Editing Hexen Ward: Chargen
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 51: | Line 51: | ||
:'''Savvy:''' Savvy is a solid measure of a character's knowledge and understanding of the world around them, including people, places, laws, customs, and etiquette. | :'''Savvy:''' Savvy is a solid measure of a character's knowledge and understanding of the world around them, including people, places, laws, customs, and etiquette. | ||
---- | ---- | ||
− | '''Rank your Attributes''' [[file:d10a.png|24px|d10]] [[file:d8a.png|24px|d8]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] | + | '''Rank your Attributes''' [[file:d10a.png|24px|d10]] [[file:d8a.png|24px|d8]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] |
− | |||
− | |||
− | |||
− | |||
---- | ---- | ||
Line 71: | Line 67: | ||
:'''Fixer:''' Repair, fabricate, and maintain stuff. Sometimes even people. | :'''Fixer:''' Repair, fabricate, and maintain stuff. Sometimes even people. | ||
− | :'''Helper:''' Throwing your weight | + | :'''Helper:''' Throwing your weight against someone else's task. |
:'''Infiltrator:''' Sneak about, get into places you weren't meant to get into. | :'''Infiltrator:''' Sneak about, get into places you weren't meant to get into. | ||
Line 92: | Line 88: | ||
<u>'''Dice from these sets can be added to the dice pool only when they specifically apply to the action at hand.'''</u> | <u>'''Dice from these sets can be added to the dice pool only when they specifically apply to the action at hand.'''</u> | ||
− | ==Tricks [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]== | + | ==Tricks [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]== |
Tricks are basic expressions of magic that all Hexen can perform. '''<u>Add one (1) Trick die to any roll using a Trick</u>'''. | Tricks are basic expressions of magic that all Hexen can perform. '''<u>Add one (1) Trick die to any roll using a Trick</u>'''. | ||
− | Each character starts play ranked in | + | Each character starts play ranked in THREE (3) Tricks: |
---- | ---- | ||
− | '''| | + | '''| AURA SIGHT | CONJURING | INTERDICTION |''' |
---- | ---- | ||
− | === | + | ===Aura Sight=== |
− | : | + | :Aura Sight allows you to see the aura around living things and significant objects. This renders invisible creatures and wards visible (in outline). It also allows you to perceive prevalent emotion and decipher magical energies present in the aura. The Sight may be maintained via concentration if no other substantial (rolled) actions are undertaken. |
− | : | + | :Aura Sight is not a reliable way to detect glamour. |
Line 120: | Line 116: | ||
===Interdiction=== | ===Interdiction=== | ||
− | :Interdiction calls forth a brief surge of magical energy primarily for the purpose of counteracting direct magical attacks | + | :Interdiction calls forth a brief surge of magical energy primarily for the purpose of counteracting direct magical attacks or opening gates between realms, but it can also be used to interact briefly with the physical world (trip someone, disarm them, jimmy a lock, open a door, cause an object to levitate, etc). |
− | |||
− | |||
:As a general rule, if one can physically manipulate a thing, an interdiction can create a similar effect. It is harder to affect living beings than non-living matter. | :As a general rule, if one can physically manipulate a thing, an interdiction can create a similar effect. It is harder to affect living beings than non-living matter. | ||
Line 150: | Line 144: | ||
:Some Hexen are able to alter the shape and function of their own bodies and force changes in other shapeshifters (certain Fae and all wildlings). | :Some Hexen are able to alter the shape and function of their own bodies and force changes in other shapeshifters (certain Fae and all wildlings). | ||
− | : | + | :Transformation (whether full body or parts) takes a full action, but the form then remains stable until changed again or until either stress track exceeds [[file:d12a.png|24px|d12]] (at which time the Hexen or their target reverts to their natural form). |
− | |||
− | |||
− | |||
− | |||
− | |||
---- | ---- | ||
:'''Boneweaver SFX:''' ''Choose one to start play.'' | :'''Boneweaver SFX:''' ''Choose one to start play.'' | ||
::'''Second Skin:''' Spend a pp to immediately alter your shape. | ::'''Second Skin:''' Spend a pp to immediately alter your shape. | ||
− | ::'''Forceshift:''' Spend a pp to force a wildling in your line of sight to assume its | + | ::'''Forceshift:''' Spend a pp to force a wildling in your line of sight to assume its human or nonhuman form. |
::'''Impervious:''' Spend a pp to shrug off a physical or magical attack as if your skin was made of impenetrable iron. | ::'''Impervious:''' Spend a pp to shrug off a physical or magical attack as if your skin was made of impenetrable iron. | ||
Line 172: | Line 161: | ||
:Enchantments are magics that effect the mind and emotions of others. | :Enchantments are magics that effect the mind and emotions of others. | ||
− | :Line of sight to the target is required. Enchantments last for a scene or until dismissed, and their asset value is determined by the effect die. | + | :Line of sight to the target(s) is required. Enchantments last for a scene or until dismissed, and their asset value is determined by the effect die. |
:A Hexen may have only one enchantment active at a time. | :A Hexen may have only one enchantment active at a time. | ||
− | + | ||
− | |||
− | |||
− | |||
---- | ---- | ||
:'''Enchanter SFX:''' ''Choose one to start play.'' | :'''Enchanter SFX:''' ''Choose one to start play.'' | ||
Line 198: | Line 184: | ||
:A Hexen may have only one glamour active at a time. | :A Hexen may have only one glamour active at a time. | ||
− | + | ||
− | |||
− | |||
− | |||
---- | ---- | ||
:'''Glamour SFX:''' ''Choose one to start play.'' | :'''Glamour SFX:''' ''Choose one to start play.'' | ||
Line 220: | Line 203: | ||
:'''Note:''' When in another realm, such as the astral, neverwhen, or faerie, a traveler's power functions within that realm rather than the mortal realm. | :'''Note:''' When in another realm, such as the astral, neverwhen, or faerie, a traveler's power functions within that realm rather than the mortal realm. | ||
− | + | ||
− | |||
− | |||
− | |||
---- | ---- | ||
:'''Traveler SFX:''' ''Choose one to start play.'' | :'''Traveler SFX:''' ''Choose one to start play.'' | ||
Line 238: | Line 218: | ||
:Ur Hexen are adept at ripping magics up by the roots, unravelling magical constructs such as conjurings, glamours, enchantments, and body morphing. They can also create magical dead zones (30' hemisphere) that last for the scene or until dispelled. | :Ur Hexen are adept at ripping magics up by the roots, unravelling magical constructs such as conjurings, glamours, enchantments, and body morphing. They can also create magical dead zones (30' hemisphere) that last for the scene or until dispelled. | ||
− | :Ur Hexen must have a line of sight to the effect they wish to unravel or to an area they wish to affect with a dead zone. | + | :Ur Hexen must have a line of sight to the effect they wish to unravel or turn or to an area they wish to affect with a dead zone. |
+ | |||
+ | :Ur Hexen can only have one dead zone active at a time. Dead zones do not affect wildlings. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
---- | ---- | ||
:'''Ur Hexen SFX:''' ''Choose one to start play.'' | :'''Ur Hexen SFX:''' ''Choose one to start play.'' | ||
− | ::'''Ur Wild:''' Spend a pp to lock a wildling in your line of sight in | + | ::'''Ur Wild:''' Spend a pp to lock a wildling in your line of sight in its human or non human form for an action. |
::'''Umbral Aura:''' Spend a pp to make someone in your line of sight immune to the next magic effect directly used against them in the scene. Aura will not affect passive effects. | ::'''Umbral Aura:''' Spend a pp to make someone in your line of sight immune to the next magic effect directly used against them in the scene. Aura will not affect passive effects. |