Editing Hawthorne Scargrin
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Level: 3 | Level: 3 | ||
− | XP: | + | XP: 6/10 |
Alignment: Lawful (Endanger yourself for the precepts of your faith) | Alignment: Lawful (Endanger yourself for the precepts of your faith) | ||
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Constitution 16 (+2) | Constitution 16 (+2) | ||
Intelligence 9 (+0) | Intelligence 9 (+0) | ||
− | Wisdom 16 (+2) | + | Wisdom 16 (+2) |
Charisma 13 (+1) | Charisma 13 (+1) | ||
− | HP: | + | HP: 24/24 |
Damage: d6 | Damage: d6 | ||
Armor: 2 | Armor: 2 | ||
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* Serenity: When you cast a spell, ignore the first -1 ongoing penalty from ongoing spells. | * Serenity: When you cast a spell, ignore the first -1 ongoing penalty from ongoing spells. | ||
− | * First Aid: | + | * Invigorate: When you heal someone, they take +2 Forward to their damage. OR First Aid: Cure Light Wounds as Rote... |
=== Current Spells === | === Current Spells === | ||
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==== Rotes ==== | ==== Rotes ==== | ||
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* Light - A touched object gives off light | * Light - A touched object gives off light | ||
* Sanctify - Touched food or water becomes holy and is purified of spoilage. | * Sanctify - Touched food or water becomes holy and is purified of spoilage. | ||
+ | * Guidance - Symbol of the Deep appears and guides me to something that the Deep wants done | ||
+ | * Words of the Unspeaking - Speak with stone | ||
==== Level 1 ==== | ==== Level 1 ==== | ||
− | + | * Cause Fear - Choose a target and an object. They fear it. (Ongoing) | |
− | * | + | * Cure Light Wounds - Touch someone to heal 1d8 HP. |
+ | * Magic Weapon - Touched weapon deals +1d4 Damage (Ongoing) | ||
+ | * Speak With Dead - A corpse answers three questions to the best of its ability. | ||
==== Level 3 ==== | ==== Level 3 ==== | ||
− | * | + | * None Right Now |
=== Spells Not Prepared === | === Spells Not Prepared === | ||
==== Rotes ==== | ==== Rotes ==== | ||
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==== Level 1 ==== | ==== Level 1 ==== | ||
* Bless - Someone gets +1 ongoing so long as they stand and fight. (Ongoing) | * Bless - Someone gets +1 ongoing so long as they stand and fight. (Ongoing) | ||
− | * Detect Alignment - When casting, choose an alignment (Good, Evil, Chaos, Law). You can hear what around you is of that alignment | + | * Detect Alignment - When casting, choose an alignment (Good, Evil, Chaos, Law). You can hear what around you is of that alignment. |
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==== Level 3 ==== | ==== Level 3 ==== | ||
+ | * Animate Dead - Create a zombie with +1 to all stats and 1 HP, and 1d4 upgrades [a +2 stat, +2 HP/level, functioning brain, seems alive] (Ongoing) | ||
* Cure Moderate Wounds - Cure 2d8 HP | * Cure Moderate Wounds - Cure 2d8 HP | ||
* Darkness - Fill an area with darkness and shadow (Ongoing) | * Darkness - Fill an area with darkness and shadow (Ongoing) | ||
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=== Artifacts === | === Artifacts === | ||
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* Warhammer (Close, 1 Weight) | * Warhammer (Close, 1 Weight) | ||
* Adventuring Gear (1 weight) - 4 | * Adventuring Gear (1 weight) - 4 | ||
− | * Rations ( | + | * Rations (1 weight) - 3 |
* Dwarven Hardtack (1 weight) - 7 | * Dwarven Hardtack (1 weight) - 7 | ||
* Bandages - 6 (4 HP) | * Bandages - 6 (4 HP) | ||
* 1 Vial of Antitoxin | * 1 Vial of Antitoxin | ||
− | * | + | * 827 Coin |
* Handmade music box | * Handmade music box | ||
− | Load: | + | Load: 7/11 |
=== Bonds === | === Bonds === | ||
* '''Kyouko''' insulted my deity; I do not trust her. | * '''Kyouko''' insulted my deity; I do not trust her. | ||
− | * | + | * '''Lindorell''' is in constant danger, I will guard her back. |
* I will teach '''Yula''' to bank her flames around outsiders. | * I will teach '''Yula''' to bank her flames around outsiders. | ||
* I am working on converting '''Yula''' to my faith. | * I am working on converting '''Yula''' to my faith. |