Editing Guns and Steel

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 6: Line 6:
 
== Sources ==
 
== Sources ==
  
Arcana Evolved, Iron Kingdoms Character Guide, Iron Kingdoms Players Guide, Players Handbook, Players Handbook II Dungeon Master's Guide, Complete Divine
+
Arcana Evolved, Iron Kingdoms Character Guide, Iron Kingdoms Players Guide, Players Handbook, Players Handbook II Dungeon Master's Guide
 +
 
 +
 
  
 
== Modifications ==
 
== Modifications ==
  
 
Guns are now Martial weapons and are also loaded with rounds instead of shot and powder.  This should account for the wargame's use of gatling and machine guns.  Also the Battleglaive is downgraded to be a martial weapon.  Revolvers exist probably mostly as military weapons, though I assume they are an early development for cased rounds for pistols.
 
Guns are now Martial weapons and are also loaded with rounds instead of shot and powder.  This should account for the wargame's use of gatling and machine guns.  Also the Battleglaive is downgraded to be a martial weapon.  Revolvers exist probably mostly as military weapons, though I assume they are an early development for cased rounds for pistols.
 
 
Also, as this is a mostly low magic game, class bonuses for armor class will have to be added as attack bonuses far outstrip defence in standard D&D.  These are derived from the D20 Modern ruleset as the Unearthed Arcana class defence option uses them in lieu of the AC bonus from armor.  It counts as touch AC as well.
 
 
 
Fast progression: Light characters, so rogues, monks
 
 
Medium Progression: warriors, fighters, clerics?
 
 
Slow progression: wizards, sorcerers
 
 
{| class="wikitable" style="text-align:center" border="1" cellpadding="2"
 
|-
 
!  !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
 
|-
 
! align="left" | Fast
 
| +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7 || +7 || +8  || +8 || +9 || +9 || +10 || +10 || +11 || +11 || +12
 
|-
 
! align="left" | Medium
 
| +1 || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6  || +7 || +7 || +8 || +8 || +9 || +9 || +10 || +10
 
|-
 
! align="left" | Slow
 
| +1 || +1 || +1 || +2 || +2 || +2 || +3 || +3 || +3 || +4 || +4 || +4  || +5 || +5 || +5 || +6 || +6 || +6 || +7 || +7
 
|}
 
<BR>
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)