Editing Guntholdt the Dwarf
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 20: | Line 20: | ||
*'''Raw Str bonus''' 30%, '''Hero die bonus'''+3, '''Extra Languages''': 2, '''Mind Att bonus''':+1, '''Defence bonus''':--, | *'''Raw Str bonus''' 30%, '''Hero die bonus'''+3, '''Extra Languages''': 2, '''Mind Att bonus''':+1, '''Defence bonus''':--, | ||
− | **Max number of henchmen: 4. Loyalty bonus: --%, Reaction Adjustment | + | **Max number of henchmen: 4. Loyalty bonus: --%, Reaction Adjustment: --%. |
+ | |||
*Damage Bonus/Minus: '''+1d4''' (one off 1d6 - bah!) | *Damage Bonus/Minus: '''+1d4''' (one off 1d6 - bah!) | ||
Line 26: | Line 27: | ||
*Experience bonus: '''+6%''' | *Experience bonus: '''+6%''' | ||
*Encumbrance limit: '''38enc''' | *Encumbrance limit: '''38enc''' | ||
− | |||
==Abilities== | ==Abilities== | ||
Line 38: | Line 38: | ||
** +75% to note slope, grade,and construction age. | ** +75% to note slope, grade,and construction age. | ||
** Dwarves see in the dark [treat all darkness conditions except total darkness as good light] out to 60 feet. | ** Dwarves see in the dark [treat all darkness conditions except total darkness as good light] out to 60 feet. | ||
− | |||
− | *Class abilities: ''' | + | *Class abilities: '''class(es)''' '''Levels''' |
**Resistances | **Resistances | ||
− | ***Magic spells/effects: '''+ | + | ***Magic spells/effects: '''+n/n%''' |
− | ***Bodychanging magics: | + | ***Bodychanging magics: |
− | ***Death Magics: | + | ***Death Magics: |
− | ***Poisons: | + | ***Poisons: |
− | *** | + | ***Breath Weapons: |
+ | **Weapons (Restrictions here) | ||
+ | ***General weapon bonus | ||
+ | ***Proficiencies: (N/+n%) | ||
+ | ***Specialisations: (+n%/+N Dam) | ||
+ | **Armour (Restrictions here) | ||
+ | *** Modifications or abilities here. | ||
+ | **Hero dice: N(1dn). | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
**Other HeroPath abilities. | **Other HeroPath abilities. | ||
+ | '''List here''' | ||
==Skill Groups== | ==Skill Groups== | ||
Line 62: | Line 61: | ||
*'''Agility: +13%''' | *'''Agility: +13%''' | ||
**Boat (05%): 18% | **Boat (05%): 18% | ||
− | **Climb ( | + | **Climb (40%): 53% |
− | **Dodge (05% | + | **Dodge (05%): 18% |
**Jump (25%): 38% | **Jump (25%): 38% | ||
**Ride (05%): 18% | **Ride (05%): 18% | ||
Line 109: | Line 108: | ||
**<u>Disguise</u> (10%): 19% | **<u>Disguise</u> (10%): 19% | ||
**Speak Language:- | **Speak Language:- | ||
− | *** | + | ***Native (Int x 5)+5: 94% |
− | *** | + | ***Other (00)+5: 14% |
− | + | *** | |
− | + | *** | |
− | *** | + | *** |
− | *** | ||
− | *** | ||
*** | *** | ||
− | |||
</div> | </div> | ||
Line 150: | Line 146: | ||
* Parry Bonus/Minus: +13% | * Parry Bonus/Minus: +13% | ||
* Aim Bonus/Minus: +/-% | * Aim Bonus/Minus: +/-% | ||
− | *Strike Ranks: Siz:(2)+Dex:(2 | + | *Strike Ranks: Siz:(2)+Dex:(2)=(4) |
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
Line 162: | Line 158: | ||
!width="50"|Enc. | !width="50"|Enc. | ||
|- | |- | ||
− | |RH Battleaxe || 1d8+2+1d4 || | + | |RH Battleaxe || 1d8+2+1d4 || 6 || 8 || 50% || 43% || || 1.0 |
|- | |- | ||
− | |2H Great Hammer || 2d6+ | + | |2H Great Hammer || 2d6+2+1d4 || 5 || 10 || 50% || 43% || || 2.5 |
|- | |- | ||
− | |RH Shortsword || 1d6+1+1d4 || | + | |RH Shortsword || 1d6+1+1d4 || 6 || 10 || 45% || 38% || || 1.0 |
|- | |- | ||
− | | | + | |LH Kite Shield || 1d6+1d4 || 7 || 16 || 30% || 43% || || 5.0 |
|- | |- | ||
− | + | |Shortbow || 1d6+1 || 2/? || 5 || 50% || || 90/120 || 0.5 | |
− | |||
− | |Shortbow || 1d6+ | ||
|- | |- | ||
|Dart || 1d6 || sr || ap || 35% || - || range || enc | |Dart || 1d6 || sr || ap || 35% || - || range || enc | ||
|- | |- | ||
|weapon/shield || damage || sr || ap || atk% || pry% || range || enc | |weapon/shield || damage || sr || ap || atk% || pry% || range || enc | ||
+ | |- | ||
+ | |RH Dagger || 1d4+2+1d4 || 7 || 12 || +5atk% || pry% || melee || 0 | ||
|- | |- | ||
|Fist || 1d3 || sr || arm || +5atk% || pry% || melee || 0 | |Fist || 1d3 || sr || arm || +5atk% || pry% || melee || 0 | ||
Line 192: | Line 188: | ||
** Current Available POW (Magic Points): 15 | ** Current Available POW (Magic Points): 15 | ||
** Current Stored POW: | ** Current Stored POW: | ||
− | |||
+ | ==Equipment== | ||
+ | *Weapons: | ||
+ | ** List your weapons and shields here | ||
+ | *Armour: | ||
+ | ** List you armour and clothing here | ||
+ | *Other: | ||
+ | **Kit (with lotions, ointments, salves, herbs, soaps, razor, tweezers, bandages) | ||
+ | **Linen & wool clothing | ||
+ | **Knife | ||
+ | **Sack | ||
+ | **Firemaker & tinder | ||
− | + | *190gp from RQ3 & OSRIC | |
− | + | *20 pennies in coin | |
− | * | + | |
− | * | + | FROM: |
− | * | + | |
− | * | + | **Pouch, belt, large 2 (empty) 4 sp |
− | * | + | **Holy symbol, wooden 1 6 sp |
− | * | + | |
− | * | + | Leaves 189 |
− | * | + | |
− | * | + | **Backpack 10 (empty) 2 gp |
− | = | + | ***Candle, beeswax - 1 cp |
+ | ***Crowbar 5 2 gp | ||
+ | ***Grappling hook 4 1 gp | ||
+ | ***Hammer (tool, not war) 2 5 sp | ||
+ | ***Iron spikes, dozen 5 1 gp | ||
+ | ***Rations, standard (per day) 2 2 gp | ||
+ | ***Rations, trail (per day) 1 6 gp | ||
+ | ***Rope, hemp (per 50 ft) 10 1 gp | ||
+ | ***Soap (per lb) 1 5 sp | ||
+ | ***Waterskin (3 pint) 1 (empty) 1 gp | ||
+ | |||
+ | =17.02, leaves 171.98 | ||
+ | |||
+ | **Satchel 5 (empty) 1 gp | ||
+ | ***Chalk, piece - 1 cp | ||
+ | ***Caltrops 2 1 gp | ||
+ | ***Needle and thread - 3 cp | ||
+ | ***Oil (lamp) (per pint) 1 1 sp | ||
+ | ***Signal whistle - 8 sp | ||
+ | ***Twine, linen (per 100 ft) ½ 8 cp | ||
− | + | = 3.02, leaves 168.96 | |
− | |||
− | |||
− | |||
− | = | ||
− | + | **Chainmail 7AP ENC 20 ?? gp | |
− | * | + | **Underpadding +1AP Enc 3.5 |
− | * | + | **Shield, large 10 lbs N/A -1 15 gp |
− | ** | ||
− | * | ||
− | |||
− | + | = ???, leaves ??? | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | **Crossbow, heavy 20gp or shortbow | |
− | + | **Bolt, heavy crossbow 1d6+1 1d6+1 4 (per dozen) 4 gp (per dozen) x2 = 8gp | |
− | + | **or arrows & quiver... | |
− | |||
− | |||
− | ** | ||
− | ** | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ** | ||
− | |||
− | + | **Battleaxe (free) | |
− | + | **Great hammer | |
− | ** | + | **Shortsword |
− | ** | + | **3xdarts in shield 1d6 base 10% |
− | ** | ||
− | |||
− | |||
==Notes== | ==Notes== | ||
+ | *Magic bonus +15% | ||
+ | *Background roll included "Climb like a thief" | ||
+ | |||
+ | ENC | ||
+ | **No encumberance [up to (Str+Con) x 2 in lbs]: No effects | ||
+ | **Light [double]: -1 Strike rank. -1/5% ability checks [dexterity/agilty] | ||
+ | **Middling [triple]: 3/4 normal movement. -2 SR/ability checks | ||
+ | **Heavy [quadruple]: Half movement. -3 SR/ ability checks | ||
+ | **Very heavy [quintiple] : quarter movement. -4 SR/ ability checks | ||
+ | |||
+ | Stats | ||
+ | *Str adds the Bend bars/lift gates chance to any raw strength test. For fighters only, this is calculated as if each step of exceptional str were +1 above 18 in the RQIII system, so str 19 gets the 18/01-50 chance. | ||
+ | *Dex adds a raw dodge bonus based on AC adjustment - +5% per -1AC. | ||
+ | *Con adds a bonus to the Hero dies of each hero, up to +4 for fighters. | ||
+ | *Int adds languages [that start at a base of 30%] equal to the additional languages. MU's and | ||
+ | *Wis adds a mental resistance bonus for all heros, and cleric types gain extra spells from it. | ||
+ | |||
+ | *A beginning fighter has +2/10% on rolls to resist or avoid any magics or poisons affecting them, though this is +3/15% against breath-type attacks. | ||
+ | *+5% with all weapons | ||
+ | *Four 'proficiencies' [+10% to a total of +15%] | ||
+ | **May choose to specialise in one weapon type , which costs one of these proficiencies. | ||
+ | **Specialisation grants an additional +5% to its use and the ability to always do 2 extra points of damage. | ||
+ | **Fighters may use a specialised weapon to make another 'second strike' at their SR + DexSR [usually every other round]. | ||
+ | **Fighters may 'double specialise' by paying three proficiencies for one weapon type. This allows them a further +5% skill and an additional +1 dam. | ||
+ | *They have a 'warriors edge' of 1d10, which can be used to negate [some of] the damage of any one attack when the player chooses to use it. This can be used once a day. | ||
+ | *Fighters can wear any kind of armour and ignore encumbrence effects with increasing skill [ignore 3 enc of armour initially] |