Editing Her Majestys Looking-Glass
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=Helpful Resources= | =Helpful Resources= | ||
− | *[https:// | + | *[https://xxx/ In Character Thread] |
− | *[https:// | + | *[https://xxx/ Out of Character Thread] |
*[https://forum.rpg.net/index.php?threads/interest-recruitment-fate-core-the-kerberos-club-her-majestys-looking-glass.857437// Recruitment Thread] | *[https://forum.rpg.net/index.php?threads/interest-recruitment-fate-core-the-kerberos-club-her-majestys-looking-glass.857437// Recruitment Thread] | ||
− | *[https:///https://fate-srd.com/ The Fate Core SRD, including the mechanics for Atomic Robo - the basis for this Fate Core Kerberos Club setting] | + | *[https:///https://fate-srd.com/ The Fate Core SRD, including the mechanics for Atomic Robo- the basis for this Fate Core Kerberos Club setting] |
*[https://www.drivethrurpg.com/product/93899/The-Kerberos-Club-Fate-Edition/ The original Fate Edition of ''The Kerberos Club''] | *[https://www.drivethrurpg.com/product/93899/The-Kerberos-Club-Fate-Edition/ The original Fate Edition of ''The Kerberos Club''] | ||
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=Mechanical Game Information= | =Mechanical Game Information= | ||
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! Player | ! Player | ||
! Character | ! Character | ||
+ | ! Archetype | ||
! High Concept | ! High Concept | ||
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! Refresh | ! Refresh | ||
! Stress | ! Stress | ||
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|X | |X | ||
|Y | |Y | ||
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|3/3 | |3/3 | ||
|Physical [][][]; Mental [][][] | |Physical [][][]; Mental [][][] | ||
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=Character Creation= | =Character Creation= | ||
− | Choose your character's | + | Choose your character's High Concept (Archetype + descriptor), their Curse, three other aspects (one including their social class). Divide 30 Skill points among the Basic Skills (referring to Social Class benefits & penalties), with +4 maximum for any one skill, and no level of skills containing more than the one below. Choose 3 Stunts or Mega-stunts (based on Archetype/High Concept), + 1 per sacrificed Fate Point Refresh. Choose or invent 1 Gift. |
===Archetypes=== | ===Archetypes=== | ||
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The Archetype forms the High Concept for the character, together with another descriptor | The Archetype forms the High Concept for the character, together with another descriptor | ||
− | *Adept | + | *Adept |
− | *Alien | + | *Alien |
− | *Anachronist | + | *Anachronist |
− | *Artificial | + | *Artificial |
− | * | + | *Faerie |
− | * | + | *Godling |
− | * | + | *Changed |
− | *Human Oddity | + | *Human Oddity |
− | *Magus | + | *Magus |
− | *Mutant | + | *Mutant |
− | *Super-Normal | + | *Super-Normal |
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===Basic Skills=== | ===Basic Skills=== | ||
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*Stealth | *Stealth | ||
*Will | *Will | ||
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===Mega-Stunts=== | ===Mega-Stunts=== | ||
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These are stunts that exceed the bounds of normal skills and stunts - and normal human possibility. They can confer superhuman abilities, like extraordinary strength, enhanced sensory perception, or incredible toughness. Some Mega-Stunts, like ordinary stunts, will have a Fate Point cost. Moreover, unlike stunts, a single Mega-Stunt can provide more than one benefit, although these must be closely linked. | These are stunts that exceed the bounds of normal skills and stunts - and normal human possibility. They can confer superhuman abilities, like extraordinary strength, enhanced sensory perception, or incredible toughness. Some Mega-Stunts, like ordinary stunts, will have a Fate Point cost. Moreover, unlike stunts, a single Mega-Stunt can provide more than one benefit, although these must be closely linked. | ||
− | However, you can’t take a Mega-Stunt unless unless you have permission. To have permission, your character needs an appropriate High Concept aspect, as mediated by their | + | However, you can’t take a Mega-Stunt unless unless you have permission. To have permission, your character needs an appropriate High Concept aspect, as mediated by their archetype. Both High Concept and Archetype must suggest the sorts of benefits that mega-stunts can provide. In turn, your character’s mega-stunts must be logical extensions of the high concept and archetype. |
Each Mega-Stunt takes up one stunt slot, regardless of how many benefits that Mega-Stunt provides. | Each Mega-Stunt takes up one stunt slot, regardless of how many benefits that Mega-Stunt provides. | ||
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Mega-Stunts typically consist of combat superiority (+2 attack or +1 armour); automatic success (in a specific Overcome action or an opposed roll against an opponent without a matching Mega-Stunt); immunity (to a particular attack or skill effect); or enhancement (to a normal stunt). However, other types can be worked up in discussion with the GM. | Mega-Stunts typically consist of combat superiority (+2 attack or +1 armour); automatic success (in a specific Overcome action or an opposed roll against an opponent without a matching Mega-Stunt); immunity (to a particular attack or skill effect); or enhancement (to a normal stunt). However, other types can be worked up in discussion with the GM. | ||
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===Gifts=== | ===Gifts=== | ||
− | These are special entitlements | + | These are special entitlements, heirlooms, attachments, etc. that serve like a permanent free Stunt or other character enhancement. They have to be in keeping with the character's High Concept and Social Class. For instance: |
* Marksman's Rifle: Permits accurate shooting at 1 Zone greater than normal, adds +1 to Shoot attacks at all other Zones outside the shooter's Zone. | * Marksman's Rifle: Permits accurate shooting at 1 Zone greater than normal, adds +1 to Shoot attacks at all other Zones outside the shooter's Zone. | ||
* Bludger's Sap (Under Class only): Adds +2 to Fight attacks, but only to stun, and only with Surprise. | * Bludger's Sap (Under Class only): Adds +2 to Fight attacks, but only to stun, and only with Surprise. | ||
* Stone of Power: Gives Magus one free use per session of any Mega-Stunt with a Fate point cost. | * Stone of Power: Gives Magus one free use per session of any Mega-Stunt with a Fate point cost. | ||
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* Family Seat (Upper Class only): Gives country residence with Minions at +2 in various Crafts. | * Family Seat (Upper Class only): Gives country residence with Minions at +2 in various Crafts. | ||
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==Social Class== | ==Social Class== | ||
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*Prince Albert of Saxe-Coburg and Gotha: Husband and consort of Victoria, "in retirement abroad" in Germany since 1861. | *Prince Albert of Saxe-Coburg and Gotha: Husband and consort of Victoria, "in retirement abroad" in Germany since 1861. | ||
− | *Charles Lutwidge Dodgson / Lewis Carroll: Lecturer in Mathematics at Christ Church College, Oxford; scholar, writer, photographer, inventor, and... ? | + | * Charles Lutwidge Dodgson / Lewis Carroll: Lecturer in Mathematics at Christ Church College, Oxford; scholar, writer, photographer, inventor, and... ? |
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=Story Episodes, Leads= | =Story Episodes, Leads= | ||
− | * Through the Looking-Glass: Members of the Kerberos Club, as well as the rest of Britannia's realm, have been delighted by the appearance of the second installment of Alice's enchanting adventures, from the pen of that remarkable Oxford mathematical don. However, since its publication, strange appearances - and disappearances - are being reported from the City of the Dreaming Spires. What better challenge for the loyal and gallant - if misunderstood - Kerberans? | + | * Through the Looking-Glass: Members of the Kerberos Club, as well as the rest of Britannia's realm, have been delighted by the appearance of the second installment of Alice's enchanting adventures, from the pen of that remarkable Oxford mathematical don. However, since its publication, strange appearances - and disappearances - are being reported from the City of the Dreaming Spires. What better challenge for the loyal and gallant - if misunderstood - Kerberans? |