Editing Hero Wars: Ghareen
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== Ghareen Leikisson == | == Ghareen Leikisson == | ||
− | + | Level 1 Rebel, devotee of the Alusar the Spy subcult of Yinkin and a Sartarite exile. | |
'''Stat Initial Race/Class''' | '''Stat Initial Race/Class''' | ||
− | + | STR 12 (+1) 12 | |
− | + | CON 14 (+2) 14 | |
− | + | DEX 19 (+4) 17 +2 | |
− | + | INT 13 (+1) 13 | |
− | + | WIS 10 (+0) 10 | |
− | + | CHA 17 (+3) 15 +2 | |
− | + | ;HP: 24 | |
+ | ;AC: 14 | ||
+ | ;PD: 14 | ||
+ | ;MD: 11 | ||
+ | ;Initiative: +5 | ||
+ | ;8 recoveries, 1D8+2 | ||
− | + | == Runes == | |
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Air, Beast, Spirit | Air, Beast, Spirit | ||
− | + | == One Unique Thing == | |
− | + | Raised by alynxes and spirits | |
Conceived on Wooing Day (Wild Day, Harmony Week, Earth Season, a Yinkin Holy Day), Ghareen's father was a Yinkin devotee but his mother unexpectedly turned out to be a wilderness spirit of unknown provenance, who raised him for a while, then left him at his father's hearth 8 years later. Ghareen has only scattered and vague recollections of his mother; he was largely raised by alynxes and minor spirits, and has an unusual affinity with both. He seems to recall he was furred like an alynx when very young, and gradually lost most of it as he grew. | Conceived on Wooing Day (Wild Day, Harmony Week, Earth Season, a Yinkin Holy Day), Ghareen's father was a Yinkin devotee but his mother unexpectedly turned out to be a wilderness spirit of unknown provenance, who raised him for a while, then left him at his father's hearth 8 years later. Ghareen has only scattered and vague recollections of his mother; he was largely raised by alynxes and minor spirits, and has an unusual affinity with both. He seems to recall he was furred like an alynx when very young, and gradually lost most of it as he grew. | ||
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'''Bravado''' | '''Bravado''' | ||
Once per battle as a quick action, you pull off a daring stunt the likes of which others could scarcely conceive. If you want to make an attack while pulling off this crazy stunt, go ahead and use a standard action instead of a quick action and roll for the attack normally. | Once per battle as a quick action, you pull off a daring stunt the likes of which others could scarcely conceive. If you want to make an attack while pulling off this crazy stunt, go ahead and use a standard action instead of a quick action and roll for the attack normally. | ||
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Adventurer Feat: When you use Bravado, gain momentum if you don’t already have it. | Adventurer Feat: When you use Bravado, gain momentum if you don’t already have it. | ||
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Bravado (Adventurer feat) | Bravado (Adventurer feat) | ||
− | + | Beast Ancestor: Yinkin | |
− | + | Grants Yinkin Blessing - ''Free Cat'' | |
− | + | Once per day as a quick action, you can ignore a wide range of problems until the start of your next turn. The problems are obstacles, traps, and various conditions and effects that might slow you down. | |
== Powers == | == Powers == | ||
− | + | ''Roll With It'' | |
− | + | Momentum power | |
− | + | At-Will (once per round) | |
− | + | Interrupt action; requires momentum | |
− | + | Trigger: A melee attack that targets AC hits you. | |
− | + | Effect: You take half damage from that attack. | |
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− | + | ''Consistent Trouble'' | |
− | + | At-Will | |
− | + | Requires momentum | |
− | + | Attack: Dexterity + Level vs. AC | |
− | + | Hit: WEAPON + Dexterity damage | |
− | + | Natural Even Hit: As a hit, and until the start of your next turn, deal 1d6 damage to the next enemy to target you with a melee attack. (3rd level: 1d6 + Level damage instead of 1d6; 5th level: 2d6 + level damage; 7th level: 3d6 + level damage; 9th level: 4d6 + Level damage.) | |
+ | Miss: Damage equal to your level. | ||
− | + | ''Flashy Blade'' | |
+ | At-Will | ||
+ | Target: One staggered non-mook enemy | ||
+ | Attack: Dexterity + Charisma + Level vs. AC | ||
+ | Hit: WEAPON + Dexterity damage. | ||
+ | Miss: Damage equal to your level. | ||
− | + | ''Sure Cut'' | |
+ | Melee attack | ||
+ | At-Will | ||
+ | Special: You must have momentum and be able to deal your Opening Strike damage to the target if you hit. | ||
+ | Target: One enemy | ||
+ | Attack: Dexterity + Level vs. AC | ||
+ | Hit: WEAPON + Dexterity damage. | ||
+ | Miss: Deal your Opening Strike damage + damage equal to your level. |