Editing Hargrum
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
Back to: [[Mouths of Madness]] | Back to: [[Mouths of Madness]] | ||
− | '''Hargrum of the Clan of Deepbourn''' | + | '''Hargrum of the Clan of Deepbourn''' |
+ | |||
+ | Dwarven Cleric Lvl 4 (Exp 6,001) | ||
+ | |||
+ | Alignment: LG (deity = Moradin) | ||
− | |||
* STR 13 (wt: +100, OD: 1-2, BB/LG: 4%) | * STR 13 (wt: +100, OD: 1-2, BB/LG: 4%) | ||
* DEX 11 | * DEX 11 | ||
Line 11: | Line 14: | ||
* CHA 9 (CHR 8 to non-dwarves, No. Hench: 4, Loyalty -5%) | * CHA 9 (CHR 8 to non-dwarves, No. Hench: 4, Loyalty -5%) | ||
− | + | ||
* '''HP:''' 29 (d8+1) | * '''HP:''' 29 (d8+1) | ||
* '''AC:''' 3 (Splinted Mail + Shield) | * '''AC:''' 3 (Splinted Mail + Shield) | ||
− | * ''' | + | * '''THAC0:''' 20 |
− | * ''' | + | * '''WP:''' Hammer, Sling; |
− | * ''' | + | * '''NWP:''' 3 (Healing(2), Sound Analysis) |
'''Saves''' (adjustments +4 poison, +1 will force attacks) | '''Saves''' (adjustments +4 poison, +1 will force attacks) | ||
Line 24: | Line 27: | ||
*Breath Weapon 15 | *Breath Weapon 15 | ||
*Spells 14 | *Spells 14 | ||
+ | |||
+ | '''Weapons''' | ||
+ | *Proficiency 2 (non-prof. penalty -3): hammer, sling | ||
+ | *Warhammer +1 S-M:1d4+2 L:1d4+1 AC(To hit): 10(7) 9(8) 8(9) 7(10) 6(11) 5(12) 4(13) 3(14) 2(15) | ||
+ | *Sling (5/10/15) S-M:1d4+1 L:1d6+1 AC(To hit): 10(8) 9(9) 8(10) 7(11) 6(12) 5(13) 4(14) 3(15) 2(16) | ||
'''Current Spells (5/3/0):''' | '''Current Spells (5/3/0):''' | ||
− | *L1: CLW / CLW / | + | *L1: CLW / CLW / Command / ? / ? |
− | *L2: | + | *L2: ? / ? / ? |
− | Spell List | + | Spell List L1: Bless, Ceremony, Combine, Command, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Endure Cold/Heat, Invisibility to Undead, Light, Magic Stone, Penetrate Disguise, Portent, Precipitation, Protection From Evil, Purify Food and Water, Remove Fear, Resist Cold, Sanctuary |
− | |||
− | |||
− | ''' | + | '''Turn''': |
− | + | * Zombie & Skel: T | |
− | * | + | * Ghoul: 4 |
+ | * Shadow: 7 | ||
+ | * Wight: 10 | ||
+ | * Ghast: 13 | ||
+ | * Wraith: 16 | ||
+ | * Mummy: 20 | ||