Editing Hegemony: The Ship Herself
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==Ship Traits: Attributes== | ==Ship Traits: Attributes== | ||
Some rolls will require the player use the ship's Attributes rather than their personal Attributes. Ship Attributes are Hull, Engines, and Systems. These are based on the ship's Class: Athens Light Support which default to a rank of [[file:d8a.png|24px|d8]] for each Attribute for the standard model, but the players have the option to instead start with one '''(1)''' at [[file:d10a.png|24px|d10]] one '''(1)''' at [[file:d8a.png|24px|d8]] and one '''(1)''' at [[file:d6a.png|24px|d6]] representing custom configurations. | Some rolls will require the player use the ship's Attributes rather than their personal Attributes. Ship Attributes are Hull, Engines, and Systems. These are based on the ship's Class: Athens Light Support which default to a rank of [[file:d8a.png|24px|d8]] for each Attribute for the standard model, but the players have the option to instead start with one '''(1)''' at [[file:d10a.png|24px|d10]] one '''(1)''' at [[file:d8a.png|24px|d8]] and one '''(1)''' at [[file:d6a.png|24px|d6]] representing custom configurations. | ||
+ | ---- | ||
+ | ---- | ||
+ | '''| Hull [[file:d8a.png|24px|d8]] | Engines [[file:d8a.png|24px|d8]] | Systems [[file:d8a.png|24px|d8]] |''' | ||
+ | ---- | ||
---- | ---- | ||
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All base Modules for your ship default to [[file:d6a.png|24px|d6]] - Module dice may be added to any action that utilizes that Module. Only one Module die may be applied to a given action. | All base Modules for your ship default to [[file:d6a.png|24px|d6]] - Module dice may be added to any action that utilizes that Module. Only one Module die may be applied to a given action. | ||
− | <u>'''Athens Class starts play with the following | + | <u>'''Athens Class starts play with the following Modules'''</u>: |
− | *'''Helm''' [[file:d6a.png|24px|d6]] (PILOTING AND NAVIGATION) | + | *'''Helm''' [[file:d6a.png|24px|d6]] (PILOTING AND NAVIGATION) |
− | *'''Terminals''' [[file:d6a.png|24px|d6]] (NETWORKS AND SYSTEMS) | + | *'''Terminals''' [[file:d6a.png|24px|d6]] (NETWORKS AND SYSTEMS) |
− | *'''Med Bay''' [[file:d6a.png|24px|d6]] (TRAUMA AND MEDICINE) | + | *'''Med Bay''' [[file:d6a.png|24px|d6]] (TRAUMA AND MEDICINE) |
− | *'''Machine Shop''' [[file:d6a.png|24px|d6]] (MECHANICS AND ENGINEERING) | + | *'''Machine Shop''' [[file:d6a.png|24px|d6]] (MECHANICS AND ENGINEERING) |
− | *'''Tactical Turrets''' [[file:d6a.png|24px|d6]] (CROWD CONTROL AND TACTICAL RESPONSE) | + | *'''Tactical Turrets''' [[file:d6a.png|24px|d6]] (CROWD CONTROL AND TACTICAL RESPONSE) |
− | *'''Onboard Data | + | *'''Onboard Data''' [[file:d6a.png|24px|d6]] (LOGISTICS AND ANALYSIS) |
− | *'''Atmo/Integrity''' [[file:d6a.png|24px|d6]] (ENVIRONMENTAL THREATS) | + | *'''Atmo/Integrity''' [[file:d6a.png|24px|d6]] (ENVIRONMENTAL THREATS) |
− | *'''Shuttles''' [2] [[file:d6a.png|24px|d6]] | + | *'''Shuttles''' [2] [[file:d6a.png|24px|d6]] |
− | *'''EVA Suits''' [enough for crew and passengers] [[file:d6a.png|24px|d6]] | + | *'''EVA Suits''' [enough for crew and passengers] [[file:d6a.png|24px|d6]] |
− | <u>'''The following Modules do not begin ranked on | + | <u>'''The following Modules do not begin ranked with dice on Ahtens Class Vessels.'''</u> |
− | *'''Crew Berths''' | + | *'''Crew Berths''' [[file:d0a.png|24px|d0]] |
− | *'''Mess/Commons''' [[file:d0a.png|24px|d0]] | + | *'''Mess/Commons''' [[file:d0a.png|24px|d0]] |
− | *'''Cargo/Storage''' [[file:d0a.png|24px|d0]] | + | *'''Cargo/Storage''' [[file:d0a.png|24px|d0]] |
+ | If the Module has a Role listed beside it in parenthesis, step its die up one step for each character who has that role ranked at [[file:d10a.png|24px|d10]] If anyone has DIPLOMACY AND COMMAND ranked at [[file:d10a.png|24px|d10]] step up one Module of your choosing by one. | ||
− | + | Additionally, the players have three points that can be each be used to buy a new Module at [[file:d6a.png|24px|d6]] or step up an existing Module one step. | |
− | + | '''Note:''' No Module may be stepped up above [[file:d12a.png|24px|d12]] | |
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[[Cortex_Prime:_Hegemony_of_Earth | < < < Return to Main Page]] | [[Cortex_Prime:_Hegemony_of_Earth | < < < Return to Main Page]] | ||
==Ship XP/PP and Hero Dice== | ==Ship XP/PP and Hero Dice== | ||
− | The ship earns XP at | + | The ship earns XP at the same rate as characters (2 per episode), but no ship-specific PP is awarded. If Hitches are bought, or Hinder is employed, earned PP go to the rolling character. Likewise any earned Hero Points. |
PP spent on any ship-based roll must come from the characters, with the primary difference being that any player may lend PP to the effort, not just the main roller. This does not extend to Hero Dice or other player resources. | PP spent on any ship-based roll must come from the characters, with the primary difference being that any player may lend PP to the effort, not just the main roller. This does not extend to Hero Dice or other player resources. | ||
[[Cortex_Prime:_Hegemony_of_Earth | < < < Return to Main Page]] | [[Cortex_Prime:_Hegemony_of_Earth | < < < Return to Main Page]] | ||
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