Editing Hexen Ward: Map of London
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==2. Tower of London== | ==2. Tower of London== | ||
− | + | Known as the King's Fortress, the tower is actually a vast property that serves the dual purpose of royal residence and prison to offenders of noble birth during this time. | |
[[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]] | [[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]] | ||
==3. River Market== | ==3. River Market== | ||
− | A vast arrangement of stalls and pavilions, the great open air market is a gathering place, news depot, rumor mill, and provisionary. | + | A vast arrangement of stalls and pavilions, the great open air market is a gathering place, news depot, rumor mill, and provisionary. Visited by servants and working class alike, it is said to be the beating heart of London's underground. |
[[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]] | [[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]] | ||
==4. Reveler's Gardens== | ==4. Reveler's Gardens== | ||
− | Maintained by the | + | Maintained by the coin of a French despot, these grand gardens are the cultivated and cultured site of numerous tawdry galas throughout the year. |
[[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]] | [[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]] | ||
==5. Explorer's Museum== | ==5. Explorer's Museum== | ||
− | Built in the style of a great Greek temple, the museum houses a vast collection of treasures from around the world | + | Built in the style of a great Greek temple, the museum houses a vast collection of treasures from around the world. They even have a secret display of Fae artifacts. |
[[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]] | [[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]] | ||
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==9. Monastery Bridge== | ==9. Monastery Bridge== | ||
− | + | Monetary bridge crosses the Darkwater (Thames) River into Westminster. | |
[[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]] | [[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]] | ||
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==12. Guild Arcana== | ==12. Guild Arcana== | ||
− | + | Ancient beyond reckoning, the ''Guild Arcana'' is home to the masters of the magical arts and the journeymen and apprentices they train. The Church continues to give lip service to disapproval, but the ''Guild'' is made up of the elite of society. The crown supports the ''Guild'', and the church lost the power to stand against the crown long ago. | |
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[[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]] | [[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]] | ||
==13. Hexen Ward== | ==13. Hexen Ward== | ||
− | + | Not every arcanist can be taught the craft. Some are Sensitives, born attuned to the weave and the weft within and without who have to feel their way to even to most rudimentary level of mastery. These arcanists call themselves the Hexen. The Guild calls them Outlaw. | |
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+ | Untrained Hexen are vulnerable to the dark lure of the Fae. If they don't learn to shut out that unholy beacon, their minds become lost, but often not before they are cruelly used to wreak much harm. | ||
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+ | This is why the ''Hexen Ward'' exists. It is a place where those who have control bring younglings without control to learn self mastery before madness and death can take them. | ||
− | '' | + | Unlike the sweeping majesty and near endless resources of the ''Guild'', the ''Ward'' is an impoverished cluster of decaying buildings situated in the midst of a ramshackle neighborhood that is home to criminals and hard men. |
[[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]] | [[Cortex_Prime:_Hexen_Ward|< < < Back to Main Page]] |