Editing Heartstone Codex

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*''Occasional need for tactics''. I love situations where players have to use their noddles to achieve some tricky objective, e.g. how to get across an open area of ground which is being watched, how to demonstrate to the local lord that his right-han man is a traitor, etc.
 
*''Occasional need for tactics''. I love situations where players have to use their noddles to achieve some tricky objective, e.g. how to get across an open area of ground which is being watched, how to demonstrate to the local lord that his right-han man is a traitor, etc.
 
*''Use of social and other skills'' as an alternative to bopping folk over the head (a major reason for choosing Fantasy Craft – there is crunch but there are also other options).
 
*''Use of social and other skills'' as an alternative to bopping folk over the head (a major reason for choosing Fantasy Craft – there is crunch but there are also other options).
*''Failure is Fun'' – if your characters tries something and fails, we try to make the result more interesting than if (s)he had succeeded. Check this out: http://www.heroquest-rpg.com/support/na_defeat.html.
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*''Failure is Fun'' – if your characters tries something and fails, we try to make the result more interesting than if (s)he had succeeded (link to Mike Holmes’ essay).
 
*''Friendly'' and with a lack of posturing – this comes from the choice of people to play with.
 
*''Friendly'' and with a lack of posturing – this comes from the choice of people to play with.
 
*''Characters may have secrets''. However, these should be made known to all at the ‘table’ except where short-term secrets add spice to a particular situation.
 
*''Characters may have secrets''. However, these should be made known to all at the ‘table’ except where short-term secrets add spice to a particular situation.

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