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Thankfully, most Super Villains are not really interested in large scale mass murder.  Many are addicted by the rush of celebrity that being a superhuman has and are mostly interested in theft, extortion schemes, or stealing super-technology to sell on the Black Market.  Superhuman criminals that commit wholesale murder are exempt from the usual policies by superhumans to not kill them and often end up executed swiftly.  Superhuman Terrorists must face the United States' own supersoldiers and ones ready/willing to take the kill shot.
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Thankfully, most Superhumans are not really interested in large scale mass murder.  Many are addicted by the rush of celebrity that being a superhuman has and are mostly interested in theft, extortion schemes, or stealing super-technology to sell on the Black Market.  Superhuman criminals that commit wholesale murder are exempt from the usual policies by superhumans to not kill them and often end up executed swiftly.  Superhuman Terrorists must face the United States' own supersoldiers and ones ready/willing to take the kill shot.
  
  
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The criminal system isn't quite ready for superpowered crime but so far, the system for dealing with them works on a whole.
 
The criminal system isn't quite ready for superpowered crime but so far, the system for dealing with them works on a whole.
 
== Freedom City ==
 
 
Freedom City, Massachusetts is the major change from the existing world.  Like Gotham City and Metropolis, Freedom City is a fictional city that does not exist in our own world but is the largest city in America (with correspondingly less prominence for New York and Chicago).  Occupying the same physical space that Boston does in the real world, Freedom City stretches over most of the coastline and beyond with almost all major economic and global transactions being conducted from it.
 
 
 
Freedom City is so large it has everything cool in Chicago, Los Angeles, and New York.  It has its own version of the Statue of Liberty (The Sentinel of Justice), Hollywood (Freedomwood), Seers Tower (Freedom Tower), Wallstreet (High Street), and is where the United Nations meets instead of New York.
 
  
 
== Government ==
 
== Government ==
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Americans are deeply patriotic in the Freedomverse and not at all disillusioned with their current administration.
 
Americans are deeply patriotic in the Freedomverse and not at all disillusioned with their current administration.
 
 
== Magic ==
 
 
 
Called "Quantum Particle Uncertainty Mental Manipulation" by science, magic is actually quite real in the Freedomverse.  It is also something that exists outside of the lime light and is largely disbelieved in by the majority of the populous.  Hades himself might attack the middle of the city with a horde of zombies from Hell but Freedom City's many thinkers would swiftly explain it away with convincing or less than convincing answers.
 
 
 
Magicians are, for the most part, a secret and easily annoyed lot that dislike that so many of their younger members have started operating openly as opposed to the shadows.  There are countless other dimensional dangers and horrors in the world that they guard against while others are starting to view the present age as the perfect time to show themselves to the masses and MAKE THEM COWER!
 
  
  
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Invention is mostly done by individuals super-geniuses in this world, called Novas, rather than in laboratories by thousands of scientists.  This had lead to numerous high powered technologies firms that are controlled by both superheroes and supervillains whom are almost above the law in their resources.
 
Invention is mostly done by individuals super-geniuses in this world, called Novas, rather than in laboratories by thousands of scientists.  This had lead to numerous high powered technologies firms that are controlled by both superheroes and supervillains whom are almost above the law in their resources.
 
 
 
== Themes ==
 
 
 
The campaign themes of Halt Evil Doer! is '''Heroism''' and '''Idealism''' as contrasted to Eberron's bleakness.  The heroes of the land are attempting to continue the world's foreward mobility into a bright and better tomorrow.  This is not always easy nor is it something that doesn't occasionally wear on the soul.  One should feel grateful that the thing most costumed superheroes feel is that they're not doing ENOUGH rather than that they don't feel they're accomplishing anything.
 
 
 
It's a colorful and bright Hollywood world where the attitudes of general evil and horror are unwelcome.  Players should remember this when considering torturing their characters.
 
 
 
== Recommended Viewing ==
 
 
 
These all give the appropriate feeling for the Freedomverse, though except for a few, most of them seem to be worlds without superheroes while the concept is relatively well known in Universe-627.
 
 
'''Trade Paper Backs'''
 
 
* Golden Age
 
* Kingdom Come (a possible bleak future for the Freedomverse)
 
* Marvels
 
* Superman: Birthright
 
 
'''Movies'''
 
 
* Superman I and II (and Superman Returns)
 
* Batman Begins
 
* James Bond series (for AEGIS at work)
 
* Iron Man
 
* Spiderman I and II
 
* Mystery Men (the craziness of their city is actually quite accurate for Freedom City)
 
* X-men I and II
 
 
'''Animated Series'''
 
 
* Batman Begins
 
* Superman
 
* Justice League (not Justice League Unlimited sadly)
 
 
 
[[Halt Evil Doer!]]
 

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