of the feast is cured of all diseases, sickness, and nausea; becomes immune to poison for 12 hours; and gains 1d8 temporary hit points +1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food that is consumed grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and immunity to fear effects for 12 hours.
===Current Stats & Buffs===
 
  
 
==Abilities==
 
==Abilities==
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==='''Skills:'''===  
 
==='''Skills:'''===  
'''All skills +5'''[Headband]
+
*'''All skills +5'''[Headband]
 
+
* Bluff 13 (Cha+6) [FE]
* Speak Language: Common,Orc,Goblin,Draconic,Celestial,Giant,elf, dwarf.
+
* Climb 11/14 (Str+5) [AC]
+
* Diplomacy 27 (Cha+6) +6s
* Climb 23/8 (Str+10) [AC]
+
* Escape Artist 27 (Dex+6) [15m]
* Jump 30/12 (Str+10)[AC][5m]+2s +4 move        
+
* Gather Information 14 (Cha+6) +2s
* Swim (Str +10)18/3
+
* Handle Animal 28 (Cha+6)
 
+
* Heal 13 (Wis+5)
 
+
* Hide 46(Dex+6) [AC][15m]
* Escape Artist 31/1 (Dex+10) [15m]
+
* Intimidate 13 (Cha+6) +2s
*Hide 52/22(Dex+10) [AC][15m]
+
* Jump 36 (Str+5)[AC][5m] +2s +12 move rate
*Move Silently 52/22 (Dex+10) [AC][15m]
+
* Kn (Arcana) 11 (Int+5)
* Ride 27/5 (Dex+10) +2s    
+
* Kn (Dungeoneering) 13 (Int+5)
 
+
* Kn (Nature) 15 (Int+5) +2s
 
+
* Kn (Local) 13 (Int+5)
* Kn (Arcana) 12/1 (Int+6)
+
* Kn (Nob & Royalty) 13 (Int+5)
* Kn (Dungeoneering) 22/11 (Int+6)
+
* Listen 31 (Wis+5) [FE]
* Kn (Geography)22/11  (Int+6)                              
+
* Move Silently 46 (Dex+6) [AC][15m]
* Kn (Nature) 24/11 (Int+6) +2s
+
* Ride 18 (Dex+6) +2s
* Kn (Local) 14/3 (Int+6)        
+
* Search 30 (Int+5)
* Kn (The Planes)12/1  (Int+6)                
+
* Sense Motive 19 (Wis+5) [FE] +2s
* Kn (Nob & Royalty) 12/1 (Int+6)
+
* Speak Language: Common,Orc,Goblin,Draconic,Celestial,Giant.
*Search 33/22 (Int+6)
+
* Spot 35 (Wis+5) [FE] [5m]
 
+
* Survival 29 (Wis+5) [FE] +2s
 
 
*Listen 34/23 (Wis+7) [FE]
 
* Sense Motive 18/4 (Wis+7) [FE]+2s
 
* Heal 15/3 (Wis+7)
 
*Spot 39/22 (Wis+7) [FE][5m]
 
*Survival 37/23 (Wis+7) [FE]+2s   
 
 
 
 
 
* Bluff 14/1[2] (Cha+8) [FE]
 
* Diplomacy 29/10[20] (Cha+8) +6s
 
* Gather Information 16/1[2] (Cha+8)+2s
 
* Handle Animal 23/10(Cha+8)
 
* Intimidate 16/1 (Cha+8) +2s
 
  
 
==='''Feats:'''===  
 
==='''Feats:'''===  
  
* ''Armor Proficiency: light, medium''.  
+
* Armor Proficiency: light,medium.  
* ''Shield Proficiency''
+
* Shield Proficiency
* ''Simple, Martial Weapon Proficiency''
+
* Simple, Martial Weapon Proficiency
* ''Track''
+
* Track
* ''Endurance''
+
* Endurance  
* ''Two-Weapon Fighting - Improved TWF - Greater TWF''(3 atts OH; base/-5/-10)
+
* Swift Hunter: 17th lvl for skirmish & Fav enemies, may skirmish all fav en even if immune.  
* Swift Hunter: 19th lvl for Skirmish & Fav Enemies, may skirmish all favoured enemies even if immune to crits.  
+
* Iron Will(+2 Will st)
 
* Leadership (Cohort Level 15th)
 
* Leadership (Cohort Level 15th)
 
* Quick Reconnoiter
 
* Quick Reconnoiter
 +
* Two-Weapon Fighting - Improved TWF - Greater TWF(3 atts OH; base/-5/-10)
 
* Oversized two weapon use.
 
* Oversized two weapon use.
 
* Improved initiative
 
* Improved initiative
 
* Dark Stalker
 
* Dark Stalker
* Fly-By Attack
 
* Improved buckler use
 
  
 
==='''Scout Abilities:'''===
 
==='''Scout Abilities:'''===
 
* Skirmish (+5d6, +4AC, must move 10’)
 
* Skirmish (+5d6, +4AC, must move 10’)
 +
* Fast move +10’
 +
* Battle Fortitude +1
 +
* Trackless step
 
* Trapfinding
 
* Trapfinding
 +
* Uncanny dodge
  
 
==='''Barbarian Hunter Abilities:'''===
 
==='''Barbarian Hunter Abilities:'''===
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* Favored Enemy  
 
* Favored Enemy  
  
 
+
==='''Cloistered Cleric Abilities:'''===
 +
*'''Domains:''' Knowledge, Celerity, Animal. Gregor has an ethos, not a god.
 +
* ACF : Smite Evil (1/Day)+3 Hit,+7 Dam.
 +
* Spontaneous Casting (healing)
 +
* Spells 0-6, 1st (4)6+1, 2nd (3)4+1, 3rd (2)3+1, 4th (1)2+1.
 +
* Domain powers: Spk w/ animals 1/day, divination spells +1 CL, +10’ movement
  
 
==='''Ranger Abilities:'''===  
 
==='''Ranger Abilities:'''===  
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*Outsiders (Evil) (+4)
 
*Outsiders (Evil) (+4)
  
=='''Spells Prepared (Ranger):'''==
+
=='''Spells Prepared (Cleric):'''==
 
+
* Spells 0-6, 1st 5+1, 2nd 4+1, 3rd 2+1, 4th 2+1
As 18th level Ranger
+
* 0th - Detect Magic x 1, Light, Guidance x 2, Amanuensis x 2
* Spells 1st 3[5] , 2nd 2[5], 3rd 2[4], 4th 1[2]
+
* 1st - Prot f'evil x 3, divine favour x 2 [''Expeditious Retreat'']
* 1st -  
+
* 2nd - ''Shield other'', ''Resist energy x 3'',[''cats grace'']
* 2nd -  
+
* 3rd - ''Prot from energy '' ''Devil blight'' [dominate animal]
* 3rd -  
+
* 4th - Freedom of movement [haste]
* 4th -
 
  
 
='''Possessions:'''=
 
='''Possessions:'''=
  
 
==''Magic items by location''==
 
==''Magic items by location''==
*Head: Headband of all skills (+5) 32k
+
* Head: Headband of all skills (+5)
Face: Goggles of true seeing (?)
+
* Face: Goggles of Draconic Vision
*Throat: Gregors little treasure. Amulet of Mind Blank & Secret Chest, [110k mind blank, ? secret chest] w’ retributive amulet [56k BoED p116]and adaptation [?]
+
* Throat: Amulet of Mind Blank & Secret Chest
*Body: Armour of the Eladrin +5 Mithril chain: [As Celestial armour, 22.4k , with Mithral and +2 [19k+4k],Shadow(Gr),Silent Moves(Gr) [+100.125k.]
+
* Shoulders: 
*Torso: Daazix’s Vest,[+5 Spell resistance][25k, DMGII p267] w’ Natural Armour +5 [50k] and Resistance [25k]+5. [+25k]
+
* Body: +5 Studded Leather: Slick(Gr),Shadow(Gr),Silent Moves(Gr).
*Arms: Bracers of Archery, Greater (+2comp B Atts/+1 Dam)[25k] with Strongarm bracers [6k+3k MIC p139]
+
* Torso: Vest of Natural Armour and Resistance +5
*Hands: Ghost gauntlet,gives ghost touch special ability, can turn parts incorporeal +5 disable device/open locks, Teleport object 1/day to ethereal plane.[68.8k, DMGII p262], Casting glove [25k, DMGII p266]Stores one item up to 20 lbs, can use potions, wands, rods and staves stored.
+
* Arms: Bracers of Archery, Greater (+2comp B Atts/+1 Dam)
*Waist: Belt of magnificence (+6 all atts) 200k [Min H p42]
+
* Hands:  
*Feet: Boots of Striding and Springing
+
* Waist: Belt of magnificence (+6 all atts)
*Rings: Sequestering 300k [ELH p136], Ring of the Gold Wyrm w fire resistance 30.[? around 98k, I think]
+
* Feet: Boots of Striding and Springing
(ring of True guise in pouch on belt).
+
* Rings: Protection +5, Ring of the Gold Wyrm w fire resistance 30. (ring of True guise in pouch on belt).
  
 +
Carried in secret chest
 +
* Helm of Comp Lang & Read Magic
 +
* Elemental Gems (air and earth
  
Weapons:
+
===''Weapons:''===
*Shard +4 Hunting, Magebane, Transmuting, Warning Shortsword [200k]
+
*Shard +Hunting,Impedance, Magebane, Transmuting, Warning Longsword
 
*Loper +3 Vorpal Parrying(+1 Insight bonus AC,STs) Battleaxe
 
*Loper +3 Vorpal Parrying(+1 Insight bonus AC,STs) Battleaxe
 
*Dagger +4 Thinaun.
 
*Dagger +4 Thinaun.
  
*Quiver of Ehlonna [8k]
+
===''Carried''===
 +
*Elemental Gems (air and earth)
  
 +
===Quiver of Ehlonna===
 
Contains:
 
Contains:
*Bow of the Solars 100.1k [BoED p114]
+
*Bow
*+3 books of wondrous stat increase +5 [ 412.5k]
+
*50 +2 arrows (Exit Wound)
 
+
Spent
+
===In Heward's Handy Haversack===
1.823 million gp.
+
*Murlynd`s Spoon
I need a couple of price checks, but I’ll chase them up at your leisure. The gold wyrm ring I can find a definite cost for, but the Amulet I’m not sure on.
+
*Scr: Pass without Trace X 3
Edit: the ring of the white wyrm [which this ring is based on] costs 64k. If that is the same, I'll add +5 Protection and cover the difference.
+
*Potions of cure light wounds.x 1,Good hope x 1, Nondetection x1,Circle against Evil x 1,CSW x1,Restoration, Lesser x2
 +
*Restorative Ointment (1c)
 
Explorer`s outfit; Noble`s outfit (As needed); Bedroll; Blanket, winter; Bottle, wine, glass; Chalk, 1 piece; Fishhook; Fishing Tackle; Flint and steel; Knucklebones; Rope, hemp (50 ft.); Signet ring, gold; Tarp; Waterskin (full); Whetstone.  
 
Explorer`s outfit; Noble`s outfit (As needed); Bedroll; Blanket, winter; Bottle, wine, glass; Chalk, 1 piece; Fishhook; Fishing Tackle; Flint and steel; Knucklebones; Rope, hemp (50 ft.); Signet ring, gold; Tarp; Waterskin (full); Whetstone.  
  
 
*''Goods:'' 7,156 gp, 2 sp, 2 cp*
 
*''Goods:'' 7,156 gp, 2 sp, 2 cp*
 +
  
 
='''Notes:'''=  
 
='''Notes:'''=  

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