Editing Hastus Kohath-Aurelius Levii(Heretek)
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Hastus Kohath-Aurelius Levii | Hastus Kohath-Aurelius Levii | ||
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Heretek Disciple of Chaos | Heretek Disciple of Chaos | ||
Pride: Logic | Pride: Logic | ||
− | + | Disgrace: Betrayal | |
− | Disgrace: Betrayal | ||
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Motivation: Innovation | Motivation: Innovation | ||
− | + | Weapon Skill: 39 | |
− | Weapon Skill: 39 | ||
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Ballistic Skill: 39 | Ballistic Skill: 39 | ||
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Strength: 35 | Strength: 35 | ||
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Toughness: 40 | Toughness: 40 | ||
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Agility: 40 | Agility: 40 | ||
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Intelligence: 60 | Intelligence: 60 | ||
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Perception: 30 | Perception: 30 | ||
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Willpower: 40 | Willpower: 40 | ||
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Fellowship: 25 | Fellowship: 25 | ||
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Wounds: 15 (17 - 2 Innovation) | Wounds: 15 (17 - 2 Innovation) | ||
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Infamy: 22 (19 + 3) | Infamy: 22 (19 + 3) | ||
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Corruption: 7 (5 Betrayal, 2 Innovation) | Corruption: 7 (5 Betrayal, 2 Innovation) | ||
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Skills: Common Lore (Adeptus Mechanicus, Imperium, Tech, War), Dodge, Forbidden Lore (Warp), Linguistics (Low Gothic), Logic, Medicae, Parry, Scholastic Lore (Astromancy), Tech Use +10, Trade (Armourer). | Skills: Common Lore (Adeptus Mechanicus, Imperium, Tech, War), Dodge, Forbidden Lore (Warp), Linguistics (Low Gothic), Logic, Medicae, Parry, Scholastic Lore (Astromancy), Tech Use +10, Trade (Armourer). | ||
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Talents: | Talents: | ||
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Armour-Monger | Armour-Monger | ||
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Combat Formation (250, Tzeentch) | Combat Formation (250, Tzeentch) | ||
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Die Hard | Die Hard | ||
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Enemy (Adeptus Mechanicus) | Enemy (Adeptus Mechanicus) | ||
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Lesser Minion of Chaos (Ancient Servo-Skull) | Lesser Minion of Chaos (Ancient Servo-Skull) | ||
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Mechadendrite Training (Utility) | Mechadendrite Training (Utility) | ||
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Technical Knock | Technical Knock | ||
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Total Recall | Total Recall | ||
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Weapon Training (Las, Primary, Power, Shock) | Weapon Training (Las, Primary, Power, Shock) | ||
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Traits: | Traits: | ||
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Binary Chatter -- Increases the loyalty of servitors and other cybernetic constructs by 10. | Binary Chatter -- Increases the loyalty of servitors and other cybernetic constructs by 10. | ||
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Mechanicus Implants -- The character has the specialized implants of an Adeptus Mechanicus Tech-Priest. | Mechanicus Implants -- The character has the specialized implants of an Adeptus Mechanicus Tech-Priest. | ||
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The Quick and the Dead -- To survive in the Vortex, particularly as a human, one must be quick, both in wits and action. Sometimes fast reflexes can compensate for ceramite armour. All Heretics with this Trait add a +2 bonus to Initiative Rolls. | The Quick and the Dead -- To survive in the Vortex, particularly as a human, one must be quick, both in wits and action. Sometimes fast reflexes can compensate for ceramite armour. All Heretics with this Trait add a +2 bonus to Initiative Rolls. | ||
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Advances: | Advances: | ||
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Combat Formation Talent, 250 Experience Points, Tzeentch. | Combat Formation Talent, 250 Experience Points, Tzeentch. | ||
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Medicae known, 200 Experience Points, Nurgle. | Medicae known, 200 Experience Points, Nurgle. | ||
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Intelligence +5, 250 Experience Points, Unaligned | Intelligence +5, 250 Experience Points, Unaligned | ||
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Dodge known, 200 Experience Points, Slaanesh. | Dodge known, 200 Experience Points, Slaanesh. | ||
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Gear: | Gear: | ||
Best-Craftmanship Lascarbine | Best-Craftmanship Lascarbine | ||
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Dark Mechanicus Power Axe | Dark Mechanicus Power Axe | ||
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Combi-tool | Combi-tool | ||
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Dataslate | Dataslate | ||
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Unholy Unguents | Unholy Unguents | ||
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Acquisiton - Light Power Armour (Armour History: Horns; Auto-Senses, Sustainable Power Source, Vox Link) | Acquisiton - Light Power Armour (Armour History: Horns; Auto-Senses, Sustainable Power Source, Vox Link) | ||
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Cybernetics: | Cybernetics: | ||
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GQ Cerberal Implant | GQ Cerberal Implant | ||
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Lumenin Capacitors | Lumenin Capacitors | ||
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GQ Servo Arm | GQ Servo Arm | ||
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Utility Mechadentrite | Utility Mechadentrite | ||
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Acquisition - Good Quality Embedded Auspex | Acquisition - Good Quality Embedded Auspex | ||
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Acquisition - Mechanical Assimilation (Quantity 4) | Acquisition - Mechanical Assimilation (Quantity 4) | ||
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Skeletal Petrification (replaces light carpace armour) | Skeletal Petrification (replaces light carpace armour) | ||
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Additional High Availabilty Gear: | Additional High Availabilty Gear: | ||
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Backpack | Backpack | ||
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Common grenades (smoke, stun). | Common grenades (smoke, stun). | ||
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Medi-kit | Medi-kit | ||
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Micro-Bead | Micro-Bead | ||
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Recoil Gloves | Recoil Gloves | ||
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Scavenged Long-Las with Red-Dot Sight and with compatible Hot-Charge Packs. | Scavenged Long-Las with Red-Dot Sight and with compatible Hot-Charge Packs. | ||
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Total Armour: 13 (all). TB: 4 | Total Armour: 13 (all). TB: 4 | ||
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Light Power Armour, 7 (all). Armour-Monger, 2 (all). Mechanical Assimilation (4), 4 (all). | Light Power Armour, 7 (all). Armour-Monger, 2 (all). Mechanical Assimilation (4), 4 (all). | ||
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Weapons: | Weapons: | ||
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Best Las Carbine: Basic, 75m, S/2/- 1d10+3 E, Pen 0, Clip 60, Rld Half, Reliable, 2.5 kg. | Best Las Carbine: Basic, 75m, S/2/- 1d10+3 E, Pen 0, Clip 60, Rld Half, Reliable, 2.5 kg. | ||
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Scavenged Long-Las with Red-Dot Sight: Basic, 150m, S/-/-, 1d10+3 E, Pen 1, Clip 40, Rld Full, Accurate, Felling(4), Unreliable, 4.5 kg. | Scavenged Long-Las with Red-Dot Sight: Basic, 150m, S/-/-, 1d10+3 E, Pen 1, Clip 40, Rld Full, Accurate, Felling(4), Unreliable, 4.5 kg. | ||
Power Axe: 1d10+10 E, Pen 6, Power Field Unbalanced, 8 kg. | Power Axe: 1d10+10 E, Pen 6, Power Field Unbalanced, 8 kg. | ||
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Servo-Arm: 2d10+14 I, Pen 10. | Servo-Arm: 2d10+14 I, Pen 10. | ||
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Utility Mechadendrite: 1D5 R, Pen 0, Defensive Mono. | Utility Mechadendrite: 1D5 R, Pen 0, Defensive Mono. | ||
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Micro-Bead | Micro-Bead | ||
Pict Recorder | Pict Recorder | ||
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