Editing Heammu

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*Bound Spirits Fetishes 4 (12%)
 
*Bound Spirits Fetishes 4 (12%)
**'''''noaidi''''' Nature spirit, intensity 2, bound into a torc about Heammu's neck.
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**'''''noaidi''''' Nature spirit, intensity 2, bound into a fetish on a leather necklace.
 
***This spirit claims to be an ancestor of Heammu and Noaidi. Heammu inherited it (along with ''heammu'') and has always turned to it for insight. Although it encouraged him to become chief of the herd, it did not blame him when he turned out not to be the man for the job.
 
***This spirit claims to be an ancestor of Heammu and Noaidi. Heammu inherited it (along with ''heammu'') and has always turned to it for insight. Although it encouraged him to become chief of the herd, it did not blame him when he turned out not to be the man for the job.
 
***''noaidi'' talks to Heammu and gives him advice. Where relevant, this can be treated as an increase of one grade (or 20%) on knowledge-based skills.
 
***''noaidi'' talks to Heammu and gives him advice. Where relevant, this can be treated as an increase of one grade (or 20%) on knowledge-based skills.
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***effect?
 
***effect?
  
**'''Mara the Fox''' Nature spirit, intensity 2, bound into a leather ankle bracelet.
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**'''Mara the Fox''' Nature spirit, intensity 2, bound (ironically enough) into a rabbit foot.
 
***Mara loves the hunt and loves hunting with Heammu. She increases Heammu's perception and tracking by one grade (or 20%) and allows him to use his sense of smell for hunting too. He must make occasional sacrifices to Mara, however, or else she gets extremely fidgety and flighty.
 
***Mara loves the hunt and loves hunting with Heammu. She increases Heammu's perception and tracking by one grade (or 20%) and allows him to use his sense of smell for hunting too. He must make occasional sacrifices to Mara, however, or else she gets extremely fidgety and flighty.
 
**
 
  
 
=Combat styles=
 
=Combat styles=

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