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==Attributes [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]== | ==Attributes [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]== | ||
− | Attributes are the building blocks that make up what a character is before everything else. Attributes are your character's first prime set, and '''<u>one | + | Attributes are the building blocks that make up what a character is before everything else. Attributes are your character's first prime set, and '''<u>one Attribute die is added to every roll</u>''' |
Each character is ranked in three '''(3)''' Attributes | Each character is ranked in three '''(3)''' Attributes | ||
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'''| PHYSICAL | MENTAL | SOCIAL| ''' | '''| PHYSICAL | MENTAL | SOCIAL| ''' | ||
---- | ---- | ||
− | Rank each '''Attribute''' at [[file:d8a.png|24px|d8]] or rank one | + | Rank each '''Attribute''' at [[file:d8a.png|24px|d8]] or rank one '''Attribute''' at [[file:d10a.png|24px|d10]] one at [[file:d8a.png|24px|d8]] and one at [[file:d6a.png|24px|d6]] |
[[Firefly_Prime:_Aim_to_Misbehave | < < < Return to Main Page]] | [[Firefly_Prime:_Aim_to_Misbehave | < < < Return to Main Page]] | ||
==Roles [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]== | ==Roles [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]== | ||
− | Second in the Prime Traits sets are Roles, and '''<u>one | + | Second in the Prime Traits sets are Roles, and '''<u>one Role die is added to every roll</u>'''. |
Characters tend to fill multiple roles in the regular course of things, but as might be expected, different characters develop more in certain roles than others. | Characters tend to fill multiple roles in the regular course of things, but as might be expected, different characters develop more in certain roles than others. | ||
− | Each character is ranked in | + | These Roles are based mostly on space opera-esque shipboard roles but are meant to cover off ship things as well. |
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+ | Each character is ranked in seven '''(7)''' roles: | ||
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− | + | '''| COMMANDER | DIPLOMAT | ENGINEER | MEDIC | PILOT | SYSTEMS | TACTICAL |''' | |
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---- | ---- | ||
+ | Rank one '''(1)''' '''Role''' at [[file:d10a.png|24px|d10]] one '''(1)''' at [[file:d8a.png|24px|d8]] four '''(4)''' at [[file:d6a.png|24px|d6]] and one '''(1)''' at [[file:d4a.png|24px|d4]] | ||
[[Cortex_Prime:_Hegemony_of_Earth | < < < Return to Main Page]] | [[Cortex_Prime:_Hegemony_of_Earth | < < < Return to Main Page]] | ||
==Distinctions [[file:d8a.png|32px|d6]]== | ==Distinctions [[file:d8a.png|32px|d6]]== | ||
− | Distinctions are the third set of Prime Traits and thematically define aspects of each character to paint a clear picture of them as a whole. '''<u>Include one | + | Distinctions are the third set of Prime Traits and thematically define aspects of each character to paint a clear picture of them as a whole. '''<u>Include one Distinction die with every roll</u>'''. |
Each character is ranked in three''' (3)''' Distinctions: | Each character is ranked in three''' (3)''' Distinctions: | ||
---- | ---- | ||
− | '''| | + | '''| PRIME ROLE | AMBITION | QUIRK |''' |
+ | ---- | ||
+ | All Distinctions are ranked at [[file:d8a.png|24px|d8]] | ||
---- | ---- | ||
− | === | + | ===Prime Role [[file:d8a.png|28px|d8]]=== |
− | + | Your Prime Role Distinction should relate back to and flesh out your [[file:d10a.png|24px|d10]] ranked Role. | |
+ | |||
+ | *'''Prime Command''' might mean Captain, or First Mate, or Retired CEO, or Gang Leader. | ||
+ | |||
+ | *'''Prime Diplomat''' might mean Con Man, or Statesman, or Preacher, or Motivational Speaker. | ||
+ | |||
+ | *'''Prime Engineering''' might mean Mechanic, or Architect, or Builder, or City Planner. | ||
+ | |||
+ | *'''Prime Medic''' might mean Doctor, or Corpsman, or Veterinarian, or Biologist. | ||
− | + | *'''Prime Pilot''' might mean Bomber, or Getaway Driver, or Helmsman, or Flight Instructor. | |
− | + | *'''Prime Systems''' might mean Programmer, or Hacker, or Researcher, or Admin. | |
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− | ''' | + | *'''Prime Tactical''' might mean Gunner's Mate, or Sniper, or Duelist, or Gamer. |
---- | ---- | ||
− | === | + | ===Ambition [[file:d8a.png|28px|d6]]=== |
− | + | Your Ambition Distinction should point to something your character hasn't achieved yet but is working towards. To make a more focused character, you might opt to make your Ambition Distinction similar in some way to your Prime Distinction. For a more broad based character, make it something in another category altogether. | |
+ | |||
+ | ---- | ||
− | + | ===Quirk [[file:d8a.png|28px|d6]]=== | |
+ | Your Quirk Distinction can be just about anything that makes your character, well, a character. | ||
[[Cortex_Prime:_Hegemony_of_Earth | < < < Return to Main Page]] | [[Cortex_Prime:_Hegemony_of_Earth | < < < Return to Main Page]] | ||
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[[file:d0a.png|12px]] Each player gets to assign two free Knacks at [[file:d6a.png|24px]] to their Character's [[file:d10a.png|24px]] Role. | [[file:d0a.png|12px]] Each player gets to assign two free Knacks at [[file:d6a.png|24px]] to their Character's [[file:d10a.png|24px]] Role. | ||
− | [[file:d0a.png|12px]] Each player gets to assign one free Knack at [[file:d6a.png|24px]] to | + | [[file:d0a.png|12px]] Each player gets to assign one free Knack at [[file:d6a.png|24px]] to their Character's [[file:d8a.png|24px]] Role. |
[[file:d0a.png|12px]] Each player gets to assign two additional Knacks at [[file:d6a.png|24px]] to any Role rated [[file:d6a.png|24px]] or higher '''OR''' step up an existing Knack (or two) at a one-for-one exchange rate. | [[file:d0a.png|12px]] Each player gets to assign two additional Knacks at [[file:d6a.png|24px]] to any Role rated [[file:d6a.png|24px]] or higher '''OR''' step up an existing Knack (or two) at a one-for-one exchange rate. | ||
− | Knacks cannot be assigned to | + | Knacks cannot be assigned to a character's [[file:d4a.png|24px]] Role. |
'''No Knack can be stepped up higher than the dice value of the Role it is assigned to.''' | '''No Knack can be stepped up higher than the dice value of the Role it is assigned to.''' | ||
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[[Cortex_Prime:_Hegemony_of_Earth | < < < Return to Main Page]] | [[Cortex_Prime:_Hegemony_of_Earth | < < < Return to Main Page]] | ||
− | == | + | ==SFX== |
− | + | SFX stands for Special Effects. These are rules exceptions unique to aspects of your character. SFX guidelines may be found in the Prime handbook on pages '''61-63''' (excepting limits). Do not use the guidelines for distinctions found on pages'''191-213'''.. | |
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− | + | ===Attribute SFX=== | |
+ | Chose one of the following SFX to apply to one of your three '''(3)''' Attributes. | ||
+ | :'''Reflexes''': Once per scene, step up or double '''Physical''' for an action. 1s and 2s count as hitches. | ||
+ | :'''Cunning''': Once per scene, step up or double '''Mental''' for an action. 1s and 2s count as hitches. | ||
+ | :'''Manipulation''': Once per scene, step up or double '''Social''' for an action. 1s and 2s count as hitches. | ||
− | + | ===Distinction SFX=== | |
− | + | Each of your three distinction SFX comes with the Hinder SFX | |
− | + | :[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes a distinction works against you.'' <u>Roll [[file:d4a.png|18px|d4]] instead of [[file:d8a.png|20px|d8]] to gain 1 PP</u> | |
− | + | You then get to come up with two '''(2)''' more SFX to attach to Distinctions. | |
− | [[ | + | ==Signature Asset [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]== |
+ | Signature Assets might represent a piece of gear or equipment or a meaningful personal contact. For this game, Signature Assets should not represent innate qualities or skills. | ||
− | + | You start play with one Signature Asset ranked at [[file:d6a.png|24px]] | |
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− | + | '''<u>A Note on Psionics and Cybernetics</u>''' | |
− | + | :These things exist in the setting but are extremely rare. To that end, no more than one Psionic and one Cybernetic character will be allowed in the game at any one time. Please use the following guidelines if either appeals to you. ''No character may take both''. | |
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− | + | <u>Available Cybernetics Include</u> | |
− | + | * Legs (may be taken together) | |
+ | * Arm (must be taken separately) | ||
+ | * Eye (must be taken separately) | ||
+ | :'''Note:''' Cybernetics are not terribly common or advanced, essentially functioning as upgraded prosthetics. | ||
+ | : Supplemental attachments/effects may be added via SFX ''after'' your first episode. | ||
− | :''' | + | <u>Available Psionic Abilities</u> |
+ | * Object/Aura Reading | ||
+ | * Telekinesis | ||
+ | * Telepathy | ||
+ | :'''Note:''' Psionics only function in person, not over comms or significant distance. | ||
+ | : Supplemental effects may be added via SFX ''after'' your first episode. | ||
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[[Cortex_Prime:_Hegemony_of_Earth | < < < Return to Main Page]] | [[Cortex_Prime:_Hegemony_of_Earth | < < < Return to Main Page]] | ||
− | ==Discretionary Points | + | ==Discretionary Points== |
Finish off your character by spending three '''(3)''' discretionary points. These points can be used in the following manner: | Finish off your character by spending three '''(3)''' discretionary points. These points can be used in the following manner: | ||
* Spend one '''(1)''' point to add a [[file:d6a.png|24px]] Knack to a [[file:d6a.png|24px]] or higher ranked Role. | * Spend one '''(1)''' point to add a [[file:d6a.png|24px]] Knack to a [[file:d6a.png|24px]] or higher ranked Role. | ||
− | * Spend | + | * Spend one '''(1)''' point to add a [[file:d6a.png|24px]] Signature Asset |
− | * Spend two '''(2)''' points to step up a | + | * Spend two '''(2)''' points to step up a [[file:d6a.png|24px|d6]] Signature Asset to [[file:d8a.png|24px|d8]] |
− | * Spend | + | * Spend two '''(2)''' points to step up a Knack by one die type, ''Knacks may not be stepped up higher than the Role they are attached to.'' |
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[[Cortex_Prime:_Hegemony_of_Earth | < < < Return to Main Page]] | [[Cortex_Prime:_Hegemony_of_Earth | < < < Return to Main Page]] | ||
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