Editing HQ Tweaks
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Although I like a lot of HeroQuest, there are parts of the core rules that don't seem to generate the sort of game I like. Specific problems I have are: | Although I like a lot of HeroQuest, there are parts of the core rules that don't seem to generate the sort of game I like. Specific problems I have are: | ||
− | *''' | + | *'''Costas at chargen and in game''': Some abilities are cheaper at chargen than subsequently. I dislike that as it makes me feel I'll be missing out if I don't use that at chargen. The numbers end up determining the character. |
*'''Character advancement''': When I play, I usually find it a bother to have to increase abilities with my Hero Points and it takes me an age to do so. I don't especially like the decision-making involved either. Shame, as character advancement is one of the main things in a game, for me. As a GM, I dislike awarding HP - I prefer this to be more objective and to be tied to in-game events more tightly. | *'''Character advancement''': When I play, I usually find it a bother to have to increase abilities with my Hero Points and it takes me an age to do so. I don't especially like the decision-making involved either. Shame, as character advancement is one of the main things in a game, for me. As a GM, I dislike awarding HP - I prefer this to be more objective and to be tied to in-game events more tightly. | ||
*'''Scaleability''': While a feature in many ways, this means that, effectively, it doesn't matter what scores you have for abilities. A particular problem for character advancement, I find. | *'''Scaleability''': While a feature in many ways, this means that, effectively, it doesn't matter what scores you have for abilities. A particular problem for character advancement, I find. | ||
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==Chargen== | ==Chargen== | ||
− | *No special dispensations. Keywords | + | *No special dispensations. Keywords cannot be raised. Runes can be, but cost double (cf below they are twice as difficult to improve, so there is parity). |
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==Ability Advancement== | ==Ability Advancement== | ||
''Back to Runequest'' | ''Back to Runequest'' | ||
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==Hero Points== | ==Hero Points== | ||
*Hero Points work as before for bumping but are rarer - start with 1. Receive 1 per new session. | *Hero Points work as before for bumping but are rarer - start with 1. Receive 1 per new session. | ||
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