Editing Hastus Kohath-Aurelius Levii(Heretek)

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Pride: Logic
 
Pride: Logic
 
+
Disgrace: Betrayal
Disgrace: Betrayal
 
 
 
Motivation: Innovation  
 
Motivation: Innovation  
  
 
+
Weapon Skill: 39
Weapon Skill: 39
 
 
 
Ballistic Skill: 39
 
Ballistic Skill: 39
 
 
Strength: 35
 
Strength: 35
 
 
Toughness: 40
 
Toughness: 40
 
 
Agility: 40
 
Agility: 40
 
 
Intelligence: 60
 
Intelligence: 60
 
 
Perception: 30
 
Perception: 30
 
 
Willpower: 40
 
Willpower: 40
 
 
Fellowship: 25
 
Fellowship: 25
 
 
  
 
Wounds: 15 (17 - 2 Innovation)
 
Wounds: 15 (17 - 2 Innovation)
 
 
Infamy: 22 (19 + 3)
 
Infamy: 22 (19 + 3)
 
 
Corruption: 7 (5 Betrayal, 2 Innovation)
 
Corruption: 7 (5 Betrayal, 2 Innovation)
 
  
 
Skills: Common Lore (Adeptus Mechanicus, Imperium, Tech, War), Dodge, Forbidden Lore (Warp), Linguistics (Low Gothic), Logic, Medicae, Parry, Scholastic Lore (Astromancy), Tech Use +10, Trade (Armourer).  
 
Skills: Common Lore (Adeptus Mechanicus, Imperium, Tech, War), Dodge, Forbidden Lore (Warp), Linguistics (Low Gothic), Logic, Medicae, Parry, Scholastic Lore (Astromancy), Tech Use +10, Trade (Armourer).  
 
  
 
Talents:  
 
Talents:  
 
 
Armour-Monger
 
Armour-Monger
 
 
Combat Formation (250, Tzeentch)
 
Combat Formation (250, Tzeentch)
 
 
Die Hard
 
Die Hard
 
 
Enemy (Adeptus Mechanicus)
 
Enemy (Adeptus Mechanicus)
 
 
Lesser Minion of Chaos (Ancient Servo-Skull)
 
Lesser Minion of Chaos (Ancient Servo-Skull)
 
 
Mechadendrite Training (Utility)
 
Mechadendrite Training (Utility)
 
 
Technical Knock
 
Technical Knock
 
 
Total Recall
 
Total Recall
 
 
Weapon Training (Las, Primary, Power, Shock)
 
Weapon Training (Las, Primary, Power, Shock)
 
  
 
Traits:
 
Traits:
 
 
Binary Chatter -- Increases the loyalty of servitors and other cybernetic constructs by 10.
 
Binary Chatter -- Increases the loyalty of servitors and other cybernetic constructs by 10.
 
 
Mechanicus Implants -- The character has the specialized implants of an Adeptus Mechanicus Tech-Priest.
 
Mechanicus Implants -- The character has the specialized implants of an Adeptus Mechanicus Tech-Priest.
 
 
The Quick and the Dead -- To survive in the Vortex, particularly as a human, one must be quick, both in wits and action. Sometimes fast reflexes can compensate for ceramite armour. All Heretics with this Trait add a +2 bonus to Initiative Rolls.
 
The Quick and the Dead -- To survive in the Vortex, particularly as a human, one must be quick, both in wits and action. Sometimes fast reflexes can compensate for ceramite armour. All Heretics with this Trait add a +2 bonus to Initiative Rolls.
 
  
 
Advances:
 
Advances:
 
 
Combat Formation Talent, 250 Experience Points, Tzeentch.
 
Combat Formation Talent, 250 Experience Points, Tzeentch.
 
 
Medicae known, 200 Experience Points, Nurgle.
 
Medicae known, 200 Experience Points, Nurgle.
 
 
Intelligence +5, 250 Experience Points, Unaligned
 
Intelligence +5, 250 Experience Points, Unaligned
 
 
Dodge known, 200 Experience Points, Slaanesh.
 
Dodge known, 200 Experience Points, Slaanesh.
 
  
 
Gear:
 
Gear:
 
Best-Craftmanship Lascarbine
 
Best-Craftmanship Lascarbine
 
 
Dark Mechanicus Power Axe
 
Dark Mechanicus Power Axe
 
 
Combi-tool
 
Combi-tool
 
 
Dataslate
 
Dataslate
 
 
Unholy Unguents
 
Unholy Unguents
 
 
Acquisiton - Light Power Armour (Armour History: Horns; Auto-Senses, Sustainable Power Source, Vox Link)
 
Acquisiton - Light Power Armour (Armour History: Horns; Auto-Senses, Sustainable Power Source, Vox Link)
 
  
 
Cybernetics:
 
Cybernetics:
 
 
GQ Cerberal Implant
 
GQ Cerberal Implant
 
 
Lumenin Capacitors  
 
Lumenin Capacitors  
 
 
GQ Servo Arm
 
GQ Servo Arm
 
 
Utility Mechadentrite
 
Utility Mechadentrite
 
 
Acquisition - Good Quality Embedded Auspex
 
Acquisition - Good Quality Embedded Auspex
 
 
Acquisition - Mechanical Assimilation (Quantity 4)
 
Acquisition - Mechanical Assimilation (Quantity 4)
 
 
Skeletal Petrification (replaces light carpace armour)
 
Skeletal Petrification (replaces light carpace armour)
 
  
 
Additional High Availabilty Gear:
 
Additional High Availabilty Gear:
 
 
Backpack
 
Backpack
 
 
Common grenades (smoke, stun).
 
Common grenades (smoke, stun).
 
 
Medi-kit
 
Medi-kit
 
 
Micro-Bead
 
Micro-Bead
 
 
Recoil Gloves  
 
Recoil Gloves  
 
 
Scavenged Long-Las with Red-Dot Sight and with compatible Hot-Charge Packs.
 
Scavenged Long-Las with Red-Dot Sight and with compatible Hot-Charge Packs.
 
  
 
Total Armour: 13 (all). TB: 4
 
Total Armour: 13 (all). TB: 4
 
 
Light Power Armour, 7 (all). Armour-Monger, 2 (all). Mechanical Assimilation (4), 4 (all).
 
Light Power Armour, 7 (all). Armour-Monger, 2 (all). Mechanical Assimilation (4), 4 (all).
 
  
 
Weapons:
 
Weapons:
 
 
Best Las Carbine: Basic, 75m, S/2/- 1d10+3 E, Pen 0, Clip 60, Rld Half, Reliable, 2.5 kg.
 
Best Las Carbine: Basic, 75m, S/2/- 1d10+3 E, Pen 0, Clip 60, Rld Half, Reliable, 2.5 kg.
 
 
Scavenged Long-Las with Red-Dot Sight: Basic, 150m, S/-/-, 1d10+3 E, Pen 1, Clip 40, Rld Full, Accurate, Felling(4), Unreliable, 4.5 kg.  
 
Scavenged Long-Las with Red-Dot Sight: Basic, 150m, S/-/-, 1d10+3 E, Pen 1, Clip 40, Rld Full, Accurate, Felling(4), Unreliable, 4.5 kg.  
  
 
Power Axe: 1d10+10 E, Pen 6, Power Field Unbalanced, 8 kg.
 
Power Axe: 1d10+10 E, Pen 6, Power Field Unbalanced, 8 kg.
 
 
Servo-Arm: 2d10+14 I, Pen 10.
 
Servo-Arm: 2d10+14 I, Pen 10.
 
 
Utility Mechadendrite: 1D5 R, Pen 0, Defensive Mono.
 
Utility Mechadendrite: 1D5 R, Pen 0, Defensive Mono.
 
  
  
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Micro-Bead
 
Micro-Bead
 
Pict Recorder
 
Pict Recorder
 
  
  

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