Editing Harim (Kingdom of Heaven)

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** Syric, an independent Kri, has been a close ally ever since being found at the edge of agonizing destruction by Harim.  At first supported him personally, Harim later allowed him attunement to Whitewall's central manse.  A loyal, if new, citizen of Whitewall, the earth elemental spirit cheerfully works in Undertown, manipulating and repairing the passages and soaking in the hot baths.  Having been trained in the fine details of earthwork, he also makes and sells exquisite statuary and other stone goods to merchants.  Free from personal worries about dissolution, he occasionally visits the Academy to learn more about how his kind might be freed from their doom.
 
** Syric, an independent Kri, has been a close ally ever since being found at the edge of agonizing destruction by Harim.  At first supported him personally, Harim later allowed him attunement to Whitewall's central manse.  A loyal, if new, citizen of Whitewall, the earth elemental spirit cheerfully works in Undertown, manipulating and repairing the passages and soaking in the hot baths.  Having been trained in the fine details of earthwork, he also makes and sells exquisite statuary and other stone goods to merchants.  Free from personal worries about dissolution, he occasionally visits the Academy to learn more about how his kind might be freed from their doom.
  
=Charms and Spells=
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=Charms=
* '''Melee'''
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==Each Ability or Attribute==
** Dipping Swallow Defense (Core #)
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Charms for that Ability/Attribute (include short description and page #)
* '''Integrity'''
 
** Rising Sun Soul (Dreams #)
 
* '''Presence''' (2nd Excellency)
 
** Irresistible Salesman Spirit
 
* '''Lore''' (2nd Excellency, 3rd Excellency)
 
** Harmonious Academic Methodology (Core #), Legendary Scholar Curriculum (Core #), Chaos-Repelling Pattern (Core #), Wyld-Shaping Technique (Core #)
 
* '''Linguistics'''
 
** Sagacious Reading of Intent (Core #)
 
* '''Occult'''
 
** Terrestrial Circle Sorcery (Core #), Celestial Circle Sorcery (Core #), Solar Circle Sorcery (Core #)
 
 
 
* '''Terrestrial Circle Sorcery'''
 
** Emerald Circle Countermagic (Core #), Hound of the Five Winds (White #), Incantation of Effective Restoration (White #), Raise the Earth's Bones (White #), Summon Elemental (Core #)
 
* '''Celestial Circle Sorcery'''
 
** Ivory Orchid Pavilion (White #), Magma Kraken (White #), Raise the Puissant Sanctum (White #)
 
* '''Solar Circle Sorcery'''
 
** Adamant Circle Banishment (White #), Adamant Circle Countermagic (Core #), Chariot of the Blazing Sun (White #), Cleansing Solar Flames (White #), Light of Solar Cleansing (White #), Solar Sanctuary (White #)
 
  
 
=Finishing Touches=
 
=Finishing Touches=

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