Editing
Grenanthal Auderheim
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Grenanthal Auderheim == '''Lawful Good Male Human Paladin 6 (Dol Arrah)''' *HD 6d10 *Hit points 52 *Initiative +0 *BAB +6/+1 *Speed 30 feet (20' with armor) *AC 23 (+9 armor, +3 shield, +1 deflection) touch 11, flat-footed 23 '''Abilities''' *Strength 16 (+3) *Dexterity 10 *Constitution 14 (+2) *Intelligence 10 *Wisdom 12 (+1) *Charisma 14 (+2) '''Saves''' *Fortitude +9 (Pal6 +5, DG +2, CON +2) *Reflex +4 (Pal6 +2, DG +2, DEX +0) *Will +5 (Pal6 +2, DG +2, WIS +1) '''Attack (melee):''' +10/+5 (1d6+4/18-20, +1 scimitar) or +9/+4 (1d8+3, heavy mace) '''Attack (ranged:''') +6 (1d8/19-20, light crossbow) '''Class abilities:''' *Aura of Good: *Detect Evil (at will) *Smite Evil (2/day): +2 attack, +5 damage *Divine Grace: +2 to all saves *Lay on Hands (12hp per day) *Aura of Courage: Immune to fear, allies within 10' gain +4 vs fear *Divine Health: Immune to mundane diseases *Turn Undead (5/day): 2d6 damage to all undead within 30', Will DC 14 half *Special Mount *Remove Disease (1/week) '''Skills:''' *Climb +5 *Craft: Armor +1 *Concentration +4 *Diplomacy +4 *Handle Animal +3 *Healing +2 *Intimidate +4 *Jump +4 *Knowledge **Nobility/Royalty +1 **Religion +1 *Perception +3 *Ride +2 *Sense Motive +2 *Swim +4 '''Feats:''' *Versatile (Climb, Intimidation) *Battle Blessing *Power Attack '''Prepared Spells per day:''' 2 (1st level, DC 12) *Divine Favor *Protection from Evil '''Languages Known:''' Common '''Gear''' *Backpack 2gp, 2 pounds *Bedroll 1 sp, 5 pounds *Flask 3 cp, 1 pound (Contains 1 pint of water) *Waterskin 1gp, 4 pounds (Contains 4 pints of water) *Hooded Lantern 7gp, 2 pounds **Lantern Oil 3 sp, 3 pounds (3 pint flask) *Sacks, empty X2 2 sp, 1 pound *Flint and Steel 1gp *Trail Rations 1gp, 2 pounds (2 days’ worth) *Soap 5 sp, 1 pound *Armor Lubricant 40 gp, 1 pound *Explorer’s Outfit (Free outfit, doesn’t count towards encumbrance) *Cold Weather Outfit 8 gp, 7 pounds *Whetstone 2 cp, 1 pound *Small Steel Mirror 10 gp, 0.5 pound *Mess Kit 6 sp, 1 pound *Belt Pouch 1 gp, 0.5 pound *Grooming Kit 5 gp, 1 pound (arbitrary) *Armor Maintenance Kit 1 gp, 1 pound *Rope, Silk 10 gp, 5 pounds (50’ long) *Holy Symbol, Wood 1 gp (Dol Arrah) *+1 Scimitar 2,315 gp, 4 pounds *Heavy Mace 12 gp, 8 pounds *Light Crossbow 35 gp, 4 pounds **20X light crossbow bolts 20 gp, 2 pounds *+1 Full Plate Armor 2,650 gp, 50 pounds *+1 Heavy Steel Shield 1,170 gp, 15 pounds *Ring of Protection +1 2,000 gp *482 gp, 1 sp, 5 cp '''Celestian''' (heavy warhorse): Special mount *Hit Dice: 6d8+18 (51 hp) *AC: 22 (-1 size, +1 Dex, +8 natural, +4 armor), touch 10, flat-hoofed 21 *Attacks: 2 hooves +7 melee (1d6+4) and 1 bite +2 melee (1d4+2) *Saves: Fort +8, Ref +6, Will +3 *Skills: Perception +10 *Feats: Endurance, Run, ? *Special: Empathic link, improved evasion, share spells, share saving throws *Abilities: Str 19, Dex 13, Con 17, Int 6, Wis 13, Cha 6 *Scale Barding Armor (200gp, 60 lbs) *Military Saddle (20gp, 30 lbs) *Bit & Bridle (2gp, 1lb) *Saddlebags (4gp, 8lbs) *Feed [2 days] (0.1gp, 20lbs)
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information