Editing Hero Wars: Kauri
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Level 1 Wind Lord, worshiper of Orlanth, Heortlian | Level 1 Wind Lord, worshiper of Orlanth, Heortlian | ||
− | After spending the majority of his life to that point working with and around mounts and livestock the laconic, quiet, and seemingly infinitely patient Kauri found himself in the newly created town of Alone. Ostensibly there as a hostler, the near constant Giant attacks on the city forced him into a more guard-like role. It was his idea to build fake huts/houses with spikes inside to cripple the giants when they would step on them. It seems likely that Kauri will move on from Alone soon, his personality matches his runes, and he seldom stays in any one place for too long. | + | After spending the majority of his life to that point working with and around mounts and livestock the laconic, quiet, and seemingly infinitely patient Kauri found himself in the newly created town of Alone. Ostensibly there as a hostler, the near constant Giant attacks on the city forced him into a more guard-like role. It was his idea to build fake huts/houses with spikes inside to cripple the giants when they would step on them. It seems likely that Kauri will move on from Alone soon, his personality matches his runes, and he seldom stays in any one place for too long. Kauri is 5'11", with very tanned skin and a bald head. He is more lithe than burly; protective; and a blur in combat. |
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− | Kauri is 5'11" with very tanned skin and a bald head | ||
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− | HP | + | HP: 30<br /> |
AC: 18 (14+3+1) (light leather armor with small targe shield)<br /> | AC: 18 (14+3+1) (light leather armor with small targe shield)<br /> | ||
PD: 14 <br /> | PD: 14 <br /> | ||
MD: 12<br /> | MD: 12<br /> | ||
− | Initiative | + | Initiative: +4 (roll twice, choose result)<br /> |
− | + | 8 recoveries, 1D10+3<br /> | |
<br /> | <br /> | ||
'''Runes:''' Air, Movement, Beast | '''Runes:''' Air, Movement, Beast | ||
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'''Equipment''' | '''Equipment''' | ||
− | Saddlebags, short sword (on belt), lasso, small targe shield, leather armor, trail rations | + | Saddlebags, short sword (on belt), lasso, small targe shield, leather armor, trail rations, camp cookware, simple spices, machete, soap, bedroll, sundries. |
<br /><br /> | <br /><br /> | ||
'''Class Features:''' | '''Class Features:''' | ||
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''Deep Breath'' - Natural 16+ flexible melee attack; Can use a single exploit later in the battle, no stockpiling breaths, up to max number of exploits (max = number of completed battles that day +1) | ''Deep Breath'' - Natural 16+ flexible melee attack; Can use a single exploit later in the battle, no stockpiling breaths, up to max number of exploits (max = number of completed battles that day +1) | ||
− | ''In Motion'' - | + | ''In Motion'' - Natural even roll; +5 to disengage checks until the end of your turn. |
− | ''Together!'' - | + | ''Together!'' - Natural odd miss; Next ally to melee same target gets +2 attack. |