Editing Guntholdt the Dwarf
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==Background== | ==Background== | ||
− | As a youth, Guntholdt assisted his parents, and the community, by serving in | + | As a youth, Guntholdt assisted his parents, and the community, by serving in their hospital. Nevertheless, he felt his calling was a higher one, one that must lead him out into the world. |
==Character Details== | ==Character Details== | ||
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*'''Raw Str bonus''' 30%, '''Hero die bonus'''+3, '''Extra Languages''': 2, '''Mind Att bonus''':+1, '''Defence bonus''':--, | *'''Raw Str bonus''' 30%, '''Hero die bonus'''+3, '''Extra Languages''': 2, '''Mind Att bonus''':+1, '''Defence bonus''':--, | ||
− | **Max number of henchmen: 4. Loyalty bonus: --%, Reaction Adjustment | + | **Max number of henchmen: 4. Loyalty bonus: --%, Reaction Adjustment: --%. |
+ | |||
*Damage Bonus/Minus: '''+1d4''' (one off 1d6 - bah!) | *Damage Bonus/Minus: '''+1d4''' (one off 1d6 - bah!) | ||
− | *Hit Points: '''14HPs''' | + | *Hit Points: '''14HPs'''average con+siz |
*Experience bonus: '''+6%''' | *Experience bonus: '''+6%''' | ||
− | *Encumbrance limit: | + | *Encumbrance limit: 38enc |
− | |||
==Abilities== | ==Abilities== | ||
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** +75% to note slope, grade,and construction age. | ** +75% to note slope, grade,and construction age. | ||
** Dwarves see in the dark [treat all darkness conditions except total darkness as good light] out to 60 feet. | ** Dwarves see in the dark [treat all darkness conditions except total darkness as good light] out to 60 feet. | ||
− | |||
− | *Class abilities: ''' | + | *Class abilities: '''class(es)''' '''Levels''' |
**Resistances | **Resistances | ||
− | ***Magic spells/effects: '''+ | + | ***Magic spells/effects: '''+n/n%''' |
− | ***Bodychanging magics: | + | ***Bodychanging magics: |
− | ***Death Magics: | + | ***Death Magics: |
− | ***Poisons: | + | ***Poisons: |
− | *** | + | ***Breath Weapons: |
− | + | **Weapons (Restrictions here) | |
+ | ***General weapon bonus | ||
+ | ***Proficiencies: (N/+n%) | ||
+ | ***Specialisations: (+n%/+N Dam) | ||
+ | **Armour (Restrictions here) | ||
+ | *** Modifications or abilities here. | ||
+ | **Hero dice: N(1dn). | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
**Other HeroPath abilities. | **Other HeroPath abilities. | ||
+ | '''List here''' | ||
==Skill Groups== | ==Skill Groups== | ||
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*'''Agility: +13%''' | *'''Agility: +13%''' | ||
**Boat (05%): 18% | **Boat (05%): 18% | ||
− | **Climb ( | + | **Climb (40%): 53% |
− | **Dodge (05% | + | **Dodge (05%): 18% |
**Jump (25%): 38% | **Jump (25%): 38% | ||
**Ride (05%): 18% | **Ride (05%): 18% | ||
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**<u>Disguise</u> (10%): 19% | **<u>Disguise</u> (10%): 19% | ||
**Speak Language:- | **Speak Language:- | ||
− | *** | + | ***Native (Int x 5)+5: 94% |
− | *** | + | ***Other (00)+5: 14% |
− | + | *** | |
− | + | *** | |
− | *** | + | *** |
− | *** | ||
− | *** | ||
*** | *** | ||
− | |||
</div> | </div> | ||
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!width="100"|Location | !width="100"|Location | ||
|- | |- | ||
− | |Head || Armour Type || 5 || | + | |Head || Armour Type || 5 || number || number || 19-20 |
|- | |- | ||
− | |Left Arm || Armour Type || 4 || | + | |Left Arm || Armour Type || 4 || number || number || 16-18 |
|- | |- | ||
− | |Right Arm || Armour Type || 4 || | + | |Right Arm || Armour Type || 4 || number || number || 13-15 |
|- | |- | ||
− | |Chest || Armour Type || 6 || | + | |Chest || Armour Type || 6 || number || number || 12 |
|- | |- | ||
− | |Abdomen || Armour Type || 5 || | + | |Abdomen || Armour Type || 5 || number || number || 09-11 |
|- | |- | ||
− | |Left Leg || Armour Type || 5 || | + | |Left Leg || Armour Type || 5 || number || number || 05-08 |
|- | |- | ||
− | |Right Leg || Armour Type || 5 || | + | |Right Leg || Armour Type || 5 || number || number || 01-04 |
|} | |} | ||
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==Weapons and Shields== | ==Weapons and Shields== | ||
− | * Attack Bonus/Minus: + | + | * Attack Bonus/Minus: +20% |
* Parry Bonus/Minus: +13% | * Parry Bonus/Minus: +13% | ||
* Aim Bonus/Minus: +/-% | * Aim Bonus/Minus: +/-% | ||
− | *Strike Ranks: Siz:(2)+Dex:(2 | + | *Strike Ranks: Siz:(2)+Dex:(2)=(4) |
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
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!width="50"|Enc. | !width="50"|Enc. | ||
|- | |- | ||
− | |RH Battleaxe || 1d8+2+1d4 || | + | |RH Battleaxe || 1d8+2+1d4 || 6 || 8 || 45% || 38% || || 1.0 |
|- | |- | ||
− | |2H Great Hammer || 2d6+ | + | |2H Great Hammer || 2d6+2+1d4 || 5 || 10 || 45% || 38% || || 2.5 |
|- | |- | ||
− | |RH Shortsword || 1d6+1+1d4 || | + | |RH Shortsword || 1d6+1+1d4 || 6 || 10 || 40% || 33% || || 1.0 |
|- | |- | ||
− | | | + | |LH Kite Shield || 1d6+1d4 || 7 || 16 || 25% || 38% || || 5.0 |
|- | |- | ||
− | | | + | |Hvy Crossbow || 2d6+2 || 1/3MR || 10 || 45% || || 55/300 || 8.0 |
|- | |- | ||
− | | | + | |weapon/shield || damage || sr || ap || atk% || pry% || range || enc |
|- | |- | ||
− | | | + | |weapon/shield || damage || sr || ap || atk% || pry% || range || enc |
|- | |- | ||
− | | | + | |RH Dagger || 1d4+2+1d4 || 7 || 12 || +5atk% || pry% || melee || 0 |
|- | |- | ||
|Fist || 1d3 || sr || arm || +5atk% || pry% || melee || 0 | |Fist || 1d3 || sr || arm || +5atk% || pry% || melee || 0 | ||
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** Current Available POW (Magic Points): 15 | ** Current Available POW (Magic Points): 15 | ||
** Current Stored POW: | ** Current Stored POW: | ||
− | |||
+ | |||
+ | |||
+ | |||
+ | *'''Spirit Magic:''' | ||
+ | ** List your Magic Spells here. | ||
+ | |||
+ | * '''Rune Magic:''' | ||
+ | ** List your Magic Spells here. | ||
+ | |||
+ | ==Mounts== | ||
+ | Str: '''Number''', Con: '''Number''', Siz: '''Number''', Pow: '''Number''', Dex: '''Number'''. | ||
+ | *Damage Bonus/Minus: '''+/- Damage Dice''' | ||
+ | *Hit Point Bonus/minus: '''+/-HPs''' | ||
+ | *Move Rate: | ||
+ | {| border="1" cellpadding="2" | ||
+ | !width="200"|Location Name | ||
+ | !width="225"|Armour types | ||
+ | !width="50"|H.P. | ||
+ | !width="50"|A.P. | ||
+ | !width="50"|Enc. | ||
+ | !width="100"|Location | ||
+ | |- | ||
+ | |Head || Armour Type || number || number || number || 17-20 | ||
+ | |- | ||
+ | |Left Foreleg || Armour Type || number || number || number || 14-16 | ||
+ | |- | ||
+ | |Right foreleg || Armour Type || number || number || number || 11-13 | ||
+ | |- | ||
+ | |Forequarters || Armour Type || number || number || number || 08-10 | ||
+ | |- | ||
+ | |Hindquarters || Armour Type || number || number || number || 05-07 | ||
+ | |- | ||
+ | |Left Hindleg || Armour Type || number || number || number || 03-04 | ||
+ | |- | ||
+ | |Right Hindleg || Armour Type || number || number || number || 01-02 | ||
+ | |} | ||
+ | |||
+ | *Total Hit Points: nHP | ||
+ | |||
+ | * Attack Bonus/Minus: +/-% | ||
+ | * Parry Bonus/Minus: +/-% | ||
+ | * Aim Bonus/Minus: +/-% | ||
+ | |||
+ | {| border="1" cellpadding="2" | ||
+ | !width="200"|Attack | ||
+ | !width="150"|Damage | ||
+ | !width="50"|S.R. | ||
+ | !width="60"|Attack % | ||
+ | |||
+ | |- | ||
+ | |Bite || damage || sr || atk% | ||
+ | |- | ||
+ | |Kick || damage || sr || atk% | ||
+ | |- | ||
+ | |Rear and plunge || damage || sr || atk% | ||
+ | |} | ||
==Equipment== | ==Equipment== | ||
− | + | *Weapons: | |
− | * | + | ** List your weapons and shields here |
− | * | + | *Armour: |
− | * | + | ** List you armour and clothing here |
− | * | + | *Other: |
− | * | + | **Kit (with lotions, ointments, salves, herbs, soaps, razor, tweezers, bandages) |
− | * | + | **Linen & wool clothing |
− | * | + | **Knife |
− | * | + | **Sack |
− | * | + | **Firemaker & tinder |
− | = | + | |
+ | *190gp from RQ3 & OSRIC | ||
+ | *20 pennies in coin | ||
+ | |||
+ | FROM: | ||
+ | |||
+ | **Pouch, belt, large 2 (empty) 4 sp | ||
+ | **Holy symbol, wooden 1 6 sp | ||
+ | |||
+ | Leaves 189 | ||
+ | |||
+ | **Backpack 10 (empty) 2 gp | ||
+ | ***Candle, beeswax - 1 cp | ||
+ | ***Crowbar 5 2 gp | ||
+ | ***Grappling hook 4 1 gp | ||
+ | ***Hammer (tool, not war) 2 5 sp | ||
+ | ***Iron spikes, dozen 5 1 gp | ||
+ | ***Rations, standard (per day) 2 2 gp | ||
+ | ***Rations, trail (per day) 1 6 gp | ||
+ | ***Rope, hemp (per 50 ft) 10 1 gp | ||
+ | ***Soap (per lb) 1 5 sp | ||
+ | ***Waterskin (3 pint) 1 (empty) 1 gp | ||
+ | |||
+ | =17.02, leaves 171.98 | ||
+ | |||
+ | **Satchel 5 (empty) 1 gp | ||
+ | ***Chalk, piece - 1 cp | ||
+ | ***Caltrops 2 1 gp | ||
+ | ***Needle and thread - 3 cp | ||
+ | ***Oil (lamp) (per pint) 1 1 sp | ||
+ | ***Signal whistle - 8 sp | ||
+ | ***Twine, linen (per 100 ft) ½ 8 cp | ||
− | + | = 3.02, leaves 168.96 | |
− | |||
− | |||
− | |||
− | = | ||
− | + | **Banded ENC 18 90 gp | |
− | * | + | ***Gives 6AP, +1 Underpadding = 7? |
− | * | + | **Shield, large 10 lbs N/A -1 15 gp |
− | ** | ||
− | |||
− | |||
− | + | = 105, leaves 63.96 | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | + | **Crossbow, heavy 20gp or shortbow | |
− | + | **Bolt, heavy crossbow 1d6+1 1d6+1 4 (per dozen) 4 gp (per dozen) x2 = 8gp | |
− | + | **or arrows & quiver... | |
− | |||
− | |||
− | ** | ||
− | ** | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ** | ||
− | |||
− | + | **Battleaxe (free) | |
− | + | **Great hammer | |
− | ** | + | **Shortsword |
− | ** | + | **3xdarts in shield 1d6 base 10% |
− | ** | ||
− | |||
− | |||
==Notes== | ==Notes== | ||
+ | *Magic bonus +15% | ||
+ | *Background roll included "Climb like a thief" | ||
+ | |||
+ | |||
+ | *No encumberance [up to (Str+Con) x 2 in lbs]: No effects | ||
+ | Light [double]: -1 Strike rank. -1/5% ability checks [dexterity/agilty] | ||
+ | Middling [triple]: 3/4 normal movement. -2 SR/ability checks | ||
+ | Heavy [quadruple]: Half movement. -3 SR/ ability checks | ||
+ | Very heavy [quintiple] : quarter movement. -4 SR/ ability checks | ||
+ | |||
+ | * | ||
+ | Str adds the Bend bars/lift gates chance to any raw strength test. For fighters only, this is calculated as if each step of exceptional str were +1 above 18 in the RQIII system, so str 19 gets the 18/01-50 chance. | ||
+ | Dex adds a raw dodge bonus based on AC adjustment - +5% per -1AC. for thieves, it also adds dex modifiers to their skills. | ||
+ | Con adds a bonus to the Hero dies of each hero, up to +2 for not fighters and +4 for fighter types. | ||
+ | Int adds languages [that start at a base of 30%] equal to the additional languages. MU's and Illusionists gain extra spells and base their spell learning chances and maximum number of spells on Int. | ||
+ | Wis adds a mental resistance bonus for all heros, and cleric types gain extra spells from it. | ||
+ | Charisma governs henchmen, reaction adjustments and loyalty. Ridiculously high ones will garner ridiculous bonuses. | ||
+ | |||
+ | *Will you use up your proficiencies to buy a specialty weapon [or two?] or a double specialty? [using three]? | ||
+ | |||
+ | *You'll need to adjust your resistances, proficiencies, etc. If you're going full on fighter, you'll want a range weapon, one for shield work and a serious pigsticker at a minimum. | ||
+ | |||
+ | *Basics att/parry | ||
+ | 1h axe, hammer or pick 25/25 | ||
+ | Shortsword or handaxe 20/20 | ||
+ | 2h axe, hammer or pick. 25/25 [includes halberds, bills, etc] | ||
+ | Shield 5/25 | ||
+ | Crossbow or shortbow 25/-- |