Editing Hexen Ward: Fae vs Mortal Magic

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 2: Line 2:
 
[[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]]
 
[[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]]
  
==Fae==
+
==Fae Magic==
Fae are magical beings, masters of glamour and enchantments and the second sight with some small skill in performing interdictions and lesser conjurations. Some Fae are rumored to be able to magically heal wounds in mortals.
+
Fae are inherently magical beings, masters of Glamour (Illusion) and Enchantments with some small skill in performing divinations and lesser conjurations. Some Fae are rumored to be able to magically heal wounds in mortals.
  
[[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]]
+
==Mortal Magic==
 +
The lowest mortals with an affinity for magic - apprentices - quickly master lesser divination and conjuration and may even show talent with evocation. As journeymen, they begin to learn abjuration and greater divination, but at a cost. Only true masters can dispense with the cost of these magics, and only masters can summon beings (by their true name) and transmute matter.
  
==Guild Arcanists==
+
Unlike students of the Guild, Warders tend to master magics more erratically, often fumbling at apprentice level tasks while performing journeyman level feats with unprecedented ease.
Not being inherently magical, mortals struggle to tap into forces the Fae touch as easy as breathing.
 
 
 
Arcanists show the most promise manipulating glyphs, wards, forbiddings and other ritualized, structured forms of magic.
 
 
 
[[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]]
 
 
 
==Hexen==
 
Changelings - lesser faeling spirits placed in the bodies of mortal babes - Hexen still have limited access to the lingering traces of their faerie ancestry. They do not possess the range of full blooded Fae, but in their area of mastery are often just as strong.
 
 
 
[[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]]
 
 
 
==Priests==
 
Banishment is the bailiwick of the priesthood, from merely forcing Fae or wildlings to give ground to using the power of true names to exile beings to other realms of existence.
 
 
 
[[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]]
 
 
 
==Wildlings==
 
Wildlings don't ''perform'' magic so much as they are naturally gifted with certain abilities by breed. Some magics seem similar to Wildling traits, but actual Wildling abilities cannot be taught or learned.
 
 
 
All wildlings have a mortal form and a wild form.
 
  
 
[[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]]
 
[[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]]

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)