Editing Grot Mob

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  Weapon Crew                        *      *                *
 
  Weapon Crew                        *      *                *
  
=='''Shaman Powers and Edbangerz Chart'''==
 
  
==='''WAAGH! Powers'''===
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=='''WAAGH! Powers'''==
  
 
'''1-Mork wants ya''': A giant hand has lifted one enemy model within 18” into the air. Victim may test to escape at beginning of each turn on 2D6 and roll under their Strength. If freed the victim suffers 1 S4 hit from the fall.
 
'''1-Mork wants ya''': A giant hand has lifted one enemy model within 18” into the air. Victim may test to escape at beginning of each turn on 2D6 and roll under their Strength. If freed the victim suffers 1 S4 hit from the fall.
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'''6-Waaaaaagh!''': The energy build up is making the very air crackle and spark. Enemy Wryds within 24” must roll equal or under their Ld on a D6 or suffer 1 automatic wound. Any friendly Grots within 24” may add +1WS and can re-roll Ld until the next turn.
 
'''6-Waaaaaagh!''': The energy build up is making the very air crackle and spark. Enemy Wryds within 24” must roll equal or under their Ld on a D6 or suffer 1 automatic wound. Any friendly Grots within 24” may add +1WS and can re-roll Ld until the next turn.
  
==='''‘Eadbangerz chart'''===
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=='''‘Eadbangerz chart'''==
  
 
'''1 Headbang''': The Shamans head explodes in a shower of green goo. The model is countered as dead. All units in 6” of the Shaman must roll under their toughness on a D6 or they are also taken out of the game count as dead.
 
'''1 Headbang''': The Shamans head explodes in a shower of green goo. The model is countered as dead. All units in 6” of the Shaman must roll under their toughness on a D6 or they are also taken out of the game count as dead.
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=='''Authors Notes'''==
 
=='''Authors Notes'''==
Only got half of a play test, sadly our group disbanded mid campaign to deal with their RLs.
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Only got one play test, sadly our group disbanded mid campaign to deal with their RLs.

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