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=Stats=
 
=Stats=
*STR 20 (Orc)/DEX 12/CON 18 (Orc)
+
*STR 12 (+1) / DEX 14 (+2) / CON 12 (+1)  
*INT 14 (Orc)/WIS 16/CHA 13
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*INT 16 (+3) / WIS 16 (+3) / CHA 10 (+0)
  
 
'''Combat'''
 
'''Combat'''
*Init: +1 (Dex)
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*Init: +2 (0 Priest + 2 Dex)
*BAB: +1  /  Melee +6 /  Ranged +2
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*BAB: +1  /  Melee +2 /  Ranged +3
  
*Defence: 11[13?] (10 + 1 DEX [+2 shield Guard bonus here?])
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*Defence: 13 (10 + 2 Priest + 2 DEX - 1 Leather Armor DP)
*Fort: +5 (1 +4 Con)  /  Ref: +1 (0 +1 Dex)  /  Will: +4 (1 +3 Wis)
+
*DR: 1 (Leather Armor)
*Vitality Points: Vitality: 16   /    Wound Points: 18?
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*Fort: +2 (1 +1 Con)  /  Ref: +2 (0 +2 Dex)  /  Will: +4 (1 +3 Wis)
 +
*Vitality Points: 10   /    Wound Points: 18
  
 
'''Common Attacks/Defences/Actions:'''
 
'''Common Attacks/Defences/Actions:'''
*Cavalry axe +6 attack, 1d8 lethal, critical on 20, AP 2, cavalry, S/1h
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*Large Scale Glaive +3 To Hit; 1d10 + 1  Damage (+ 1 Str); 19-20; Keen 4, Reach +1; Hard 2
 
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*Two
* Short bow +1 attack, 19–20 critical, 20 ft. 1d6 lethal, poisonous. AP 2× 6 Cavalry S/2h
 
  
 
=Social, Interests & Religion=
 
=Social, Interests & Religion=
 
'''Social:'''
 
'''Social:'''
*Lifestyle: 1 (Panache 1 [+x Appearance; Income 10 silver]  /  Prudence 0 [15% savings])
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*Lifestyle: x (Panache x [+x Appearance; Income 0 silver]  /  Prudence 0 [15% savings])
 
*Legend: x
 
*Legend: x
 
*Reputation: 10
 
*Reputation: 10
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'''Interests:'''
 
'''Interests:'''
*Language: Vister (native)
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*Language: Donlar (the native tongue of Old Lil, though he speaks the archaic form)
*Language: "Lingua Franca" of the Empire
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*Study: Stone
*Study: Vister tribes
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*Study: History of the First Empire
*Study: Impact of Empire politics on the citizen's lifestyle
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*Study: Unborn
*Alignment:  
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*Alignment: For Kel Donlar! (Paths from Beauty, Earth, Knowledge & Strength)
  
 
'''Religion:'''
 
'''Religion:'''
*Animist
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*
 
+
*
  
 
=Abilities, Feats & Proficiencies=
 
=Abilities, Feats & Proficiencies=
*Basic Skill Mastery (Horseman)
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*Gia: ''Large folk'': 2x2; Reach 2; Speed 50’
*Nomad
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*Gia: ''Improved Stability'': If standing on firm ground, +1 size cat for CC, Trample attacks & resisting Bull rush/Trip
*Eastern Horde
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*Gia: ''Natural Attack'': Trample I
*Talented (horseman)
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*Gia: ''Sterner Stuff'': Defending against Keen atks, they reduce by 4
*Blessed (Order/Heroism)
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*Ba: ''Well-rounded'':
*Proficiencies:  Hurled weapons  /  Edged weapons (forte)  /  Blunt weapons   /  Bows  /  Unarmed
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*Ba: ''Beguiling'': When taunt standard character, can change standard result for fixation for rounds =15 (Cha). Dmg interrupts
*Born in the saddle
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*Ba: ''Encouragement'': 1/scene Talk to teammate 1 min +1 morale saves
*Lifetime companion
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*Ba: ''Free Hint'': 1/session Free hint from GM or bonus action die
 +
*Ba: ''Practised Impress'': If use action die to boost Impress but fails, get it back
 +
*SaC: ''Breadth of Experience:'' 4 bonus class skills with 2 free ranks
 +
*Sa1: ''Wise counsel:'' 1 action die to boost ally’s skill/save or damage (p.47)
 +
*Sa2: ''Assistance I:'' Half an ally’s skill check time (round up, min. 5 min.), but +1 error range (p.47)
 +
*Lvl 1: ''Shield basics:'' +4 to Bull rush + Phalanx stance
 +
*Stance: ''Phalanx stance:'' Allies have +1 Def+Ref; or +2 if I have guard +2 (i.e. shield)
 +
*Proficiencies:  Hurled weapons  /  Edged weapons (forte)  /  Blunt weapons (forte)
  
  
 
=Skills (ranks/stat/misc)=
 
=Skills (ranks/stat/misc)=
''(4+Int 2 = 6/lvl) Max 4 Total 24''
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''(6+Int 2 = 8/lvl) Max 5 Total (4x8)+8+8 bonus=48''
*Ride&Survival: 4 (Talented, improves both), +2 feat bonus + Stat bonus (and Born in the saddle to boot)
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*Acrobatics** 5 (5/0Dex/0)
*Athletics 3+Stat bonus
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*Athletics** 5 (5/0Str/0)
*Impress 2+Stat bonus
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*Bluff* 5 (3/2Cha/0)
*Intimidate 4+Stat bonus (Born in the saddle)
+
*Crafting (Masonry) 6 (4/2Int/0)
*Notice 4+Stat bonus
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*Disguise 2 (0/2Cha/0)
*Tactics 4+Stat bonus
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*Haggle 5 (3/2Wis/0)
*Resolve 3+Stat Bonus
+
*Impress** 7 (5/2Cha/0)
 +
*Intimidate** 7 (5/2Cha/0)
 +
*Investigate 7 (5/2Wis/0)
 +
*Medicine 5 (3/2Int/0)
 +
*Notice 3 (1/2Wis/0)
 +
*Resolve*  5 (3/2Con/0)
 +
*Ride 0 (0/0Dex/0)
 +
*Search 3 (1/2Int/0)
 +
*Sense Motive 7 (5/2Wis/0)
 +
*Tactics  2 (0/2Int/0)
 +
 
 +
One asterisk = Origin skills / Two = Bonus Sage class skills (gain 2 ranks)
 +
 
  
 
=Gear=
 
=Gear=
*Mountain horse (Large Walker — 50 XP): Str 14, Dex 10, Con 12, Int 6, Wis 10, Cha 4; SZ L (1×2, Reach 1); Spd 50 ft. ground; Init III; Atk II; Def III; Res VI; Health IV; Comp I; Skills: Acrobatics III, Athletics IV, Notice IV, Resolve III; Qualities: fearless I, improved sense (scent), improved stability, superior traveler II.
 
Attacks/Weapons: Kick I
 
 
*Mountain horse (Large Walker — 50 XP): ( TL 1 )
 
Str: 14/+2; Dex: 10/+0; Con: 12/+1; Int: 6/-2; Wis: 10/+0; Cha: 4/-3;
 
Init: 1=1+0(dex) Melee: +2=0+2(str) Fort: +3=2+1(con)
 
Health: +4=1+1(con)+2(size) ~ 20/18 Ranged: +0=0+0(dex) Ref: +2=2+0(dex)
 
Def: 10=10+1+0(dex)-1(size) Comp: +0 Will: +2=2+0(wis)
 
Speed: 50 ft. ground
 
Skills: Acrobatics (Dex): +4=4+0; Athletics (Str): +7=5+2; Notice (Wis): +5=5+0; Resolve (Con): +5=4+1;
 
Qualities: fearless I, improved sense (scent), improved stability, superior traveler II.
 
Attacks: Kick I [1d8 20]
 
 
Loads (Str 20): Light < 200 lb / Hvy 201-600 lb / Over > 601 lb
 
Loads (Str 20): Light < 200 lb / Hvy 201-600 lb / Over > 601 lb
*Panache: 3, Prudence: 0, Total: 130 s
+
*Panache: 1, Prudence: 0, Total: 110 s
  
 
*Shield, metal 1d4 subdual 20 Guard +2 S/1h Hard 3 7W 8 lbs. Ancient 20s
 
*Shield, metal 1d4 subdual 20 Guard +2 S/1h Hard 3 7W 8 lbs. Ancient 20s
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*Blanket/bedroll Cold Resistance 4 Special */— Soft 1 5D 5 lbs. Primitive 5s
 
*Blanket/bedroll Cold Resistance 4 Special */— Soft 1 5D 5 lbs. Primitive 5s
  
*24 s left
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*4 s left
  
 
=History=
 
=History=

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