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=Stats= | =Stats= | ||
− | *STR | + | *STR 12 (+1) / DEX 14 (+2) / CON 12 (+1) |
− | *INT | + | *INT 16 (+3) / WIS 16 (+3) / CHA 10 (+0) |
'''Combat''' | '''Combat''' | ||
− | *Init: + | + | *Init: +2 (0 Priest + 2 Dex) |
− | *BAB: +1 / Melee + | + | *BAB: +1 / Melee +2 / Ranged +3 |
− | *Defence: | + | *Defence: 13 (10 + 2 Priest + 2 DEX - 1 Leather Armor DP) |
− | *Fort: + | + | *DR: 1 (Leather Armor) |
− | *Vitality Points: | + | *Fort: +2 (1 +1 Con) / Ref: +2 (0 +2 Dex) / Will: +4 (1 +3 Wis) |
+ | *Vitality Points: 10 / Wound Points: 18 | ||
'''Common Attacks/Defences/Actions:''' | '''Common Attacks/Defences/Actions:''' | ||
− | * | + | *Large Scale Glaive +3 To Hit; 1d10 + 1 Damage (+ 1 Str); 19-20; Keen 4, Reach +1; Hard 2 |
− | + | *Two | |
− | * | ||
=Social, Interests & Religion= | =Social, Interests & Religion= | ||
'''Social:''' | '''Social:''' | ||
− | *Lifestyle: | + | *Lifestyle: x (Panache x [+x Appearance; Income 0 silver] / Prudence 0 [15% savings]) |
*Legend: x | *Legend: x | ||
*Reputation: 10 | *Reputation: 10 | ||
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'''Interests:''' | '''Interests:''' | ||
− | *Language: | + | *Language: Donlar (the native tongue of Old Lil, though he speaks the archaic form) |
− | * | + | *Study: Stone |
− | *Study: | + | *Study: History of the First Empire |
− | *Study: | + | *Study: Unborn |
− | *Alignment: | + | *Alignment: For Kel Donlar! (Paths from Beauty, Earth, Knowledge & Strength) |
'''Religion:''' | '''Religion:''' | ||
− | * | + | * |
− | + | * | |
=Abilities, Feats & Proficiencies= | =Abilities, Feats & Proficiencies= | ||
− | * | + | *Gia: ''Large folk'': 2x2; Reach 2; Speed 50’ |
− | * | + | *Gia: ''Improved Stability'': If standing on firm ground, +1 size cat for CC, Trample attacks & resisting Bull rush/Trip |
− | * | + | *Gia: ''Natural Attack'': Trample I |
− | * | + | *Gia: ''Sterner Stuff'': Defending against Keen atks, they reduce by 4 |
− | * | + | *Ba: ''Well-rounded'': |
− | *Proficiencies: Hurled weapons / Edged weapons (forte) / Blunt weapons | + | *Ba: ''Beguiling'': When taunt standard character, can change standard result for fixation for rounds =15 (Cha). Dmg interrupts |
− | + | *Ba: ''Encouragement'': 1/scene Talk to teammate 1 min +1 morale saves | |
− | + | *Ba: ''Free Hint'': 1/session Free hint from GM or bonus action die | |
+ | *Ba: ''Practised Impress'': If use action die to boost Impress but fails, get it back | ||
+ | *SaC: ''Breadth of Experience:'' 4 bonus class skills with 2 free ranks | ||
+ | *Sa1: ''Wise counsel:'' 1 action die to boost ally’s skill/save or damage (p.47) | ||
+ | *Sa2: ''Assistance I:'' Half an ally’s skill check time (round up, min. 5 min.), but +1 error range (p.47) | ||
+ | *Lvl 1: ''Shield basics:'' +4 to Bull rush + Phalanx stance | ||
+ | *Stance: ''Phalanx stance:'' Allies have +1 Def+Ref; or +2 if I have guard +2 (i.e. shield) | ||
+ | *Proficiencies: Hurled weapons / Edged weapons (forte) / Blunt weapons (forte) | ||
=Skills (ranks/stat/misc)= | =Skills (ranks/stat/misc)= | ||
− | ''( | + | ''(6+Int 2 = 8/lvl) Max 5 Total (4x8)+8+8 bonus=48'' |
− | * | + | *Acrobatics** 5 (5/0Dex/0) |
− | * | + | *Athletics** 5 (5/0Str/0) |
− | *Impress | + | *Bluff* 5 (3/2Cha/0) |
− | *Intimidate | + | *Crafting (Masonry) 6 (4/2Int/0) |
− | *Notice | + | *Disguise 2 (0/2Cha/0) |
− | * | + | *Haggle 5 (3/2Wis/0) |
− | * | + | *Impress** 7 (5/2Cha/0) |
+ | *Intimidate** 7 (5/2Cha/0) | ||
+ | *Investigate 7 (5/2Wis/0) | ||
+ | *Medicine 5 (3/2Int/0) | ||
+ | *Notice 3 (1/2Wis/0) | ||
+ | *Resolve* 5 (3/2Con/0) | ||
+ | *Ride 0 (0/0Dex/0) | ||
+ | *Search 3 (1/2Int/0) | ||
+ | *Sense Motive 7 (5/2Wis/0) | ||
+ | *Tactics 2 (0/2Int/0) | ||
+ | |||
+ | One asterisk = Origin skills / Two = Bonus Sage class skills (gain 2 ranks) | ||
+ | |||
=Gear= | =Gear= | ||
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Loads (Str 20): Light < 200 lb / Hvy 201-600 lb / Over > 601 lb | Loads (Str 20): Light < 200 lb / Hvy 201-600 lb / Over > 601 lb | ||
− | *Panache: | + | *Panache: 1, Prudence: 0, Total: 110 s |
*Shield, metal 1d4 subdual 20 Guard +2 S/1h Hard 3 7W 8 lbs. Ancient 20s | *Shield, metal 1d4 subdual 20 Guard +2 S/1h Hard 3 7W 8 lbs. Ancient 20s | ||
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*Blanket/bedroll Cold Resistance 4 Special */— Soft 1 5D 5 lbs. Primitive 5s | *Blanket/bedroll Cold Resistance 4 Special */— Soft 1 5D 5 lbs. Primitive 5s | ||
− | * | + | *4 s left |
=History= | =History= | ||
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''Info'' | ''Info'' | ||
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=Notes= | =Notes= | ||
− | + | Some historian from the Empire, Diordorus-or-something, commented that "Vister women fight like the men and are nowise inferior to them in bravery'. I think he underestimated our women-folk! | |
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Sure, I don't say the Vister men are worse fighters, this wouldn't be true. It's just that women don't participate in all fights but major ones, but when they do, beware! Their ferocity is virtually unmatched. I suppose that they know that if they fall, their children might very easily die. Much as he tries, a man is not that good in taking care of infants. It really makes them nasty fighters... well, that, or they just chose to fight in the days when the feel like fighting, if you get what I mean! Given that on those days, an average woman might make you hurt using nothing but words, imagine what she'll do when she uses an weapon on top of that! | Sure, I don't say the Vister men are worse fighters, this wouldn't be true. It's just that women don't participate in all fights but major ones, but when they do, beware! Their ferocity is virtually unmatched. I suppose that they know that if they fall, their children might very easily die. Much as he tries, a man is not that good in taking care of infants. It really makes them nasty fighters... well, that, or they just chose to fight in the days when the feel like fighting, if you get what I mean! Given that on those days, an average woman might make you hurt using nothing but words, imagine what she'll do when she uses an weapon on top of that! | ||
All in all, in the mountain, women take care of the children and house, men hunt, take care of the herds, and fend off the first attacks, should an enemy appear. When the tribe is threatened, though, we all fight as one, for both the daughters and the sons of the Lion share the same ancestor spirits! | All in all, in the mountain, women take care of the children and house, men hunt, take care of the herds, and fend off the first attacks, should an enemy appear. When the tribe is threatened, though, we all fight as one, for both the daughters and the sons of the Lion share the same ancestor spirits! | ||
That's why we bury both men and women with their personal weapons. I see in the Empire, many women don't even own weapons. The first few months, I believed they are just hiding them better than we do at home... now I just find it weird. | That's why we bury both men and women with their personal weapons. I see in the Empire, many women don't even own weapons. The first few months, I believed they are just hiding them better than we do at home... now I just find it weird. |