Editing HalcyonKnights:Van
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{| class="wikitable" style="float:right; margin-left: 10px;" | {| class="wikitable" style="float:right; margin-left: 10px;" | ||
− | !colspan="4"|''' | + | !colspan="4"|'''Code Name''' |
|- | |- | ||
− | |colspan="4"|[[File: | + | |colspan="4"|[[File:Supersilhouette.png]] |
|- | |- | ||
!colspan="4"| '''Lables''' | !colspan="4"| '''Lables''' | ||
|- | |- | ||
|Danger | |Danger | ||
− | |style="text-align:center;"| | + | |style="text-align:center;"|0 |
|Freak | |Freak | ||
− | |style="text-align:center;"| | + | |style="text-align:center;"|0 |
|- | |- | ||
|Savior | |Savior | ||
− | |style="text-align:center;"| | + | |style="text-align:center;"|0 |
|Superior | |Superior | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|- | |- | ||
|Mundane | |Mundane | ||
− | |style="text-align:center;"| | + | |style="text-align:center;"|0 |
|- | |- | ||
!colspan="4"|Conditions | !colspan="4"|Conditions | ||
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|style="text-align:center;"| | |style="text-align:center;"| | ||
|Angry | |Angry | ||
− | |style="text-align:center;"| | + | |style="text-align:center;"| X |
|- | |- | ||
|Guilty | |Guilty | ||
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|- | |- | ||
|Insecure | |Insecure | ||
− | |style="text-align:center;"| | + | |style="text-align:center;"| X |
|- | |- | ||
!colspan="4"|Has Influence Over | !colspan="4"|Has Influence Over | ||
|- | |- | ||
− | |Colspan="4"| | + | |Colspan="4"|John Doe<br>Mary Sue<br>Varlenax the Destroyer<br> |
|} | |} | ||
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A Player Character in [[HalcyonKnights:Main_Page|Halcyon Knights]]. | A Player Character in [[HalcyonKnights:Main_Page|Halcyon Knights]]. | ||
− | + | ---- | |
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=== Look === | === Look === | ||
* Man | * Man | ||
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=== Playbook Moves === | === Playbook Moves === | ||
'''Burn''' | '''Burn''' | ||
− | When you charge up your powers, roll + conditions you currently have marked. On a hit, hold 3 burn. On a 7-9, mark a condition. On a miss, hold 2 burn and mark three conditions. Spend your burn on your flares. You lose all burn at the end of the scene. | + | |
+ | When you charge up your powers, roll + conditions you currently have marked. On a hit, hold 3 burn. On a 7-9, mark a condition. On a miss, hold 2 burn and mark three conditions. | ||
+ | |||
+ | Spend your burn on your flares. You lose all burn at the end of the scene. | ||
'''Flares''' | '''Flares''' | ||
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'''Mr Rose''', who was my kindergarten teacher. He was blinded in the same incident which blinded Harris, and his face and arm were burned up pretty bad too. I used to visit every now and then, and help out around the house, but he left town a couple of years back. No one knows where he went. I hope he's okay. | '''Mr Rose''', who was my kindergarten teacher. He was blinded in the same incident which blinded Harris, and his face and arm were burned up pretty bad too. I used to visit every now and then, and help out around the house, but he left town a couple of years back. No one knows where he went. I hope he's okay. | ||
+ | |||
+ | === Additional Information === | ||
+ | Anything else you'd like us to know. You can put your answers to the questions [[User:Meliai|Meliai]] asked here if you'd like |