Editing Her Majestys Looking-Glass
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=Helpful Resources= | =Helpful Resources= | ||
− | *[https://forum.rpg.net/index.php?threads/fate-core-the- | + | *[https://forum.rpg.net/index.php?threads/fate-core-raiders-of-the-rim-a-star-wars-story.842237/ In Character Thread] |
− | *[https://forum.rpg.net/index.php?threads/fate-core-the- | + | *[https://forum.rpg.net/index.php?threads/fate-core-raiders-of-the-rim-a-star-wars-story.842235/ Out of Character Thread] |
− | *[https://forum.rpg.net/index.php?threads/interest | + | *[https://forum.rpg.net/index.php?threads/recruitment-interest-fate-core-raiders-of-the-rim-a-star-wars-story.841818/ Recruitment Thread] |
− | *[https:///https://fate-srd.com/ The Fate Core SRD, including the mechanics for Atomic Robo - the basis for this Fate Core Kerberos Club setting] | + | *[https:///https://fate-srd.com/ The Fate Core SRD, including the mechanics for Atomic Robo- the basis for this Fate Core Kerberos Club setting] |
*[https://www.drivethrurpg.com/product/93899/The-Kerberos-Club-Fate-Edition/ The original Fate Edition of ''The Kerberos Club''] | *[https://www.drivethrurpg.com/product/93899/The-Kerberos-Club-Fate-Edition/ The original Fate Edition of ''The Kerberos Club''] | ||
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=Mechanical Game Information= | =Mechanical Game Information= | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Player | ! Player | ||
! Character | ! Character | ||
− | ! | + | ! Race |
− | ! | + | ! Core Concept |
! Refresh | ! Refresh | ||
! Stress | ! Stress | ||
− | ! | + | ! Notes |
|- | |- | ||
− | |[https:// | + | |[https://forum.rpg.net/index.php?members/llayne.162426/ llayne] |
− | |[ | + | |[[Llayne's Characters - Baviander Markee|Baviander Markee]] |
− | | | + | |Bimm |
− | | | + | |Flamboyant Bimm Entrepreneur |
− | | | + | |2/3 |
− | |Physical | + | |Physical [][]; Mental [][][] |
− | | | + | | |
|- | |- | ||
− | |[https://forum.rpg.net/index.php?members/ | + | |[https://forum.rpg.net/index.php?members/doombuggy23339.174622/ doombuggy23339] |
− | |[https://wiki.rpg.net/index.php/ | + | |[https://wiki.rpg.net/index.php/Raiders_of_the_Rim:Secles Secles] |
− | | | + | |Sluissi |
− | | | + | |Ex-Military Combat Engineer |
− | | | + | |3 |
|Physical [][][]; Mental [][][] | |Physical [][][]; Mental [][][] | ||
− | | | + | | |
|- | |- | ||
− | |[https://forum.rpg.net/index.php?members/ | + | |[https://https://forum.rpg.net/index.php?members/timon.85118/ Timon] |
− | |[ | + | |[[Raiders_of_the_Rim:BRN_626|BRN 626]] |
− | | | + | |Droid |
− | | | + | |Unecessarily menacing hulking MedDroid |
− | | | + | |4/3 |
− | |Physical [][][]; Mental [][][] | + | |Physical [][][][]; Mental [][][] |
− | | | + | | |
|- | |- | ||
− | |[https://forum.rpg.net/index.php?members/ | + | |[https://forum.rpg.net/index.php?members/arandil.93186/ Arandil] |
− | |[https://wiki.rpg.net/index.php | + | |[https://wiki.rpg.net/index.php/Raiders_of_the_Rim:Rujat_Vel Rujat Vel] |
− | | | + | |Mandalorian |
− | | | + | |Vagabond Mandalorian Scout |
− | | | + | |2/3 |
|Physical [][][]; Mental [][][] | |Physical [][][]; Mental [][][] | ||
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|-|} | |-|} | ||
=Character Creation= | =Character Creation= | ||
− | Choose your character's | + | Choose your character's High Concept (Archetype + descriptor), their Curse, three other aspects (one including their social class). Divide 30 Skill points among the Basic Skills, with +4 maximum for any one skill, and no level of skills containing more than the one below. Choose 3 Stunts or Mega-stunts (based on Archetype/High Concept), + 1 per sacrificed Fate Point Refresh. |
===Archetypes=== | ===Archetypes=== | ||
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The Archetype forms the High Concept for the character, together with another descriptor | The Archetype forms the High Concept for the character, together with another descriptor | ||
− | *Adept | + | *Adept |
− | *Alien | + | *Alien |
− | *Anachronist | + | *Anachronist |
− | *Artificial | + | *Artificial |
− | * | + | *Faerie |
− | * | + | *Godling |
− | * | + | *Changed |
− | *Human Oddity | + | *Human Oddity |
− | *Magus | + | *Magus |
− | *Mutant | + | *Mutant |
− | *Super-Normal | + | *Super-Normal |
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===Basic Skills=== | ===Basic Skills=== | ||
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*Will | *Will | ||
+ | ===Mega-Stunts=== | ||
− | + | These are stunts that exceed the bounds of normal skills and stunts - and normal human possibility. They can confer superhuman abilities, like extraordinary strength, enhanced sensory perception, or incredible toughness. | |
− | + | Moreover, unlike stunts, a single mega-stunt can provide more than one benefit. | |
− | However, you can’t take a | + | However, you can’t take a mega-stunt unless unless you have permission. To have permission, your character needs an appropriate High Concept aspect, as mediated by their archetype. Both High Concept and Archetype must suggest the sorts of benefits that mega-stunts can provide. In turn, your character’s mega-stunts must be logical extensions of the high concept and archetype. |
Each Mega-Stunt takes up one stunt slot, regardless of how many benefits that Mega-Stunt provides. | Each Mega-Stunt takes up one stunt slot, regardless of how many benefits that Mega-Stunt provides. | ||
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Mega-Stunts typically consist of combat superiority (+2 attack or +1 armour); automatic success (in a specific Overcome action or an opposed roll against an opponent without a matching Mega-Stunt); immunity (to a particular attack or skill effect); or enhancement (to a normal stunt). However, other types can be worked up in discussion with the GM. | Mega-Stunts typically consist of combat superiority (+2 attack or +1 armour); automatic success (in a specific Overcome action or an opposed roll against an opponent without a matching Mega-Stunt); immunity (to a particular attack or skill effect); or enhancement (to a normal stunt). However, other types can be worked up in discussion with the GM. | ||
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==Social Class== | ==Social Class== | ||
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=Important People= | =Important People= | ||
− | * | + | *Kam Limmer, heir to the Third Board Seat of the House of Ororo Transportation, rich feckless playboy. |
− | * | + | *Arlo Vann (deceased), smuggler and petty criminal, your former patron. |
− | * | + | *Gombar Bitt, hard-bitten, grizzled old surface miner with a cranky, clanky crawler. |
− | + | =Story Episodes, Leads= | |
− | * | + | * Buswhacked in the Ring: Arlo Vann's light freighter the ''Easy Money'' is ambushed as you attempt to retrieve a mysterious cargo from a derelict space yacht in the Ring of Jibal II. Evading your pursuers, you take refuge among the Ring's derelicts. |
− | + | * It Dread inna Dreadnaught: Escaping to a vast wrecked Republican-era dreadnaught in the Ring, you find yourselves the guests of the Dreadnaughters, a motley tribe of indigenes and castaways. Your mysterious booty turns out to be a suspension pod containing Kam Limmer, heir to the Third Board Seat of the House of Ororo Transportation, a rich feckless playboy. The Dreadnaughters are only too ready to accept you as the embodiment of their ancient prophecies. | |
− | * | + | * Move the Mountain, Mash the Monster: Your best chance of survival and escape appears to be to move the vast derelict and destroy the gigantic Verminoth patrolling this Ring segment. As you prepare for your heroic task, you encounter BRN-626 (Bernie), an unusually capable and occasionally truculent droid. |
− | * | + | * The Bubble Cities. Afloat above the clouds of Jibal II, oases above a hell-world. |
− | * | + | * Pressure Cooked. At the bottom of the baking, crushing atmosphere of Jibal II, you're crawling like bugs on a griddle to find the lost wreck of an escape pod belonging to your betrayers. |
− | * | + | * Palace Panic. Welcomed at the magnificent floating palace of House Limmer, you're treated to the spectacle of it plunging to its doom, as your patroness perishes amid the wreck of her family fortunes - or is it? Time to high-tail it out of the system in your new ship and evade this relentless, merciless pursuit. |
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− | * | + | * "Time is short and the list of people who want to kill us is long." Racing against the clock, you've got to pick up your stash of loot from the dreadnaught and exit Jibalian space before your pursuers can catch up with you. Shame about that tracker beacon in the engine room... |