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− | '''Sam's Fantasy Craft game.''' | + | '''Sam's Fantasy Craft game.''' '''Currently:''' Set-up. |
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− | '''Currently:''' Set-up. | ||
'''Time:''' YP498, the Month of Ganud and Hilfe, the first snows are melting | '''Time:''' YP498, the Month of Ganud and Hilfe, the first snows are melting | ||
− | ''' | + | '''Location:''' Abbey of St. Alcuin, Halys in the [[HC_Places#The_Saphetian_Alliance|Saphetian Alliance]], Southern Sirdehaar |
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− | [[ | + | '''Links:''' [[http://forum.rpg.net/showthread.php?t=474061|Recruitment]] IC OOC Fantasy Craft mathey's review thread |
− | =About the Game= | + | ==About the Game== |
− | '''Premise:''' Over the last few decades, some of the most important ideas of the age have been formulated into a series of iconic images and illuminated texts. At a remote abbey, a site for pilgrimage, they are to be bound into a codex and then copied, to be distributed by pilgrims around the | + | '''Premise:''' Over the last few decades, some of the most important ideas of the age have been formulated into a series of iconic images and illuminated texts. At a remote abbey, a site for pilgrimage, they are to be bound into a codex and then copied, to be distributed by pilgrims around the Pashnaar Empire. However, the past two years have brought increasingly rapacious incursions of western barbarians. As the spring snows melt and the mountain paths open, an armed group of pilgrims arrives at the abbey asking for refuge. As always, the abbey opens its gates. But an ancient saying is remembered: ''When the spring snow melts, Death knocks at the gate.'' |
'''Setting & Feel:''' The main inspirations (no more than that) are Europe in the Dark or early Middle Ages, the relation between East and West and in particular religious conflicts such as those over iconography. Invasions of barbarian hordes, usually invited to invade by political factions. The interplay between religious devotion and political expediency. Illiteracy is predominant, and knowledge is in the hands of a few. True Good and Evil do exist, but are very infrequently encountered; no temporal power has a monopoly over either. | '''Setting & Feel:''' The main inspirations (no more than that) are Europe in the Dark or early Middle Ages, the relation between East and West and in particular religious conflicts such as those over iconography. Invasions of barbarian hordes, usually invited to invade by political factions. The interplay between religious devotion and political expediency. Illiteracy is predominant, and knowledge is in the hands of a few. True Good and Evil do exist, but are very infrequently encountered; no temporal power has a monopoly over either. | ||
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'''Wiki & Posting to forum''': | '''Wiki & Posting to forum''': | ||
− | * Please do edit the wiki. There is lots which could be expanded upon | + | * Please do edit the wiki. There is lots which could be expanded upon, although I want the last word. |
− | * Please post IC in the present tense, third person, and remember to include your | + | * Please post IC in the present tense, third person, and remember to include your characte's name. |
− | * Small OOC comments are fine at the foot of an IC post, with "OOC:..." | + | * Small OOC comments are fine at the foot of an IC post, in italics and with "OOC:..." |
− | + | * I hope to be able to post largish posts (where necessary) at least twice a week, smaller ones through the week. | |
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− | * I hope to be able to post largish posts (where necessary) | ||
* Once we get going, I will move this section, and the chargen section, off the front page, to keep this as a hub and for a list of characters and history. | * Once we get going, I will move this section, and the chargen section, off the front page, to keep this as a hub and for a list of characters and history. | ||
− | =Chargen= | + | ==Characters and Crunch== |
+ | *'''GM Action Dice (d6):''' | ||
+ | *'''Temporary Qualities:''' none | ||
+ | |||
+ | '''Player Characters and Action Dice''' | ||
+ | *[[HC Template Sheet|Template Sheet]] played by , d4: 3(3) | ||
+ | *[[HC Template Sheet|Template Sheet]] played by , d4: 3(3) | ||
+ | *[[HC Template Sheet|Template Sheet]] played by , d4: 3(3) | ||
+ | *[[HC Template Sheet|Template Sheet]] played by , d4: 3(3) | ||
+ | *[[HC Template Sheet|Template Sheet]] played by , d4: 3(3) | ||
+ | *[[HC Template Sheet|Template Sheet]] played by , d4: 3(3) | ||
+ | *[[HC Template Sheet|Template Sheet]] | ||
+ | |||
+ | '''Non-Player Characters''' | ||
+ | *The Abbot, Father Armand | ||
+ | *The Humble Man | ||
+ | *The Illuminator, Tyrrha | ||
+ | *The Lord | ||
+ | *The Mourner | ||
+ | *The Priest | ||
+ | *The Prophet, Emert | ||
+ | *The Repentant | ||
+ | |||
+ | '''Organizations''' | ||
+ | * Order of St. Alcuin | ||
+ | * military order attached to St. Alcuin | ||
+ | * northern witches / sorceresses | ||
+ | * sea priestesses, followers of Newelaar | ||
+ | * rival sea priestesses, followers of Hatha | ||
+ | * mountain builders (giants) | ||
+ | * Seers, Sun priestesses, the Empire's eyes | ||
+ | * Lions of the Sun - elite warrior-priests, wielders of fire | ||
+ | * Sonnac High Riders - Elite guard, breed horses up on mt. Sonnac. | ||
+ | |||
+ | ==Setting== | ||
+ | *'''Permanent Campaign Qualities:''' ''Ancient'' & ''Miracles & Sorcery exist'' N.B. Qualities related to characters are with instructions for chargen, below. | ||
+ | *'''[[HC Calendar|Calendar and Birth Alignments]]''' | ||
+ | *'''[[HC History|History]]''' - and creation myth. | ||
+ | *'''[[HC Places|Places]]''' - the four edges of the world are ruled by fierce Giants and are impassable. Just in case you were thinking of going there. | ||
+ | *'''[[HC Races|Races]]''' | ||
+ | *'''[[HC Religion|Religion, Gods, Giants, Nymphs]] | ||
+ | |||
+ | ==Chargen == | ||
# '''I roll for your stats''' - best 3 of 4d6, in fixed order. I give you a choice of three arrays. I also roll your birth month and day (twice, you choose) - this will give you a Birth Alignment (see Blessed feat below). | # '''I roll for your stats''' - best 3 of 4d6, in fixed order. I give you a choice of three arrays. I also roll your birth month and day (twice, you choose) - this will give you a Birth Alignment (see Blessed feat below). | ||
# '''We discuss your idea for a character.''' Please give some of the setting stuff a quick read – it is intended to inspire ideas (fingers crossed). | # '''We discuss your idea for a character.''' Please give some of the setting stuff a quick read – it is intended to inspire ideas (fingers crossed). | ||
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''New Feats:'' | ''New Feats:'' | ||
− | *'''Literacy'''. Can only be taken at character level 1. Available to: | + | *'''Literacy'''. Can only be taken at character level 1. Available to: Keeper, Mage, Priest and Mage classes, or to Witch race. |
*'''Lock of Hair'''. Some spells which are directed at an individual can be cast without the individual being present, provided the caster has in his/her possession an item belonging to that character, such as a lock of hair. Available spells are those of the following types: Curse, Blessing ...more? ''Trick'': The caster can delay the spell so that it occurs only following some predefined trigger. This costs 1 action die and the associated spell points cannot be recovered until the spell has been triggered. | *'''Lock of Hair'''. Some spells which are directed at an individual can be cast without the individual being present, provided the caster has in his/her possession an item belonging to that character, such as a lock of hair. Available spells are those of the following types: Curse, Blessing ...more? ''Trick'': The caster can delay the spell so that it occurs only following some predefined trigger. This costs 1 action die and the associated spell points cannot be recovered until the spell has been triggered. | ||
− | =Story so Far= | + | ==Story so Far== |
... | ... | ||
− | = | + | ==Notes== |
− | ==For thought / discussion | + | ''To do; text copied from forums, for incorporation'' |
− | * Aim to run game: | + | |
− | + | For thought / discussion: | |
− | + | * Aim to run game: (a) based in one geographical location, with some local exploration and troubleshooting; (b) with a looser prequel to that (which could go in a different direction), or (c) with things falling apart - i.e. society is crumbling due to invasion, plague or what have you. | |
− | + | ||
+ | Before getting in touch with possible players: | ||
+ | # Finish history | ||
+ | # Standardize names | ||
+ | # Map(s) of some sort - World, Pasin etc, Sephet | ||
− | + | Needs particular work / input: | |
# Local NPCs | # Local NPCs | ||
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# Names for: Emperors, the Granite Tribe (I don't like that) | # Names for: Emperors, the Granite Tribe (I don't like that) | ||
# Organizations | # Organizations | ||
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# Prophets | # Prophets | ||
− | + | Might be nice to have an idea at some point: | |
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#Sirdehaar tribes | #Sirdehaar tribes | ||
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