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:'''Savvy:''' Savvy is a solid measure of a character's knowledge and understanding of the world around them, including people, places, laws, customs, and etiquette.
 
:'''Savvy:''' Savvy is a solid measure of a character's knowledge and understanding of the world around them, including people, places, laws, customs, and etiquette.
 
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'''Rank your Attributes''' [[file:d10a.png|24px|d10]] [[file:d8a.png|24px|d8]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] || Attributes come with the Hexen SFX.
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'''Rank your Attributes''' [[file:d10a.png|24px|d10]] [[file:d8a.png|24px|d8]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]]
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:[[File:Check002.png|24px]] '''Hexen SFX:''' Once per scene, step up or double an Attribute. 1s and 2s count as hitches.
 
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:'''Fixer:''' Repair, fabricate, and maintain stuff. Sometimes even people.
 
:'''Fixer:''' Repair, fabricate, and maintain stuff. Sometimes even people.
  
:'''Helper:''' Throwing your weight behind someone else's task.
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:'''Helper:''' Throwing your weight against someone else's task.
  
 
:'''Infiltrator:''' Sneak about, get into places you weren't meant to get into.
 
:'''Infiltrator:''' Sneak about, get into places you weren't meant to get into.
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<u>'''Dice from these sets can be added to the dice pool only when they specifically apply to the action at hand.'''</u>
 
<u>'''Dice from these sets can be added to the dice pool only when they specifically apply to the action at hand.'''</u>
  
==Tricks [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]==
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==Tricks [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
  
 
Tricks are basic expressions of magic that all Hexen can perform. '''<u>Add one (1) Trick die to any roll using a Trick</u>'''.
 
Tricks are basic expressions of magic that all Hexen can perform. '''<u>Add one (1) Trick die to any roll using a Trick</u>'''.
  
Each character starts play ranked in three (3) Tricks:
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Each character starts play ranked in THREE (3) Tricks:
 
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'''| SECOND SIGHT | CONJURING | INTERDICTION |'''
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'''| AURA SIGHT | CONJURING | INTERDICTION |'''
 
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===Second Sight===
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===Aura Sight===
:The Sight allows you to see the aura around living things and significant objects. This renders invisible creatures and magical wards visible (in outline). It also allows you to perceive prevalent emotion and decipher magical energies present in the aura. The Sight may be maintained via concentration if no other substantial (rolled) actions are undertaken.
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:Aura Sight allows you to see the aura around living things and significant objects. This renders invisible creatures and wards visible (in outline). It also allows you to perceive prevalent emotion and decipher magical energies present in the aura. The Sight may be maintained via concentration if no other substantial (rolled) actions are undertaken.
  
:Second Sight is not a reliable way to detect glamour.
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:Aura Sight is not a reliable way to detect glamour.
  
  
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===Interdiction===
 
===Interdiction===
:Interdiction calls forth a brief surge of magical energy primarily for the purpose of counteracting direct magical attacks, opening gates between realms, or activating/deactivating magic wards.
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:Interdiction calls forth a brief surge of magical energy primarily for the purpose of counteracting direct magical attacks or opening gates between realms, but it can also be used to interact briefly with the physical world (trip someone, disarm them, jimmy a lock, open a door, cause an object to levitate, etc).  
 
 
:It can also be used to interact briefly with the physical world (trip someone, disarm them, jimmy a lock, open a door, cause an object to levitate, etc).  
 
  
 
:As a general rule, if one can physically manipulate a thing, an interdiction can create a similar effect. It is harder to affect living beings than non-living matter.  
 
:As a general rule, if one can physically manipulate a thing, an interdiction can create a similar effect. It is harder to affect living beings than non-living matter.  
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:Some Hexen are able to alter the shape and function of their own bodies and force changes in other shapeshifters (certain Fae and all wildlings).
 
:Some Hexen are able to alter the shape and function of their own bodies and force changes in other shapeshifters (certain Fae and all wildlings).
  
:Physical transformation (whether full-body or just parts) takes a full action, but the form then remains stable until changed again or until either stress track exceeds [[file:d12a.png|24px|d12]] (at which time the Hexen or their target reverts to their natural form). Effect die determines the form's asset value in the scene.
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:Transformation (whether full body or parts) takes a full action, but the form then remains stable until changed again or until either stress track exceeds [[file:d12a.png|24px|d12]] (at which time the Hexen or their target reverts to their natural form).  
  
:Non-SFX Buffs are limited to reasonable ''natural'' forms.
 
  
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:'''Limit:''' Shut down this Mastery until the end of the following scene to earn a pp.
 
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:'''Boneweaver SFX:''' ''Choose one to start play.''
 
:'''Boneweaver SFX:''' ''Choose one to start play.''
 
::'''Second Skin:''' Spend a pp to immediately alter your shape.
 
::'''Second Skin:''' Spend a pp to immediately alter your shape.
  
::'''Forceshift:''' Spend a pp to force a wildling in your line of sight to assume its mortal or wild form.
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::'''Forceshift:''' Spend a pp to force a wildling in your line of sight to assume its human or nonhuman form.
  
 
::'''Impervious:''' Spend a pp to shrug off a physical or magical attack as if your skin was made of impenetrable iron.
 
::'''Impervious:''' Spend a pp to shrug off a physical or magical attack as if your skin was made of impenetrable iron.
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:Enchantments are magics that effect the mind and emotions of others.
 
:Enchantments are magics that effect the mind and emotions of others.
  
:Line of sight to the target is required. Enchantments last for a scene or until dismissed, and their asset value is determined by the effect die.  
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:Line of sight to the target(s) is required. Enchantments last for a scene or until dismissed, and their asset value is determined by the effect die.  
  
 
:A Hexen may have only one enchantment active at a time.
 
:A Hexen may have only one enchantment active at a time.
  
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:'''Limit:''' Shut down this Mastery until the end of the following scene to earn a pp.
 
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:'''Enchanter SFX:''' ''Choose one to start play.''
 
:'''Enchanter SFX:''' ''Choose one to start play.''
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:A Hexen may have only one glamour active at a time.
 
:A Hexen may have only one glamour active at a time.
  
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:'''Limit:''' Shut down this Mastery until the end of the following scene to earn a pp.
 
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:'''Glamour SFX:''' ''Choose one to start play.''
 
:'''Glamour SFX:''' ''Choose one to start play.''
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:'''Note:''' When in another realm, such as the astral, neverwhen, or faerie, a traveler's power functions within that realm rather than the mortal realm.
 
:'''Note:''' When in another realm, such as the astral, neverwhen, or faerie, a traveler's power functions within that realm rather than the mortal realm.
  
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:'''Limit:''' Shut down this Mastery until the end of the following scene to earn a pp.
 
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:'''Traveler SFX:''' ''Choose one to start play.''
 
:'''Traveler SFX:''' ''Choose one to start play.''
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:Ur Hexen are adept at ripping magics up by the roots, unravelling magical constructs such as conjurings, glamours, enchantments, and body morphing. They can also create magical dead zones (30' hemisphere) that last for the scene or until dispelled.  
 
:Ur Hexen are adept at ripping magics up by the roots, unravelling magical constructs such as conjurings, glamours, enchantments, and body morphing. They can also create magical dead zones (30' hemisphere) that last for the scene or until dispelled.  
  
:Ur Hexen must have a line of sight to the effect they wish to unravel or to an area they wish to affect with a dead zone.
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:Ur Hexen must have a line of sight to the effect they wish to unravel or turn or to an area they wish to affect with a dead zone.
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:Ur Hexen can only have one dead zone active at a time. Dead zones do not affect wildlings.
  
:Ur Hexen can only have one dead zone active at a time. Dead zones do not affect wildling abilities.
 
  
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:'''Limit:''' Shut down this Mastery until the end of the following scene to earn a pp.
 
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:'''Ur Hexen SFX:''' ''Choose one to start play.''
 
:'''Ur Hexen SFX:''' ''Choose one to start play.''
::'''Ur Wild:''' Spend a pp to lock a wildling in your line of sight in either its mortal or wild form for an action.
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::'''Ur Wild:''' Spend a pp to lock a wildling in your line of sight in its human or non human form for an action.
  
 
::'''Umbral Aura:''' Spend a pp to make someone in your line of sight immune to the next magic effect directly used against them in the scene. Aura will not affect passive effects.
 
::'''Umbral Aura:''' Spend a pp to make someone in your line of sight immune to the next magic effect directly used against them in the scene. Aura will not affect passive effects.

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