Editing Hexen Ward: Chargen
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:'''Savvy:''' Savvy is a solid measure of a character's knowledge and understanding of the world around them, including people, places, laws, customs, and etiquette. | :'''Savvy:''' Savvy is a solid measure of a character's knowledge and understanding of the world around them, including people, places, laws, customs, and etiquette. | ||
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− | '''Rank your Attributes''' [[file:d10a.png|24px|d10]] [[file:d8a.png|24px|d8]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] | + | '''Rank your Attributes''' [[file:d10a.png|24px|d10]] [[file:d8a.png|24px|d8]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] |
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Tricks are basic expressions of magic that all Hexen can perform. '''<u>Add one (1) Trick die to any roll using a Trick</u>'''. | Tricks are basic expressions of magic that all Hexen can perform. '''<u>Add one (1) Trick die to any roll using a Trick</u>'''. | ||
− | Each character starts play ranked in | + | Each character starts play ranked in THREE (3) Tricks: |
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'''| SECOND SIGHT | CONJURING | INTERDICTION |''' | '''| SECOND SIGHT | CONJURING | INTERDICTION |''' | ||
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:Some Hexen are able to alter the shape and function of their own bodies and force changes in other shapeshifters (certain Fae and all wildlings). | :Some Hexen are able to alter the shape and function of their own bodies and force changes in other shapeshifters (certain Fae and all wildlings). | ||
− | :Physical transformation (whether full | + | :Physical transformation (whether full body or parts) takes a full action, but the form then remains stable until changed again or until either stress track exceeds [[file:d12a.png|24px|d12]] (at which time the Hexen or their target reverts to their natural form). |
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+ | :Buffs are paired with a specific action and must be rerolled for subsequent actions. | ||
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:'''Boneweaver SFX:''' ''Choose one to start play.'' | :'''Boneweaver SFX:''' ''Choose one to start play.'' | ||
::'''Second Skin:''' Spend a pp to immediately alter your shape. | ::'''Second Skin:''' Spend a pp to immediately alter your shape. | ||
− | ::'''Forceshift:''' Spend a pp to force a wildling in your line of sight to assume its | + | ::'''Forceshift:''' Spend a pp to force a wildling in your line of sight to assume its human or nonhuman form. |
::'''Impervious:''' Spend a pp to shrug off a physical or magical attack as if your skin was made of impenetrable iron. | ::'''Impervious:''' Spend a pp to shrug off a physical or magical attack as if your skin was made of impenetrable iron. | ||
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:Enchantments are magics that effect the mind and emotions of others. | :Enchantments are magics that effect the mind and emotions of others. | ||
− | :Line of sight to the target is required. Enchantments last for a scene or until dismissed, and their asset value is determined by the effect die. | + | :Line of sight to the target(s) is required. Enchantments last for a scene or until dismissed, and their asset value is determined by the effect die. |
:A Hexen may have only one enchantment active at a time. | :A Hexen may have only one enchantment active at a time. | ||
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:'''Enchanter SFX:''' ''Choose one to start play.'' | :'''Enchanter SFX:''' ''Choose one to start play.'' | ||
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:A Hexen may have only one glamour active at a time. | :A Hexen may have only one glamour active at a time. | ||
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:'''Glamour SFX:''' ''Choose one to start play.'' | :'''Glamour SFX:''' ''Choose one to start play.'' | ||
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:'''Note:''' When in another realm, such as the astral, neverwhen, or faerie, a traveler's power functions within that realm rather than the mortal realm. | :'''Note:''' When in another realm, such as the astral, neverwhen, or faerie, a traveler's power functions within that realm rather than the mortal realm. | ||
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:'''Traveler SFX:''' ''Choose one to start play.'' | :'''Traveler SFX:''' ''Choose one to start play.'' | ||
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:Ur Hexen are adept at ripping magics up by the roots, unravelling magical constructs such as conjurings, glamours, enchantments, and body morphing. They can also create magical dead zones (30' hemisphere) that last for the scene or until dispelled. | :Ur Hexen are adept at ripping magics up by the roots, unravelling magical constructs such as conjurings, glamours, enchantments, and body morphing. They can also create magical dead zones (30' hemisphere) that last for the scene or until dispelled. | ||
− | :Ur Hexen must have a line of sight to the effect they wish to unravel or to an area they wish to affect with a dead zone. | + | :Ur Hexen must have a line of sight to the effect they wish to unravel or turn or to an area they wish to affect with a dead zone. |
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+ | :Ur Hexen can only have one dead zone active at a time. Dead zones do not affect wildlings. | ||
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:'''Ur Hexen SFX:''' ''Choose one to start play.'' | :'''Ur Hexen SFX:''' ''Choose one to start play.'' | ||
− | ::'''Ur Wild:''' Spend a pp to lock a wildling in your line of sight in | + | ::'''Ur Wild:''' Spend a pp to lock a wildling in your line of sight in its human or non human form for an action. |
::'''Umbral Aura:''' Spend a pp to make someone in your line of sight immune to the next magic effect directly used against them in the scene. Aura will not affect passive effects. | ::'''Umbral Aura:''' Spend a pp to make someone in your line of sight immune to the next magic effect directly used against them in the scene. Aura will not affect passive effects. |