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<h4><b>Hellhound</b> - PL 10<br/> <br/> </h4> <p>Strength 2, Stamina 8, Agility 8, Dexterity 8, Fighting 8, Intellect 0, Awareness 2, Presence 4<br/> <br/> <b>Advantages</b><br/> Extraordinary Effort, Improved Initiative, Power Attack<br/> <br/> <b>Skills</b><br/> Athletics 2 (+4), Expertise: Military Procedures 4 (+4), Intimidation 3 (+7), Perception 4 (+6), Stealth 2 (+10), Technology 1 (+1), Treatment 1 (+1), Vehicles 1 (+9)<br/> <br/> <b>Powers</b><br/> <b>Fire Control</b><br/> <b>Enervating Heat: Cumulative Affliction 12</b> (heat, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged)<br/> <b>Fire Bomb: Burst Area Damage 10</b> (fire, DC 25; Burst Area: 30 feet radius sphere, DC 20 [4 extra ranks; maximum size 500 feet radius sphere], Increased Range: ranged)<br/> <b>Fire Swarm: Damage 12</b> (fire, DC 27; Increased Range: ranged, Multiattack)<br/> <b>Hell Breath: Cone Area Damage 10</b> (plasma, fire, DC 25; Cone Area: 60 feet cone, DC 20, Penetrating 5, Secondary Effect)<br/> <b>Flame Jump: Teleport 3</b> (plasma, 250 feet in a move action, carrying 50 lbs.)<br/> <b>Heat Adaptation: Immunity 1</b> (Environmental Condition: Heat)<br/> <b>Thermal Vision: Senses 2</b> (Acute: Infravision, Infravision)<br/> <br/> <b>Offense</b><br/> Initiative +12<br/> Enervating Heat: Cumulative Affliction 12, +8 (DC Fort 22)<br/> Fire Bomb: Burst Area Damage 10 (DC 25)<br/> Fire Swarm: Damage 12, +8 (DC 27)<br/> Grab, +8 (DC Spec 12)<br/> Hell Breath: Cone Area Damage 10 (DC 25)<br/> Throw, +8 (DC 17)<br/> Unarmed, +8 (DC 17)<br/> <br/> <b>Complications</b><br/> Guilt: Billy doesn't feel in any way good about what he's done, what he's become. He understands how he walked down this road, one step at a time, and figures he's just lucky enough he may get a chance to walk it back. But he never forgets it was his own decisions that got him here.<br/> Secret: Billy's not comfortable in any way with the situation he's in; he's not actually a liar by nature, and deception doesn't come naturally to him. On the other hand, he knows he needs to keep it under his belt if he's going to do what he needs to do.<br/> Temper: Hellhound always had a bad temper, and his life as a super hasn't made it any better. He doesn't take to slights well, he tends to double down when confronted with aggression, and perhaps ironically, he tends to react badly to perceived injustice and cruelty. Overreact, some might say.<br/> <br/> <b>Languages</b><br/> English<br/> <br/> <b>Defense</b><br/> Dodge 12, Parry 8, Fortitude 11, Toughness 8, Will 8<br/> <br/> <b>Power Points</b><br/> Abilities 80 + Powers 48 + Advantages 3 + Skills 9 (18 ranks) + Defenses 10 = 150<br/> <br/>
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