Editing Hero Wars: Varanis
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Latest revision | Your text | ||
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'''CHA''' 12 (+1) 12 | '''CHA''' 12 (+1) 12 | ||
− | '''HP''': | + | '''HP''': 27 |
'''AC''': 15 (light armor) | '''AC''': 15 (light armor) | ||
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'''MD''': 14 (+1 from Esrolian cultural trait) | '''MD''': 14 (+1 from Esrolian cultural trait) | ||
− | '''Initiative | + | '''Initiative''': +4 |
'''Recoveries''': 8 recoveries, 1d8+2 | '''Recoveries''': 8 recoveries, 1d8+2 | ||
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− | ''' | + | '''One Unique Thing''' |
− | + | ''Haunted by the ghosts of the EWF'' | |
− | |||
The daughter of a scribe and a merchant, Varanis grew up an ordinary child in Nochet until her initiation. In the Other World, instead of the expected initiation ritual, Varanis was confronted by draconic beings. They spoke secrets to her that her brain refuses to remember. They pulled her apart, split her tongue, and divided her brain, then reassembled her. Since that day, Varanis has found it easy to master magics that affect minds or rely on her voice. But she has also been haunted by disturbing dreams, strange visions, and the ghostly visitations of spectral human figures in ancient garb, dragonewts, and other draconic creatures. | The daughter of a scribe and a merchant, Varanis grew up an ordinary child in Nochet until her initiation. In the Other World, instead of the expected initiation ritual, Varanis was confronted by draconic beings. They spoke secrets to her that her brain refuses to remember. They pulled her apart, split her tongue, and divided her brain, then reassembled her. Since that day, Varanis has found it easy to master magics that affect minds or rely on her voice. But she has also been haunted by disturbing dreams, strange visions, and the ghostly visitations of spectral human figures in ancient garb, dragonewts, and other draconic creatures. | ||
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Attack: Intelligence + Level vs. PD | Attack: Intelligence + Level vs. PD | ||
− | Hit: 5d6 + | + | Hit: 5d6 + Charisma thunder damage, and the target is dazed until end of your next turn. |
Miss: Half damage, and deal thunder damage equal to your level to each of your allies engaged with the target. | Miss: Half damage, and deal thunder damage equal to your level to each of your allies engaged with the target. |