Editing Guntholdt the Dwarf

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==Background==
 
==Background==
As a youth, Guntholdt assisted his parents, and the community, by serving in a species of field hospital. He always felt, however, that he should serve his community in a more active role; as a '''Fighter'''!!!
+
Write a brief history of your PC here.
  
 
==Character Details==
 
==Character Details==
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* Name: '''Guntholdt'''
 
* Name: '''Guntholdt'''
 
* Race: '''Mountain Dwarf'''
 
* Race: '''Mountain Dwarf'''
* Class (HeroPath):- '''Fighter'''
+
* Class (HeroPath):- '''classes go here'''
** Level: '''1 '''
+
** Level: '''1 (or 1/1)'''
 
** Hero points: 3
 
** Hero points: 3
** Religion/Faith: '''Law, Mastery, Earth'''
+
** Religion/Faith: '''Character alignings go here'''
* Parents Occupation: '''Civilized Healer'''
+
* Parents Occupation: '''Civilized Tailor'''
 
* Sex: '''Male'''
 
* Sex: '''Male'''
* Age: 32
+
* Age: >21
  
 
==Characteristics==
 
==Characteristics==
 
Str: '''21''', Con: '''17''', Siz: '''11''', Int: '''16''', Pow: '''15''', Dex: '''18''':, Cha: '''11'''.
 
Str: '''21''', Con: '''17''', Siz: '''11''', Int: '''16''', Pow: '''15''', Dex: '''18''':, Cha: '''11'''.
 
*'''Raw Str bonus''' 30%, '''Hero die bonus'''+3, '''Extra Languages''': 2, '''Mind Att bonus''':+1, '''Defence bonus''':--,
 
**Max number of henchmen: 4. Loyalty bonus: --%, Reaction Adjustment
 
 
 
*Damage Bonus/Minus: '''+1d4''' (one off 1d6 - bah!)
 
*Damage Bonus/Minus: '''+1d4''' (one off 1d6 - bah!)
*Hit Points: '''14HPs'''
+
*Hit Point Bonus/minus: '''+/-HPs''' - don't understand!
*Experience bonus: '''+6%'''
+
*Experience bonus: '''+/-%'''
*Encumbrance limit: '''38enc'''
+
*Encumbrance limit:
*Move [siz+dex]: 29 yards/round, 2.9 per SR.
 
  
 
==Abilities==
 
==Abilities==
  
 
*Innate or Special Abilites.
 
*Innate or Special Abilites.
** +5% in all combat with Orcs or Goblinkind.
+
** '''note ability here''
** +5% on all resistances to magic or poison (1% / per 4 points of Con [round up]).
 
** +20% on all defences when fighting Giants, Ogres, Trolls and their ilk.
 
** +50% on all perception rolls to do with  depth underground or stonework traps
 
** +66% to note sliding doors, hollow spaces
 
** +75% to note slope, grade,and construction age.
 
** Dwarves see in the dark [treat all darkness conditions except total darkness as good light] out to 60 feet.
 
** Base 70% climb from background
 
  
*Class abilities: '''Fighter''' '''Level 1'''
+
*Class abilities: '''class(es)''' '''Levels'''
 
**Resistances
 
**Resistances
***Magic spells/effects: '''+7/35%''' +1/5% Wis bonus vs. s/g primarily mental in nature [charm person, for example]
+
***Magic spells/effects: '''+n/n%'''
***Bodychanging magics: '''+7/35%'''
+
***Bodychanging magics:
***Death Magics: '''+7/35%'''
+
***Death Magics:
***Poisons: '''+7/35%'''
+
***Poisons:
***Breath Weapons: '''+3/15%'''
+
***Breath Weapons:
 
+
**Weapons (Restrictions here)
 +
***General weapon bonus
 +
***Proficiencies: (N/+n%)
 +
***Specialisations: (+n%/+N Dam)
 +
**Armour (Restrictions here)
 +
*** Modifications or abilities here.
 +
**Hero dice: N(1dn).
  
**Weapons
 
***General weapon bonus +5%
 
***Proficiencies (4): Shortbow (+5%), 2H Hammer (+5%)
 
***Specialisations: Shortbow (+10%/+2 Dam), 2H Hammer (+10%/+2 Dam)
 
**Armour
 
*** -3 to armour Enc as a Lvl 1 fighter
 
**Hero dice: ''Warrior's Edge'' - 1d10+3(from Con) to negate some or all of the damage of a single attack. 1/day
 
 
**Other HeroPath abilities.
 
**Other HeroPath abilities.
 +
'''List here'''
  
 
==Skill Groups==
 
==Skill Groups==
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
*'''Agility: +13%'''
 
*'''Agility: +13%'''
**Boat (05%): 18%
+
**Boat (05%):n%
**Climb (70%): 83%
+
**Climb (40%): n%
**Dodge (05%)(+20% Dex): 38%
+
**Dodge (05%): n%
**Jump (25%): 38%
+
**Jump (25%): n%
**Ride (05%): 18%
+
**Ride (05%): n%
**Swim (15%): 28%
+
**Swim (15%): n%
**Throw (25%)+5: 43%
+
**Throw (25%)+5: n%
  
 
*'''Knowledge: +6%'''
 
*'''Knowledge: +6%'''
**Evaluate (05%): 11%
+
**Evaluate (05%):-
**Animal Lore (05%)+15: 11%
+
**Animal Lore (05%)+15:-
**Dwarf Lore (05%)+15: 26%
+
**Dwarf Lore (05%)+15: n%
**Mineral Lore (5%)+20: 31%
+
**Mineral Lore (5%)+20:-
**Plant Lore (5%)+25: 37%
+
**Plant Lore (5%)+25:-
**World lore (5%): 11%
+
**World lore (5%):-
**First Aid : (10%)+25: 41%
+
**First Aid : (10%)+25:-
 
**<u>Martial arts </u>(0%): n%
 
**<u>Martial arts </u>(0%): n%
 
**<u>Star lore </u>(Navigation)(10%):-
 
**<u>Star lore </u>(Navigation)(10%):-
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*'''Manipulation: +20%'''
 
*'''Manipulation: +20%'''
**Conceal (05%): 25%
+
**Conceal (05%): n%
**Devise (05%)+15: 40%
+
**Devise (05%)+15: n%
**Sleight (05%): 25%
+
**Sleight (05%):n%
 
**<u>Play Instrument</u> (Var): n%
 
**<u>Play Instrument</u> (Var): n%
  
 
*'''Perception: +12%'''
 
*'''Perception: +12%'''
**Listen (25)%: 37%
+
**Listen (25)%: n%
**Scan (25)%: 37%
+
**Scan (25)%: n%
**Search (25%)+10: 47%
+
**Search (25%)+10:n%
**Track (05%): 17%
+
**Track (05%): n%
  
  
 
*'''Stealth: +5%'''
 
*'''Stealth: +5%'''
**Hide (10%): 15%
+
**Hide (10%): n%
**Sneak (10%): 15%
+
**Sneak (10%): n%
  
 
*'''Communication: +9%'''
 
*'''Communication: +9%'''
**Orate (05%)+5: 19%
+
**Orate (05%)+5: n%
**Sing (5%): 14%
+
**Sing (5%): n%
**Fast talk (05%): 14%
+
**Fast talk (05%): n%
**<u>Disguise</u> (10%): 19%
+
**<u>Disguise</u> (10%): n%
 
**Speak Language:-
 
**Speak Language:-
***Low Dwarvish (Int x 5)+5: 94%
+
***Native (Int x 5)+5: n%
***High Dwarvish (Int x 5)+5: 94%
+
***Other (00)+5: n%
***Trade (30): 39%
+
***
***Black Tongue (30): 39%
+
***
***Goblin (30)+5: 44%
+
***
***Bonus 2:
 
***Bonus 1:
 
 
***
 
***
 
 
</div>
 
</div>
  
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!width="100"|Location
 
!width="100"|Location
 
|-
 
|-
|Head || Armour Type || 5 || 8 || number || 19-20  
+
|Head || Armour Type || 5 || number || number || 19-20  
 
|-
 
|-
|Left Arm || Armour Type || 4 || 8 || number || 16-18
+
|Left Arm || Armour Type || 4 || number || number || 16-18
 
|-
 
|-
|Right Arm || Armour Type || 4 || 8 || number || 13-15  
+
|Right Arm || Armour Type || 4 || number || number || 13-15  
 
|-
 
|-
|Chest || Armour Type || 6 || 8 || number || 12
+
|Chest || Armour Type || 6 || number || number || 12
 
|-
 
|-
|Abdomen || Armour Type || 5 || 8 || number || 09-11
+
|Abdomen || Armour Type || 5 || number || number || 09-11
 
|-
 
|-
|Left Leg || Armour Type || 5 || 8 || number || 05-08
+
|Left Leg || Armour Type || 5 || number || number || 05-08
 
|-
 
|-
|Right Leg || Armour Type || 5 || 8 || number || 01-04
+
|Right Leg || Armour Type || 5 || number || number || 01-04
 
|}
 
|}
  
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==Weapons and Shields==
 
==Weapons and Shields==
* Attack Bonus/Minus: +25% (+20 stats +5 Fighter)
+
* Attack Bonus/Minus: +20%
 
* Parry Bonus/Minus: +13%
 
* Parry Bonus/Minus: +13%
 
* Aim Bonus/Minus: +/-%
 
* Aim Bonus/Minus: +/-%
*Strike Ranks: Siz:(2)+Dex:(2)+Enc:(1)=(5)
+
*Strike Ranks: Siz:(2)+Dex:(2)=(4)
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
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!width="50"|Enc.
 
!width="50"|Enc.
 
|-
 
|-
|RH Battleaxe || 1d8+2+1d4 || 7 || 8 || 50% || 43% || || 1.0
+
|weapon/shield || damage || sr || ap || atk% || pry% || range || enc
 
|-
 
|-
|2H Great Hammer || 2d6+4+1d4 || MR1:6,MR2:6/8 || 10 || 65% || 43% || || 2.5
+
|weapon/shield || damage || sr || ap || atk% || pry% || range || enc
 
|-
 
|-
|RH Shortsword || 1d6+1+1d4 || 7 || 10 || 45% || 38% || || 1.0
+
|weapon/shield || damage || sr || ap || atk% || pry% || range || enc
 
|-
 
|-
|RH Dagger || 1d4+2+1d4 || 8 || 12 || +5atk% || pry% || melee || 0
+
|weapon/shield || damage || sr || ap || atk% || pry% || range || enc
 
|-
 
|-
|LH Kite Shield || 1d6+1d4 || 8 || 16 || 30% || 43% ||  || 5.0
+
|weapon/shield || damage || sr || ap || atk% || pry% || range || enc
|-
 
|Shortbow || 1d6+3 || 3/8/10 || 5 || 65% ||  || 90/120 || 0.5
 
|-
 
|Dart || 1d6 || sr || ap || 35% || - || range || enc
 
 
|-
 
|-
|weapon/shield || damage || sr || ap || atk% || pry% || range || enc
+
|RH Dagger || 1d4+2 || sr || 12 || atk% || pry% || melee || 0
 
|-
 
|-
|Fist || 1d3 || sr || arm || +5atk% || pry% || melee || 0
+
|Fist || 1d3 || sr || arm || atk% || pry% || melee || 0
 
|-
 
|-
 
|Kick || 1d6 || sr || leg || atk% || pry% || melee || 0
 
|Kick || 1d6 || sr || leg || atk% || pry% || melee || 0
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** Current Available POW (Magic Points): 15
 
** Current Available POW (Magic Points): 15
 
** Current Stored POW:
 
** Current Stored POW:
**Magic bonus +15%
 
  
  
==Equipment==
 
'''Weapons:'''
 
*Great hammer 10lb
 
*Battleaxe 7lb
 
*Shield, kite 10lb
 
*Shortsword 3lb
 
*Dagger 1lb
 
*3x Darts in shield 1.5lb
 
*Shortbow 8lb
 
*Arrows 24 6lb
 
*Quiver (holds 24 arrows) 2lb
 
= 47.5lb
 
  
'''Armour:'''
 
*Linen & wool clothing
 
*Chainmail 7AP 30lb (-6lb as fighter)
 
*Underpadding +1AP 10lb
 
= 34lb
 
  
'''On Person:'''
+
*'''Spirit Magic:'''
*Belt knife
+
** List your Magic Spells here.
*Pouch, belt, large 2 (empty) 4 sp 2lb
+
 
**5gp 8sp 6cp
+
* '''Rune Magic:'''
*Holy symbol, wooden 1lb
+
** List your  Magic Spells here.
=3lb
+
 
 +
==Mounts==
 +
Str: '''Number''', Con: '''Number''', Siz: '''Number''',  Pow: '''Number''', Dex: '''Number'''.
 +
*Damage Bonus/Minus: '''+/- Damage Dice'''
 +
*Hit Point Bonus/minus: '''+/-HPs'''
 +
*Move Rate:
 +
{| border="1" cellpadding="2"
 +
!width="200"|Location Name
 +
!width="225"|Armour types
 +
!width="50"|H.P.
 +
!width="50"|A.P.
 +
!width="50"|Enc.
 +
!width="100"|Location
 +
|-
 +
|Head || Armour Type || number || number || number || 17-20
 +
|-
 +
|Left Foreleg || Armour Type || number || number || number || 14-16
 +
|-
 +
|Right foreleg || Armour Type || number || number || number || 11-13
 +
|-
 +
|Forequarters || Armour Type || number || number || number || 08-10
 +
|-
 +
|Hindquarters || Armour Type || number || number || number || 05-07
 +
|-
 +
|Left Hindleg || Armour Type || number || number || number || 03-04
 +
|-
 +
|Right Hindleg || Armour Type || number || number || number || 01-02
 +
|}
 +
 
 +
*Total Hit Points: nHP
 +
 
 +
* Attack Bonus/Minus: +/-%
 +
* Parry Bonus/Minus: +/-%
 +
* Aim Bonus/Minus: +/-%
  
*Satchel (empty) 5lb
+
{| border="1" cellpadding="2"
**Kit (with lotions, ointments, salves, herbs, soaps, razor, tweezers, bandages)
+
!width="200"|Attack
**Thief's tools 1lb
+
!width="150"|Damage
**Chalk, piece
+
!width="50"|S.R.
**Caltrops 2lb
+
!width="60"|Attack %
**Needle and thread
 
**Oil (lamp) (1 pint) 1lb
 
**Signal whistle
 
**Twine, linen (100 ft) 0.5lb
 
= 9.5lb
 
  
*Backpack 10lb
+
|-
**Candle, beeswax
+
|Bite || damage || sr || atk%
**Crowbar 5lb
+
|-
**Firemaker & tinder
+
|Kick || damage || sr || atk%
**Grappling hook 4lb
+
|-
**Hammer (tool, not war) 2lb
+
|Rear and plunge || damage || sr || atk%
**Iron spikes, dozen 5lb
+
|}
**Rations, standard (3 day) 6lb
 
**Rations, trail (1 day) 1lb
 
**Rope, hemp (per 50 ft) 10lb
 
**Sack (large) 1lb
 
**Soap (per lb) 1lb
 
**Waterskin (3 pint) 3lb
 
= 49lb
 
  
'''Encumbrance''' = 143 lbs
+
==Equipment==
ENC Limit = 2(Str+Con) = 2x38 = 76lbs 
+
*Weapons:
**0-76 Unencumbered
+
** List your weapons and shields here
**'''77-152 Light: -1 Strike rank. -1/5% ability checks [dexterity/agilty]'''
+
*Armour:
**115-152 Middling: 3/4 normal movement. -2 SR/ability checks
+
** List you armour and clothing here
**153-190 Heavy: Half movement. -3 SR/ ability checks
+
*Other:
**191-228 Very heavy: quarter movement. -4 SR/ ability checks
+
**List everything else here.
  
 
==Notes==
 
==Notes==
 +
*Magic bonus +15%
 +
*Background roll included "Climb like a thief"
 +
* +5% in all combat with Orcs or Goblinkind.
 +
* +1/+5% on all reistances to magic or poison effects per 4 points of Con [round up].
 +
* +20% on all defences when fighting Giants, Ogres, Trolls and their ilk.
 +
* +50% on all perception rolls to do with  depth underground or stonework traps
 +
* +66% to note sliding doors, hollow spaces
 +
* +75% to note slope, grade,and construction age.
 +
* Dwarves see in the dark [treat all darkness conditions except total darkness as good light] out to 60 feet.

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