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=Stats= | =Stats= | ||
− | *STR | + | *STR 12 (+1) / DEX 14 (+2) / CON 12 (+1) |
− | *INT | + | *INT 16 (+3) / WIS 16 (+3) / CHA 10 (+0) |
'''Combat''' | '''Combat''' | ||
− | *Init: + | + | *Init: +2 (0 Priest + 2 Dex) |
− | *BAB: +1 / Melee + | + | *BAB: +1 / Melee +2 / Ranged +3 |
− | *Defence: | + | *Defence: 13 (10 + 2 Priest + 2 DEX - 1 Leather Armor DP) |
− | *Fort: + | + | *DR: 1 (Leather Armor) |
− | *Vitality Points: | + | *Fort: +2 (1 +1 Con) / Ref: +2 (0 +2 Dex) / Will: +4 (1 +3 Wis) |
+ | *Vitality Points: 10 / Wound Points: 18 | ||
'''Common Attacks/Defences/Actions:''' | '''Common Attacks/Defences/Actions:''' | ||
− | * | + | *Large Scale Glaive +3 To Hit; 1d10 + 1 Damage (+ 1 Str); 19-20; Keen 4, Reach +1; Hard 2 |
− | + | *Two | |
− | * | ||
=Social, Interests & Religion= | =Social, Interests & Religion= | ||
'''Social:''' | '''Social:''' | ||
− | *Lifestyle: | + | *Lifestyle: x (Panache x [+x Appearance; Income 0 silver] / Prudence 0 [15% savings]) |
*Legend: x | *Legend: x | ||
*Reputation: 10 | *Reputation: 10 | ||
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'''Interests:''' | '''Interests:''' | ||
− | *Language: | + | *Language: Donlar (the native tongue of Old Lil, though he speaks the archaic form) |
− | * | + | *Study: Stone |
− | *Study: | + | *Study: History of the First Empire |
− | *Study: | + | *Study: Unborn |
− | *Alignment: | + | *Alignment: For Kel Donlar! (Paths from Beauty, Earth, Knowledge & Strength) |
'''Religion:''' | '''Religion:''' | ||
− | * | + | * |
− | + | * | |
=Abilities, Feats & Proficiencies= | =Abilities, Feats & Proficiencies= | ||
− | * | + | *Gia: ''Large folk'': 2x2; Reach 2; Speed 50’ |
− | * | + | *Gia: ''Improved Stability'': If standing on firm ground, +1 size cat for CC, Trample attacks & resisting Bull rush/Trip |
− | * | + | *Gia: ''Natural Attack'': Trample I |
− | * | + | *Gia: ''Sterner Stuff'': Defending against Keen atks, they reduce by 4 |
− | * | + | *Ba: ''Well-rounded'': |
− | *Proficiencies: Hurled weapons / Edged weapons (forte) / Blunt weapons | + | *Ba: ''Beguiling'': When taunt standard character, can change standard result for fixation for rounds =15 (Cha). Dmg interrupts |
− | + | *Ba: ''Encouragement'': 1/scene Talk to teammate 1 min +1 morale saves | |
− | + | *Ba: ''Free Hint'': 1/session Free hint from GM or bonus action die | |
+ | *Ba: ''Practised Impress'': If use action die to boost Impress but fails, get it back | ||
+ | *SaC: ''Breadth of Experience:'' 4 bonus class skills with 2 free ranks | ||
+ | *Sa1: ''Wise counsel:'' 1 action die to boost ally’s skill/save or damage (p.47) | ||
+ | *Sa2: ''Assistance I:'' Half an ally’s skill check time (round up, min. 5 min.), but +1 error range (p.47) | ||
+ | *Lvl 1: ''Shield basics:'' +4 to Bull rush + Phalanx stance | ||
+ | *Stance: ''Phalanx stance:'' Allies have +1 Def+Ref; or +2 if I have guard +2 (i.e. shield) | ||
+ | *Proficiencies: Hurled weapons / Edged weapons (forte) / Blunt weapons (forte) | ||
=Skills (ranks/stat/misc)= | =Skills (ranks/stat/misc)= | ||
− | ''( | + | ''(6+Int 2 = 8/lvl) Max 5 Total (4x8)+8+8 bonus=48'' |
− | * | + | *Acrobatics** 5 (5/0Dex/0) |
− | * | + | *Athletics** 5 (5/0Str/0) |
− | *Impress | + | *Bluff* 5 (3/2Cha/0) |
− | *Intimidate | + | *Crafting (Masonry) 6 (4/2Int/0) |
− | *Notice | + | *Disguise 2 (0/2Cha/0) |
− | * | + | *Haggle 5 (3/2Wis/0) |
− | * | + | *Impress** 7 (5/2Cha/0) |
+ | *Intimidate** 7 (5/2Cha/0) | ||
+ | *Investigate 7 (5/2Wis/0) | ||
+ | *Medicine 5 (3/2Int/0) | ||
+ | *Notice 3 (1/2Wis/0) | ||
+ | *Resolve* 5 (3/2Con/0) | ||
+ | *Ride 0 (0/0Dex/0) | ||
+ | *Search 3 (1/2Int/0) | ||
+ | *Sense Motive 7 (5/2Wis/0) | ||
+ | *Tactics 2 (0/2Int/0) | ||
+ | |||
+ | One asterisk = Origin skills / Two = Bonus Sage class skills (gain 2 ranks) | ||
+ | |||
=Gear= | =Gear= | ||
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Loads (Str 20): Light < 200 lb / Hvy 201-600 lb / Over > 601 lb | Loads (Str 20): Light < 200 lb / Hvy 201-600 lb / Over > 601 lb | ||
− | *Panache: | + | *Panache: 1, Prudence: 0, Total: 110 s |
*Shield, metal 1d4 subdual 20 Guard +2 S/1h Hard 3 7W 8 lbs. Ancient 20s | *Shield, metal 1d4 subdual 20 Guard +2 S/1h Hard 3 7W 8 lbs. Ancient 20s | ||
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*Blanket/bedroll Cold Resistance 4 Special */— Soft 1 5D 5 lbs. Primitive 5s | *Blanket/bedroll Cold Resistance 4 Special */— Soft 1 5D 5 lbs. Primitive 5s | ||
− | * | + | *4 s left |
=History= | =History= |