Editing Hero Wars: Kauri
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Level 1 Wind Lord, worshiper of Orlanth, Heortlian | Level 1 Wind Lord, worshiper of Orlanth, Heortlian | ||
− | After spending the majority of his life to that point working with and around mounts and livestock the laconic, quiet, and seemingly infinitely patient Kauri found himself in the newly created town of Alone. Ostensibly there as a hostler, the near constant Giant attacks on the city forced him into a more guard-like role. It was his idea to build fake huts/houses with spikes inside to cripple the giants when they would step on them. It seems likely that Kauri will move on from Alone soon, his personality matches his runes, and he seldom stays in any one place for too long. | + | After spending the majority of his life to that point working with and around mounts and livestock the laconic, quiet, and seemingly infinitely patient Kauri found himself in the newly created town of Alone. Ostensibly there as a hostler, the near constant Giant attacks on the city forced him into a more guard-like role. It was his idea to build fake huts/houses with spikes inside to cripple the giants when they would step on them. It seems likely that Kauri will move on from Alone soon, his personality matches his runes, and he seldom stays in any one place for too long. Kauri is 5'11", with very tanned skin and a bald head. He is more lithe than burly, protective, and a blur in combat. |
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! scope="col"| | + | ! scope="col"| Stats |
! scope="col"| Initial | ! scope="col"| Initial | ||
! scope="col"| Race/Class | ! scope="col"| Race/Class | ||
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|} | |} | ||
− | HP | + | HP: 30<br /> |
AC: 18 (14+3+1) (light leather armor with small targe shield)<br /> | AC: 18 (14+3+1) (light leather armor with small targe shield)<br /> | ||
PD: 14 <br /> | PD: 14 <br /> | ||
MD: 12<br /> | MD: 12<br /> | ||
− | Initiative | + | Initiative: +4 (roll twice, choose result)<br /> |
− | + | 8 recoveries, 1D10+3<br /> | |
<br /> | <br /> | ||
'''Runes:''' Air, Movement, Beast | '''Runes:''' Air, Movement, Beast | ||
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'''Backgrounds''' | '''Backgrounds''' | ||
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'''Equipment''' | '''Equipment''' | ||
− | Saddlebags, short sword (on belt), lasso, small targe shield, leather armor, trail rations | + | Saddlebags, short sword (on belt), lasso, small targe shield, leather armor, trail rations, camp cookware, simple spices, machete, soap, bedroll, sundries. |
<br /><br /> | <br /><br /> | ||
'''Class Features:''' | '''Class Features:''' | ||
− | ''Inner Wind'' - Adds "Deep Breath" maneuver | + | ''Inner Wind'' - Adds "Deep Breath" maneuver<br /> |
+ | ''Wind Step'' - Use quick action as move action once per battle. With light armor can also use a quick action as a move action once per turn when escalation die is even. | ||
− | + | Melee attack (short sword) Ranged attack (javelins) | |
+ | At-Will At-Will | ||
+ | Target: One enemy Target: One enemy | ||
+ | Attack: +4 vs. AC Attack: +4 vs. AC | ||
+ | Hit: 1d6+3 damage Hit: 1d6+3 damage | ||
+ | Miss: 1 damage Miss: — | ||
'''Talents''' | '''Talents''' | ||
− | + | Umath's Warband - +1 to attacks if wearing light armor | |
− | + | Path of Heroes - One additional Exploit at 1st and 7th levels | |
− | + | Skilled Intercept - Once per round as a free action, roll a normal save (11+) to intercept an enemy who is moving to attack one of your nearby allies. You can pop free from one enemy to move and intercept the attack (if you are engaged with more than one enemy, the | |
others can take opportunity attacks against you). The moving enemy makes its attack with you as a target instead. | others can take opportunity attacks against you). The moving enemy makes its attack with you as a target instead. | ||
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'''Maneuvers''' | '''Maneuvers''' | ||
− | + | Deep Breath - Natural 16+ flexible melee attack; Can use a single exploit later in the battle, no stockpiling breaths, up to max number of exploits (max = number of completed battles that day +1) | |
− | + | In Motion - Natural even roll; +5 to disengage checks until the end of your turn. | |
− | + | Together! - Natural odd miss; Next ally to swing at same target gets +2 attack. | |
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'''Exploits''' | '''Exploits''' | ||
− | + | The Laughing Cut - Melee, Once per battle | |
− | + | Attack: STR + Level vs. AC | |
− | + | Hit: WEAPON + STR damage (if escalation is 2+ roll one extra WEAPON damage die) | |
− | + | Deal half of the damage to the target as weapon damage. Deal the full damage as lightning or thunder damage to a nearby enemy of your choice. | |
− | + | ||
− | + | Mastakos' Wheel - Once per battle - Quick Action | |
− | + | Effect: You and 1d4 nearby allies can each use a move action. | |
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− | + | Shield of Arran - Once per battle - Quick Action (must be using a shield) | |
− | + | Effect: You gain resist damage 16+ against the next attack that targets your AC. | |
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