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:'''Savvy:''' Savvy is a solid measure of a character's knowledge and understanding of the world around them, including people, places, laws, customs, and etiquette.
 
:'''Savvy:''' Savvy is a solid measure of a character's knowledge and understanding of the world around them, including people, places, laws, customs, and etiquette.
 
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'''Rank your Attributes''' [[file:d10a.png|24px|d10]] [[file:d8a.png|24px|d8]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] || Attributes come with the Hexen SFX.
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'''Rank your Attributes''' [[file:d10a.png|24px|d10]] [[file:d8a.png|24px|d8]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]]
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:[[File:Check002.png|24px]] '''Hexen SFX:''' Once per scene, step up or double an Attribute. 1s and 2s count as hitches.
 
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Tricks are basic expressions of magic that all Hexen can perform. '''<u>Add one (1) Trick die to any roll using a Trick</u>'''.
 
Tricks are basic expressions of magic that all Hexen can perform. '''<u>Add one (1) Trick die to any roll using a Trick</u>'''.
  
Each character starts play ranked in three (3) Tricks:
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Each character starts play ranked in THREE (3) Tricks:
 
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'''| SECOND SIGHT | CONJURING | INTERDICTION |'''
 
'''| SECOND SIGHT | CONJURING | INTERDICTION |'''
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:Some Hexen are able to alter the shape and function of their own bodies and force changes in other shapeshifters (certain Fae and all wildlings).
 
:Some Hexen are able to alter the shape and function of their own bodies and force changes in other shapeshifters (certain Fae and all wildlings).
  
:Physical transformation (whether full-body or just parts) takes a full action, but the form then remains stable until changed again or until either stress track exceeds [[file:d12a.png|24px|d12]] (at which time the Hexen or their target reverts to their natural form). Effect die determines the form's asset value in the scene.
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:Physical transformation (whether full-body or just parts) takes a full action, but the form then remains stable until changed again or until either stress track exceeds [[file:d12a.png|24px|d12]] (at which time the Hexen or their target reverts to their natural form).  
  
:Non-SFX Buffs are limited to reasonable ''natural'' forms.
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:Buffs are paired with a specific action and must be rerolled for subsequent actions.
  
 
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::'''Second Skin:''' Spend a pp to immediately alter your shape.
 
::'''Second Skin:''' Spend a pp to immediately alter your shape.
  
::'''Forceshift:''' Spend a pp to force a wildling in your line of sight to assume its mortal or wild form.
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::'''Forceshift:''' Spend a pp to force a wildling in your line of sight to assume its human or nonhuman form.
  
 
::'''Impervious:''' Spend a pp to shrug off a physical or magical attack as if your skin was made of impenetrable iron.
 
::'''Impervious:''' Spend a pp to shrug off a physical or magical attack as if your skin was made of impenetrable iron.
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:Enchantments are magics that effect the mind and emotions of others.
 
:Enchantments are magics that effect the mind and emotions of others.
  
:Line of sight to the target is required. Enchantments last for a scene or until dismissed, and their asset value is determined by the effect die.  
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:Line of sight to the target(s) is required. Enchantments last for a scene or until dismissed, and their asset value is determined by the effect die.  
  
 
:A Hexen may have only one enchantment active at a time.
 
:A Hexen may have only one enchantment active at a time.
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:'''Limit:''' Shut down this Mastery until the end of the following scene to earn a pp.  
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'''Limit:''' Shut down this Mastery until the end of the following scene to earn a pp.  
 
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:'''Limit:''' Shut down this Mastery until the end of the following scene to earn a pp.  
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'''Limit:''' Shut down this Mastery until the end of the following scene to earn a pp.  
 
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:'''Limit:''' Shut down this Mastery until the end of the following scene to earn a pp.  
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'''Limit:''' Shut down this Mastery until the end of the following scene to earn a pp.  
 
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:Ur Hexen must have a line of sight to the effect they wish to unravel or to an area they wish to affect with a dead zone.
 
:Ur Hexen must have a line of sight to the effect they wish to unravel or to an area they wish to affect with a dead zone.
  
:Ur Hexen can only have one dead zone active at a time. Dead zones do not affect wildling abilities.
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:Ur Hexen can only have one dead zone active at a time. Dead zones do not affect wildlings.
  
 
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:'''Limit:''' Shut down this Mastery until the end of the following scene to earn a pp.  
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'''Limit:''' Shut down this Mastery until the end of the following scene to earn a pp.  
 
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