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Back to: [[Mouths of Madness]]
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'''Hargrum of the Clan of Deepbourn'''
  
'''Hargrum of the Clan of Deepbourn''', Dwarven Cleric Lvl 4 (Exp 6,001), LG (deity = Moradin)
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Dwarven Cleric Lvl 1 - 4 now, is it?
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Alignment: LG (deity = Moradin)
  
'''Stats'''
 
 
* STR 13 (wt: +100, OD: 1-2, BB/LG: 4%)
 
* STR 13 (wt: +100, OD: 1-2, BB/LG: 4%)
 
* DEX 11
 
* DEX 11
 
* CON 15 (+1 Hp, SS: 91%, R:94%)
 
* CON 15 (+1 Hp, SS: 91%, R:94%)
* INT 13 (Lang: 3) dwarven, gnoll, goblin, kobold, orc, common, hobgoblin
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* INT 13 (Lang: 3) dw, gn, gob, kob, orc, common, hobgoblin
* WIS 15 (Mag adj:+1, Bonus: 2xL1, 1xL2 Spells)
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* WIS 15 (Mag adj:+1, Bonus(2) 1st Spells)
* CHA 9 (CHR 8 to non-dwarves, No. Hench: 4, Loyalty -5%)
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* CHA 9 (CHR 8 to non-dwarves, No. Hench: 4)
  
'''Combat'''
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* '''HP:''' 7+1 = 8
* '''HP:''' 29 (d8+1)
 
 
* '''AC:''' 3 (Splinted Mail + Shield)
 
* '''AC:''' 3 (Splinted Mail + Shield)
* '''WP(2):''' Hammer, Sling. (non-prof. -3 penalty)
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* '''THAC0:''' 20
* '''Warhammer''' +1 / S-M:1d4+2 L:1d4+1 / ''AC(To hit): 10(7) 9(8) 8(9) 7(10) 6(11) 5(12) 4(13) 3(14) 2(15)''  
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* '''WP:''' Hammer, Sling;
* '''Sling''' (5/10/15) / S-M:1d4+1 L:1d6+1 / ''AC(To hit): 10(8) 9(9) 8(10) 7(11) 6(12) 5(13) 4(14) 3(15) 2(16)''
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* '''NWP:''' 3 (Healing(2), Sound Analysis)
 
 
'''Saves''' (adjustments +4 poison, +1 will force attacks)
 
*Paralyzation/Poison 9
 
*Petrification/Polymorph 12
 
*Rod/Staff/Wand 13
 
*Breath Weapon 15
 
*Spells 14
 
 
 
'''Current Spells (5/3/0):'''
 
*L1: CLW / CLW / Purify Food & Water / Command
 
*L2: Dust Devil / Hold Person / Silence 15'
 
 
 
Spell List
 
* L1: Bless, Ceremony, Combine, Command, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Endure Cold/Heat, Invisibility to Undead, Light, Magic Stone, Penetrate Disguise, Portent, Precipitation, Protection From Evil, Purify Food and Water, Remove Fear, Resist Cold, Sanctuary
 
* L2: Aid, Augury, Chant, Detect Charm, Detect Life, Dust Devil, Enthrall, Find Traps, Hold Person, Holy Symbol, Know Alignment, Messenger, Resist Fire, Silence 15' Radius, Slow Poison, Snake Charm, Speak with Animals, Spiritual Hammer, Withdraw, Wyvern Watch
 
 
 
'''Other:'
 
* NWP: Healing(2), Sound Analysis
 
* Turn: Zombie & Skel (T) / Ghoul (4) / Shadow (7) / Wight (10) / Ghast (13) / Wraith (16) / Mummy (20)
 
  
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''Spells:'''''Bold text''' 3 / 0 / 0
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'''Current Spells:''' Cure Light Wounds x 2, Command
  
'''Money:''' 4gp, 5sp
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Spell List: Bless, Ceremony, Combine, Command, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Endure Cold/Heat, Invisibility to Undead, Light, Magic Stone, Penetrate Disguise, Portent, Precipitation, Protection From Evil, Purify Food and Water, Remove Fear, Resist Cold, Sanctuary
  
'''Equipment:''' Hammer, Sling (12 bullets), Splinted Mail, Large Shield, Helmet, Boots (low hard), Cloak, Backpack, Silver Holy symbol, Water skin, Iron Rations (1 week)
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'''Money:'''''Italic text'' 4gp, 5sp
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'''
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Equipment:''' Hammer, Sling (12 bullets), Splinted Mail, Large Shield, Helmet, Boots (low hard), Cloak, Backpack, Silver Holy symbol, Water skin, Iron Rations (1 week)

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