Editing HQ Tweaks
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Page under construction by Mandacaru | Page under construction by Mandacaru | ||
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Although I like a lot of HeroQuest, there are parts of the core rules that don't seem to generate the sort of game I like. Specific problems I have are: | Although I like a lot of HeroQuest, there are parts of the core rules that don't seem to generate the sort of game I like. Specific problems I have are: | ||
− | + | *'''Character advancement''': When I play, I usually find it a bother to have to increase abilities with my Hero Points and it takes me an age to do so. I don't especially like the decision-making involved either. | |
− | *'''Character advancement''': When I play, I usually find it a bother to have to increase abilities with my Hero Points and it takes me an age to do so. I don't especially like the decision-making involved either | ||
*'''Scaleability''': While a feature in many ways, this means that, effectively, it doesn't matter what scores you have for abilities. A particular problem for character advancement, I find. | *'''Scaleability''': While a feature in many ways, this means that, effectively, it doesn't matter what scores you have for abilities. A particular problem for character advancement, I find. | ||
*'''Bumping with Hero Points''': This is so cheap it is more or less a given in an important contest, so it ceases to be heroic. I think the currency is devalued. | *'''Bumping with Hero Points''': This is so cheap it is more or less a given in an important contest, so it ceases to be heroic. I think the currency is devalued. | ||
− | From a first reading, there is some more structure to the rules than in the previous version. An example is the Gloranthan | + | From a first reading, there is some more structure to the rules than in the previous version. An example is the use of Runes in Gloranthan magic. But the stuff above irks. So here are my fixes: |
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